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Add failing test case
Includes a refactor of `ThemeComparisonTestScene` to allow accessing a manual input manager.
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parent
ec86cc1333
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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Settings
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{
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AddStep("create", () =>
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{
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Cell(0, 0).Children = new Drawable[]
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ContentContainer.Children = new Drawable[]
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{
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new Box
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{
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@ -6,23 +6,51 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneOsuDropdown : ThemeComparisonTestScene
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{
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protected override Drawable CreateContent() =>
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new OsuEnumDropdown<TestEnum>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Width = 150
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};
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protected override Drawable CreateContent() => new OsuEnumDropdown<TestEnum>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Width = 150
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};
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[Test]
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public void TestBackAction()
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{
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AddStep("open", () => dropdownMenu.Open());
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AddStep("press back", () => InputManager.Key(Key.Escape));
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AddAssert("closed", () => dropdownMenu.State == MenuState.Closed);
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AddStep("open", () => dropdownMenu.Open());
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AddStep("type something", () => dropdownSearchBar.SearchTerm.Value = "something");
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AddAssert("search bar visible", () => dropdownSearchBar.State.Value == Visibility.Visible);
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AddStep("press back", () => InputManager.Key(Key.Escape));
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AddAssert("text clear", () => dropdownSearchBar.SearchTerm.Value == string.Empty);
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AddAssert("search bar hidden", () => dropdownSearchBar.State.Value == Visibility.Hidden);
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AddAssert("still open", () => dropdownMenu.State == MenuState.Open);
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AddStep("press back", () => InputManager.Key(Key.Escape));
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AddAssert("closed", () => dropdownMenu.State == MenuState.Closed);
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}
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[Test]
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public void TestSelectAction()
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{
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AddStep("open", () => dropdownMenu.Open());
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AddStep("press down", () => InputManager.Key(Key.Down));
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddAssert("second selected", () => dropdown.Current.Value == TestEnum.ReallyLongOption);
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}
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private OsuEnumDropdown<TestEnum> dropdown => this.ChildrenOfType<OsuEnumDropdown<TestEnum>>().Last();
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private Menu dropdownMenu => dropdown.ChildrenOfType<Menu>().Single();
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private DropdownSearchBar dropdownSearchBar => dropdown.ChildrenOfType<DropdownSearchBar>().Single();
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private enum TestEnum
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{
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@ -32,26 +60,5 @@ namespace osu.Game.Tests.Visual.UserInterface
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[System.ComponentModel.Description("Really lonnnnnnng option")]
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ReallyLongOption,
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}
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[Test]
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// todo: this can be written much better if ThemeComparisonTestScene has a manual input manager
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public void TestBackAction()
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{
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AddStep("open", () => dropdown().ChildrenOfType<Menu>().Single().Open());
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AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent<GlobalAction>(new InputState(), GlobalAction.Back)));
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AddAssert("closed", () => dropdown().ChildrenOfType<Menu>().Single().State == MenuState.Closed);
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AddStep("open", () => dropdown().ChildrenOfType<Menu>().Single().Open());
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AddStep("type something", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().SearchTerm.Value = "something");
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AddAssert("search bar visible", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().State.Value == Visibility.Visible);
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AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent<GlobalAction>(new InputState(), GlobalAction.Back)));
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AddAssert("text clear", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().SearchTerm.Value == string.Empty);
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AddAssert("search bar hidden", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().State.Value == Visibility.Hidden);
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AddAssert("still open", () => dropdown().ChildrenOfType<Menu>().Single().State == MenuState.Open);
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AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent<GlobalAction>(new InputState(), GlobalAction.Back)));
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AddAssert("closed", () => dropdown().ChildrenOfType<Menu>().Single().State == MenuState.Closed);
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OsuEnumDropdown<TestEnum> dropdown() => this.ChildrenOfType<OsuEnumDropdown<TestEnum>>().First();
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}
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}
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}
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@ -53,8 +53,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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public void TestBackgroundColour()
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{
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AddStep("set red scheme", () => CreateThemedContent(OverlayColourScheme.Red));
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AddAssert("rounded button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
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AddAssert("settings button has correct colour", () => Cell(0, 1).ChildrenOfType<SettingsButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
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AddAssert("rounded button has correct colour", () => ContentContainer.ChildrenOfType<RoundedButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
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AddAssert("settings button has correct colour", () => ContentContainer.ChildrenOfType<SettingsButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
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}
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}
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}
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@ -6,18 +6,21 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public abstract partial class ThemeComparisonTestScene : OsuGridTestScene
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public abstract partial class ThemeComparisonTestScene : OsuManualInputManagerTestScene
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{
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private readonly bool showWithoutColourProvider;
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public Container ContentContainer { get; private set; } = null!;
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protected ThemeComparisonTestScene(bool showWithoutColourProvider = true)
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: base(1, showWithoutColourProvider ? 2 : 1)
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{
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this.showWithoutColourProvider = showWithoutColourProvider;
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}
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@ -25,16 +28,32 @@ namespace osu.Game.Tests.Visual.UserInterface
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Child = ContentContainer = new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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};
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if (showWithoutColourProvider)
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{
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Cell(0, 0).AddRange(new[]
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ContentContainer.Size = new Vector2(0.5f, 1f);
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Add(new Container
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{
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new Box
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f, 1f),
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Children = new[]
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.GreySeaFoam
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},
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CreateContent()
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.GreySeaFoam
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},
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CreateContent()
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}
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});
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}
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}
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@ -43,10 +62,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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var colourProvider = new OverlayColourProvider(colourScheme);
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int col = showWithoutColourProvider ? 1 : 0;
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Cell(0, col).Clear();
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Cell(0, col).Add(new DependencyProvidingContainer
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ContentContainer.Clear();
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ContentContainer.Add(new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[]
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