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Don't skip lines in beatmap decoding
Was added in cc76c58f5f without any
specific reasoning. Likely not required (and will fix some storyboard
elements inside `.osu` files from not being correctly saved).
This commit is contained in:
@@ -167,8 +167,6 @@ namespace osu.Game.Beatmaps.Formats
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beatmapInfo.SamplesMatchPlaybackRate = false;
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}
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protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(' ') || line.StartsWith('_');
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protected override void ParseLine(Beatmap beatmap, Section section, string line)
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{
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switch (section)
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