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Add abnormal difficulty settings checks
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Edit.Checks;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Tests.Beatmaps;
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using System.Linq;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckAbnormalDifficultySettingsTest
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{
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private CheckAbnormalDifficultySettings check = null!;
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private IBeatmap beatmap = new Beatmap<HitObject>();
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[SetUp]
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public void Setup()
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{
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check = new CheckAbnormalDifficultySettings();
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beatmap.Difficulty = new();
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}
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[Test]
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public void TestSettingsNormal()
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{
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(0));
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}
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[Test]
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public void TestAllSettingsMoreThanOneDecimal()
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{
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beatmap.Difficulty = new()
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{
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ApproachRate = 5.55f,
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OverallDifficulty = 7.7777f,
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CircleSize = 4.444f,
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DrainRate = 1.1111111111f,
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};
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(4));
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}
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[Test]
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public void TestAllSettingsLessThanZero()
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{
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beatmap.Difficulty = new()
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{
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ApproachRate = -1,
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OverallDifficulty = -20,
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CircleSize = -11,
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DrainRate = -34,
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};
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(4));
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}
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[Test]
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public void TestAllSettingsHigherThanTen()
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{
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beatmap.Difficulty = new()
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{
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ApproachRate = 14,
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OverallDifficulty = 24,
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CircleSize = 30,
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DrainRate = 90,
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};
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(4));
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}
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private BeatmapVerifierContext getContext()
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{
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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}
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}
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}
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@ -41,7 +41,10 @@ namespace osu.Game.Rulesets.Edit
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new CheckPreviewTime(),
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// Events
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new CheckBreaks()
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new CheckBreaks(),
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// Settings
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new CheckAbnormalDifficultySettings(),
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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@ -0,0 +1,82 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckAbnormalDifficultySettings : ICheck
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{
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public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Abnormal difficulty settings");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateMoreThanOneDecimal(this),
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new IssueTemplateOutOfRange(this),
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var diff = context.Beatmap.Difficulty;
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if (hasMoreThanOneDecimalPlace(diff.ApproachRate))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate);
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if (isOutOfRange(diff.ApproachRate))
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yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate);
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if (hasMoreThanOneDecimalPlace(diff.OverallDifficulty))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty);
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if (isOutOfRange(diff.OverallDifficulty))
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yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty);
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if (hasMoreThanOneDecimalPlace(diff.CircleSize))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize);
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if (isOutOfRange(diff.CircleSize))
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yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize);
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if (hasMoreThanOneDecimalPlace(diff.DrainRate))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate);
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if (isOutOfRange(diff.DrainRate))
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yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate);
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}
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private bool isOutOfRange(float setting)
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{
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return setting < 0f || setting > 10f;
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}
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private bool hasMoreThanOneDecimalPlace(float setting)
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{
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return float.Round(setting, 1) != setting;
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}
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public class IssueTemplateMoreThanOneDecimal : IssueTemplate
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{
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public IssueTemplateMoreThanOneDecimal(ICheck check)
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: base(check, IssueType.Problem, "{0} {1} has more than one decimal place.")
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{
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}
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public Issue Create(string settingName, float settingValue) => new Issue(this, settingName, settingValue);
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}
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public class IssueTemplateOutOfRange : IssueTemplate
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{
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public IssueTemplateOutOfRange(ICheck check)
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: base(check, IssueType.Warning, "{0} is {1} although it is capped between 0 to 10 in-game.")
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{
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}
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public Issue Create(string settingName, float settingValue) => new Issue(this, settingName, settingValue);
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}
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}
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}
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