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Add similar test steps to song select footer test scene
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -10,7 +12,9 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Select.FooterV2;
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using osuTK.Input;
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@ -47,7 +51,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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overlay = new DummyOverlay()
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};
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footer.AddButton(modsButton = new FooterButtonModsV2(), overlay);
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footer.AddButton(modsButton = new FooterButtonModsV2 { Current = SelectedMods }, overlay);
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footer.AddButton(randomButton = new FooterButtonRandomV2
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{
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NextRandom = () => nextRandomCalled = true,
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@ -61,9 +65,28 @@ namespace osu.Game.Tests.Visual.SongSelect
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
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AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)));
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}
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[Test]
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public void TestMods()
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{
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AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
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AddStep("two mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock() });
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AddStep("three mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() });
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AddStep("four mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() });
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AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
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AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
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AddWaitStep("wait", 3);
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AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
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AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
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AddWaitStep("wait", 3);
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AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
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}
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[Test]
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public void TestShowOptions()
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{
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