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Don't skip lines in beatmap decoding

Was added in cc76c58f5f without any
specific reasoning. Likely not required (and will fix some storyboard
elements inside `.osu` files from not being correctly saved).
This commit is contained in:
Dean Herbert 2024-04-30 16:08:30 +08:00
parent 19897c4c07
commit ba9f4e4baf
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@ -167,8 +167,6 @@ namespace osu.Game.Beatmaps.Formats
beatmapInfo.SamplesMatchPlaybackRate = false;
}
protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(' ') || line.StartsWith('_');
protected override void ParseLine(Beatmap beatmap, Section section, string line)
{
switch (section)