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Make gradient layer a bit more dynamic

This commit is contained in:
Dean Herbert 2024-05-23 17:39:59 +08:00
parent a3639e0ce3
commit 357e55ae1f
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@ -39,6 +39,8 @@ namespace osu.Game.Screens.Menu
private UpdateableOnlineBeatmapSetCover cover = null!;
private IBindable<DailyChallengeInfo?> info = null!;
private Box gradientLayer = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
@ -74,10 +76,10 @@ namespace osu.Game.Screens.Menu
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
},
new Box
gradientLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(accentColour.Opacity(0), accentColour),
Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.2f), accentColour),
Blending = BlendingParameters.Additive,
},
new Box
@ -117,6 +119,10 @@ namespace osu.Game.Screens.Menu
RNG.NextSingle(-0.5f, 0.5f) * (scale - 1),
RNG.NextSingle(-0.5f, 0.5f) * (scale - 1)
), duration, Easing.InOutSine);
gradientLayer.FadeIn(duration / 2)
.Then()
.FadeOut(duration / 2);
}
}