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Component
-> Lookup
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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return null;
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// Our own ruleset components default.
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switch (containerLookup.Component)
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switch (containerLookup.Lookup)
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{
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case GlobalSkinnableContainers.MainHUDComponents:
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// todo: remove CatchSkinComponents.CatchComboCounter and refactor LegacyCatchComboCounter to be added here instead.
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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if (containerLookup.Ruleset == null)
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return base.GetDrawableComponent(lookup);
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switch (containerLookup.Component)
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switch (containerLookup.Lookup)
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{
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case GlobalSkinnableContainers.MainHUDComponents:
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return new DefaultSkinComponentsContainer(container =>
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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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if (!IsProvidingLegacyResources)
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return null;
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switch (containerLookup.Component)
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switch (containerLookup.Lookup)
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{
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case GlobalSkinnableContainers.MainHUDComponents:
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return new DefaultSkinComponentsContainer(container =>
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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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return null;
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// Our own ruleset components default.
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switch (containerLookup.Component)
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switch (containerLookup.Lookup)
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{
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case GlobalSkinnableContainers.MainHUDComponents:
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return new DefaultSkinComponentsContainer(container =>
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@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected bool AssertComponentsFromExpectedSource(GlobalSkinnableContainers target, ISkin expectedSource)
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{
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var targetContainer = Player.ChildrenOfType<SkinnableContainer>().First(s => s.Lookup.Component == target);
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var targetContainer = Player.ChildrenOfType<SkinnableContainer>().First(s => s.Lookup.Lookup == target);
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var actualComponentsContainer = targetContainer.ChildrenOfType<Container>().SingleOrDefault(c => c.Parent == targetContainer);
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if (actualComponentsContainer == null)
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@ -378,10 +378,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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private SkinnableContainer globalHUDTarget => Player.ChildrenOfType<SkinnableContainer>()
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.Single(c => c.Lookup.Component == GlobalSkinnableContainers.MainHUDComponents && c.Lookup.Ruleset == null);
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.Single(c => c.Lookup.Lookup == GlobalSkinnableContainers.MainHUDComponents && c.Lookup.Ruleset == null);
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private SkinnableContainer rulesetHUDTarget => Player.ChildrenOfType<SkinnableContainer>()
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.Single(c => c.Lookup.Component == GlobalSkinnableContainers.MainHUDComponents && c.Lookup.Ruleset != null);
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.Single(c => c.Lookup.Lookup == GlobalSkinnableContainers.MainHUDComponents && c.Lookup.Ruleset != null);
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[Test]
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public void TestMigrationArgon()
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@ -97,7 +97,7 @@ namespace osu.Game.Skinning
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switch (lookup)
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{
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case GlobalSkinnableContainerLookup containerLookup:
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switch (containerLookup.Component)
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switch (containerLookup.Lookup)
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{
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case GlobalSkinnableContainers.SongSelect:
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var songSelectComponents = new DefaultSkinComponentsContainer(_ =>
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@ -15,7 +15,7 @@ namespace osu.Game.Skinning
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/// <summary>
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/// The target area / layer of the game for which skin components will be returned.
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/// </summary>
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public readonly GlobalSkinnableContainers Component;
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public readonly GlobalSkinnableContainers Lookup;
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/// <summary>
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/// The ruleset for which skin components should be returned.
