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Merge pull request #27601 from bdach/fix-bold-mod-select

Fix first word bold not applying correctly after first language change
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Dean Herbert 2024-03-14 10:27:12 +08:00 committed by GitHub
commit a900ae87bb
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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -8,9 +9,11 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using System.Linq;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
@ -181,17 +184,15 @@ namespace osu.Game.Overlays.Mods
{
headerText.Clear();
int wordIndex = 0;
ITextPart part = headerText.AddText(text);
part.DrawablePartsRecreated += applySemiBoldToFirstWord;
applySemiBoldToFirstWord(part.Drawables);
ITextPart part = headerText.AddText(text, t =>
void applySemiBoldToFirstWord(IEnumerable<Drawable> d)
{
if (wordIndex == 0)
t.Font = t.Font.With(weight: FontWeight.SemiBold);
wordIndex += 1;
});
// Reset the index so that if the parts are refreshed (e.g. through changes in localisation) the correct word is re-emboldened.
part.DrawablePartsRecreated += _ => wordIndex = 0;
if (d.FirstOrDefault() is OsuSpriteText firstWord)
firstWord.Font = firstWord.Font.With(weight: FontWeight.SemiBold);
}
}
[BackgroundDependencyLoader]