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Make gradient layer a bit more dynamic
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commit
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@ -39,6 +39,8 @@ namespace osu.Game.Screens.Menu
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private UpdateableOnlineBeatmapSetCover cover = null!;
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private IBindable<DailyChallengeInfo?> info = null!;
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private Box gradientLayer = null!;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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@ -74,10 +76,10 @@ namespace osu.Game.Screens.Menu
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
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},
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new Box
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gradientLayer = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(accentColour.Opacity(0), accentColour),
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Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.2f), accentColour),
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Blending = BlendingParameters.Additive,
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},
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new Box
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@ -117,6 +119,10 @@ namespace osu.Game.Screens.Menu
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RNG.NextSingle(-0.5f, 0.5f) * (scale - 1),
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RNG.NextSingle(-0.5f, 0.5f) * (scale - 1)
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), duration, Easing.InOutSine);
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gradientLayer.FadeIn(duration / 2)
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.Then()
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.FadeOut(duration / 2);
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}
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}
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