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@ -23,17 +23,17 @@ namespace osu.Game.Skinning
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/// </summary>
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public readonly RulesetInfo? Ruleset;
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public GlobalSkinnableContainerLookup(GlobalSkinnableContainers component, RulesetInfo? ruleset = null)
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public GlobalSkinnableContainerLookup(GlobalSkinnableContainers lookup, RulesetInfo? ruleset = null)
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{
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Component = component;
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Lookup = lookup;
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Ruleset = ruleset;
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}
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public override string ToString()
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{
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if (Ruleset == null) return Component.GetDescription();
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if (Ruleset == null) return Lookup.GetDescription();
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return $"{Component.GetDescription()} (\"{Ruleset.Name}\" only)";
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return $"{Lookup.GetDescription()} (\"{Ruleset.Name}\" only)";
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}
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public bool Equals(GlobalSkinnableContainerLookup? other)
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@ -41,7 +41,7 @@ namespace osu.Game.Skinning
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return Component == other.Component && (ReferenceEquals(Ruleset, other.Ruleset) || Ruleset?.Equals(other.Ruleset) == true);
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return Lookup == other.Lookup && (ReferenceEquals(Ruleset, other.Ruleset) || Ruleset?.Equals(other.Ruleset) == true);
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}
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public override bool Equals(object? obj)
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@ -55,7 +55,7 @@ namespace osu.Game.Skinning
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public override int GetHashCode()
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{
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return HashCode.Combine((int)Component, Ruleset);
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return HashCode.Combine((int)Lookup, Ruleset);
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}
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}
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}
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@ -52,7 +52,7 @@ namespace osu.Game.Skinning
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{
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if (lookup is GlobalSkinnableContainerLookup containerLookup)
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{
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switch (containerLookup.Component)
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switch (containerLookup.Lookup)
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{
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case GlobalSkinnableContainers.MainHUDComponents:
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// this should exist in LegacySkin instead, but there isn't a fallback skin for LegacySkins yet.
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@ -359,7 +359,7 @@ namespace osu.Game.Skinning
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switch (lookup)
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{
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case GlobalSkinnableContainerLookup containerLookup:
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switch (containerLookup.Component)
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switch (containerLookup.Lookup)
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{
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case GlobalSkinnableContainers.MainHUDComponents:
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if (containerLookup.Ruleset != null)
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@ -165,7 +165,7 @@ namespace osu.Game.Skinning
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/// <param name="targetContainer">The target container to reset.</param>
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public void ResetDrawableTarget(SkinnableContainer targetContainer)
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{
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LayoutInfos.Remove(targetContainer.Lookup.Component);
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LayoutInfos.Remove(targetContainer.Lookup.Lookup);
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}
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/// <summary>
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@ -174,8 +174,8 @@ namespace osu.Game.Skinning
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/// <param name="targetContainer">The target container to serialise to this skin.</param>
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public void UpdateDrawableTarget(SkinnableContainer targetContainer)
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{
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if (!LayoutInfos.TryGetValue(targetContainer.Lookup.Component, out var layoutInfo))
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layoutInfos[targetContainer.Lookup.Component] = layoutInfo = new SkinLayoutInfo();
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if (!LayoutInfos.TryGetValue(targetContainer.Lookup.Lookup, out var layoutInfo))
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layoutInfos[targetContainer.Lookup.Lookup] = layoutInfo = new SkinLayoutInfo();
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layoutInfo.Update(targetContainer.Lookup.Ruleset, ((ISerialisableDrawableContainer)targetContainer).CreateSerialisedInfo().ToArray());
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}
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@ -194,7 +194,7 @@ namespace osu.Game.Skinning
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case GlobalSkinnableContainerLookup containerLookup:
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// It is important to return null if the user has not configured this yet.
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// This allows skin transformers the opportunity to provide default components.
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if (!LayoutInfos.TryGetValue(containerLookup.Component, out var layoutInfo)) return null;
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if (!LayoutInfos.TryGetValue(containerLookup.Lookup, out var layoutInfo)) return null;
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if (!layoutInfo.TryGetDrawableInfo(containerLookup.Ruleset, out var drawableInfos)) return null;
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return new Container
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@ -71,7 +71,7 @@ namespace osu.Game.Skinning
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if (containerLookup.Ruleset != null)
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return null;
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switch (containerLookup.Component)
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switch (containerLookup.Lookup)
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{
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case GlobalSkinnableContainers.SongSelect:
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var songSelectComponents = new DefaultSkinComponentsContainer(_ =>
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