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Add shading to mod pills
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@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Accuracy = 1,
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MaxCombo = 244,
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TotalScore = 1707827,
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Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
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Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), new OsuModAlternate(), new OsuModFlashlight(), new OsuModFreezeFrame() },
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Ruleset = new OsuRuleset().RulesetInfo,
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User = new APIUser
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{
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@ -44,6 +44,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Rank = ScoreRank.S,
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Accuracy = 0.1f,
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MaxCombo = 2404,
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Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), new OsuModAlternate(), new OsuModFlashlight(), new OsuModFreezeFrame(), new OsuModClassic() },
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TotalScore = 1707827,
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Ruleset = new OsuRuleset().RulesetInfo,
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User = new APIUser
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@ -9,6 +9,7 @@ using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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@ -451,6 +452,15 @@ namespace osu.Game.Online.Leaderboards
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public ColouredModSwitchTiny(IMod mod)
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: base(mod)
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{
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Roundness = 15,
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Type = EdgeEffectType.Shadow,
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Colour = Colour4.Black.Opacity(0.15f),
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Radius = 3,
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Offset = new Vector2(-2, 0)
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};
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}
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protected override void UpdateState()
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