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synced 2024-12-14 16:52:54 +08:00
Isolate bindable breaks list to EditorBeatmap
This commit is contained in:
parent
f942595829
commit
005af280f2
@ -21,10 +21,11 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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};
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -38,14 +39,15 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -59,15 +61,16 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 },
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -81,14 +84,15 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
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HitObjects =
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{
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new HoldNote { StartTime = 1000, Duration = 10000 },
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new ManiaRuleset());
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beatmapProcessor.PreProcess();
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@ -102,16 +106,17 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
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HitObjects =
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{
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new HoldNote { StartTime = 1000, Duration = 10000 },
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new Note { StartTime = 2000 },
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new Note { StartTime = 12000 },
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new ManiaRuleset());
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beatmapProcessor.PreProcess();
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@ -125,15 +130,16 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 5000 },
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -152,9 +158,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -165,7 +172,7 @@ namespace osu.Game.Tests.Editing
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new BreakPeriod(1200, 4000),
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new BreakPeriod(5200, 8000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -184,9 +191,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -197,7 +205,7 @@ namespace osu.Game.Tests.Editing
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{
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new BreakPeriod(1200, 8000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -218,9 +226,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1100 },
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@ -230,7 +239,7 @@ namespace osu.Game.Tests.Editing
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{
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new BreakPeriod(1200, 8000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -249,9 +258,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -262,7 +272,7 @@ namespace osu.Game.Tests.Editing
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new ManualBreakPeriod(1200, 4000),
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new ManualBreakPeriod(5200, 8000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -283,9 +293,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -296,7 +307,7 @@ namespace osu.Game.Tests.Editing
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{
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new ManualBreakPeriod(1200, 8000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -317,9 +328,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -329,7 +341,7 @@ namespace osu.Game.Tests.Editing
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{
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new ManualBreakPeriod(1200, 8800),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -348,9 +360,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -360,7 +373,7 @@ namespace osu.Game.Tests.Editing
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{
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new BreakPeriod(10000, 15000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -374,9 +387,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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@ -386,7 +400,7 @@ namespace osu.Game.Tests.Editing
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{
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new ManualBreakPeriod(10000, 15000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -400,9 +414,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HoldNote { StartTime = 1000, EndTime = 20000 },
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@ -412,7 +427,7 @@ namespace osu.Game.Tests.Editing
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{
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new ManualBreakPeriod(10000, 15000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -426,9 +441,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 10000 },
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@ -438,7 +454,7 @@ namespace osu.Game.Tests.Editing
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{
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new BreakPeriod(0, 9000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -452,9 +468,10 @@ namespace osu.Game.Tests.Editing
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new Beatmap
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 10000 },
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@ -464,7 +481,7 @@ namespace osu.Game.Tests.Editing
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{
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new ManualBreakPeriod(0, 9000),
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}
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};
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});
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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@ -8,7 +8,6 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Game.IO.Serialization.Converters;
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namespace osu.Game.Beatmaps
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@ -62,7 +61,7 @@ namespace osu.Game.Beatmaps
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public ControlPointInfo ControlPointInfo { get; set; } = new ControlPointInfo();
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public BindableList<BreakPeriod> Breaks { get; set; } = new BindableList<BreakPeriod>();
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public List<BreakPeriod> Breaks { get; set; } = new List<BreakPeriod>();
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public List<string> UnhandledEventLines { get; set; } = new List<string>();
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@ -7,8 +7,6 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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@ -52,7 +50,7 @@ namespace osu.Game.Beatmaps
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original.ControlPointInfo = original.ControlPointInfo.DeepClone();
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// Used in osu!mania conversion.
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original.Breaks = new BindableList<BreakPeriod>(original.Breaks);
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original.Breaks = original.Breaks.ToList();
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return ConvertBeatmap(original, cancellationToken);
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}
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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@ -41,7 +40,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// The breaks in this beatmap.
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/// </summary>
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BindableList<BreakPeriod> Breaks { get; set; }
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List<BreakPeriod> Breaks { get; set; }
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/// <summary>
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/// All lines from the [Events] section which aren't handled in the encoding process yet.
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@ -9,7 +9,6 @@ using System.Linq;
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using System.Threading;
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using JetBrains.Annotations;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -328,7 +327,7 @@ namespace osu.Game.Rulesets.Difficulty
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set => baseBeatmap.Difficulty = value;
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}
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public BindableList<BreakPeriod> Breaks
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public List<BreakPeriod> Breaks
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{
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get => baseBeatmap.Breaks;
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set => baseBeatmap.Breaks = value;
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@ -110,6 +110,9 @@ namespace osu.Game.Screens.Edit
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foreach (var obj in HitObjects)
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trackStartTime(obj);
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Breaks = new BindableList<BreakPeriod>(playableBeatmap.Breaks);
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Breaks.BindCollectionChanged((_, _) => playableBeatmap.Breaks = Breaks.ToList());
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PreviewTime = new BindableInt(BeatmapInfo.Metadata.PreviewTime);
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PreviewTime.BindValueChanged(s =>
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{
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@ -172,7 +175,9 @@ namespace osu.Game.Screens.Edit
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set => PlayableBeatmap.ControlPointInfo = value;
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}
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public BindableList<BreakPeriod> Breaks
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public readonly BindableList<BreakPeriod> Breaks;
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List<BreakPeriod> IBeatmap.Breaks
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{
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get => PlayableBeatmap.Breaks;
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set => PlayableBeatmap.Breaks = value;
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@ -191,6 +196,7 @@ namespace osu.Game.Screens.Edit
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public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
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private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects;
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private IList mutableBreaks => (IList)PlayableBeatmap.Breaks;
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private readonly List<HitObject> batchPendingInserts = new List<HitObject>();
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@ -12,11 +12,13 @@ namespace osu.Game.Screens.Edit
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{
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public class EditorBeatmapProcessor : IBeatmapProcessor
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{
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public IBeatmap Beatmap { get; }
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public EditorBeatmap Beatmap { get; }
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IBeatmap IBeatmapProcessor.Beatmap => Beatmap;
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private readonly IBeatmapProcessor? rulesetBeatmapProcessor;
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public EditorBeatmapProcessor(IBeatmap beatmap, Ruleset ruleset)
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public EditorBeatmapProcessor(EditorBeatmap beatmap, Ruleset ruleset)
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{
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Beatmap = beatmap;
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rulesetBeatmapProcessor = ruleset.CreateBeatmapProcessor(beatmap);
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