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fix config mistake
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a549cdd5b9
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@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Osu.Configuration
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SetDefault(OsuRulesetSetting.ShowCursorTrail, true);
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SetDefault(OsuRulesetSetting.ShowCursorRipples, false);
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SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
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SetDefault(OsuRulesetSetting.ReplayHitMarkersEnabled, false);
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SetDefault(OsuRulesetSetting.ReplayAimMarkersEnabled, false);
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SetDefault(OsuRulesetSetting.ReplayAimLinesEnabled, false);
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SetDefault(OsuRulesetSetting.ReplayCursorHideEnabled, false);
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}
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}
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@ -34,5 +39,11 @@ namespace osu.Game.Rulesets.Osu.Configuration
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ShowCursorTrail,
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ShowCursorRipples,
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PlayfieldBorderStyle,
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// Replay
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ReplayHitMarkersEnabled,
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ReplayAimMarkersEnabled,
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ReplayAimLinesEnabled,
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ReplayCursorHideEnabled,
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}
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}
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@ -13,7 +13,6 @@ using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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@ -361,8 +360,6 @@ namespace osu.Game.Rulesets.Osu
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return adjustedDifficulty;
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}
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public override OsuAnalysisContainer CreateAnalysisContainer(Replay replay, Playfield playfield) => new OsuAnalysisContainer(replay, playfield);
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public override bool EditorShowScrollSpeed => false;
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}
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}
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@ -68,5 +68,7 @@ namespace osu.Game.Rulesets.Osu.UI
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return 0;
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}
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}
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public override AnalysisContainer CreateAnalysisContainer(Replay replay) => new OsuAnalysisContainer(replay, this);
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}
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}
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@ -22,14 +22,14 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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public new OsuAnalysisSettings AnalysisSettings => (OsuAnalysisSettings)base.AnalysisSettings;
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protected new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield;
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protected new DrawableOsuRuleset DrawableRuleset => (DrawableOsuRuleset)base.DrawableRuleset;
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protected HitMarkersContainer HitMarkers;
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protected AimMarkersContainer AimMarkers;
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protected AimLinesContainer AimLines;
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public OsuAnalysisContainer(Replay replay, Playfield playfield)
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: base(replay, playfield)
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public OsuAnalysisContainer(Replay replay, DrawableRuleset drawableRuleset)
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: base(replay, drawableRuleset)
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{
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InternalChildren = new Drawable[]
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{
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@ -37,12 +37,11 @@ namespace osu.Game.Rulesets.Osu.UI
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HitMarkers = new HitMarkersContainer(),
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AimMarkers = new AimMarkersContainer { Depth = float.MinValue }
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};
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}
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protected override OsuAnalysisSettings CreateAnalysisSettings()
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protected override OsuAnalysisSettings CreateAnalysisSettings(Ruleset ruleset)
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{
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var settings = new OsuAnalysisSettings();
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var settings = new OsuAnalysisSettings((OsuRuleset)ruleset);
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settings.HitMarkersEnabled.ValueChanged += e => toggleHitMarkers(e.NewValue);
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settings.AimMarkersEnabled.ValueChanged += e => toggleAimMarkers(e.NewValue);
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settings.AimLinesEnabled.ValueChanged += e => toggleAimLines(e.NewValue);
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@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.UI
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private void toggleAimLines(bool value) => AimLines.FadeTo(value ? 1 : 0);
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private void toggleCursorHidden(bool value) => Playfield.Cursor.FadeTo(value ? 0 : 1);
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private void toggleCursorHidden(bool value) => DrawableRuleset.Playfield.Cursor.FadeTo(value ? 0 : 1);
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protected void LoadReplay()
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{
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@ -4,12 +4,18 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Screens.Play.PlayerSettings;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public partial class OsuAnalysisSettings : AnalysisSettings
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{
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public OsuAnalysisSettings(Ruleset ruleset)
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: base(ruleset)
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{
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}
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[SettingSource("Hit markers", SettingControlType = typeof(PlayerCheckbox))]
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public BindableBool HitMarkersEnabled { get; } = new BindableBool();
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@ -23,12 +29,13 @@ namespace osu.Game.Rulesets.Osu.UI
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public BindableBool CursorHideEnabled { get; } = new BindableBool();
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(IRulesetConfigCache cache)
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{
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config.BindWith(OsuSetting.ReplayHitMarkersEnabled, HitMarkersEnabled);
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config.BindWith(OsuSetting.ReplayAimMarkersEnabled, AimMarkersEnabled);
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config.BindWith(OsuSetting.ReplayAimLinesEnabled, AimLinesEnabled);
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config.BindWith(OsuSetting.ReplayCursorHideEnabled, CursorHideEnabled);
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var config = (OsuRulesetConfigManager)cache.GetConfigFor(Ruleset)!;
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config.BindWith(OsuRulesetSetting.ReplayHitMarkersEnabled, HitMarkersEnabled);
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config.BindWith(OsuRulesetSetting.ReplayAimMarkersEnabled, AimMarkersEnabled);
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config.BindWith(OsuRulesetSetting.ReplayAimLinesEnabled, AimLinesEnabled);
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config.BindWith(OsuRulesetSetting.ReplayCursorHideEnabled, CursorHideEnabled);
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}
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}
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}
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@ -154,12 +154,6 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.IncreaseFirstObjectVisibility, true);
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SetDefault(OsuSetting.GameplayDisableWinKey, true);
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// Replay
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SetDefault(OsuSetting.ReplayHitMarkersEnabled, false);
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SetDefault(OsuSetting.ReplayAimMarkersEnabled, false);
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SetDefault(OsuSetting.ReplayAimLinesEnabled, false);
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SetDefault(OsuSetting.ReplayCursorHideEnabled, false);
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// Update
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SetDefault(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
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@ -419,10 +413,6 @@ namespace osu.Game.Configuration
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EditorShowHitMarkers,
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EditorAutoSeekOnPlacement,
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DiscordRichPresence,
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ReplayHitMarkersEnabled,
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ReplayAimMarkersEnabled,
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ReplayAimLinesEnabled,
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ReplayCursorHideEnabled,
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ShowOnlineExplicitContent,
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LastProcessedMetadataId,
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@ -17,7 +17,6 @@ using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Overlays.Settings;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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@ -409,7 +408,5 @@ namespace osu.Game.Rulesets
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public virtual bool EditorShowScrollSpeed => true;
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public virtual DifficultySection? CreateEditorDifficultySection() => null;
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public virtual AnalysisContainer? CreateAnalysisContainer(Replay replay, Playfield playfield) => null;
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}
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}
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@ -10,18 +10,18 @@ namespace osu.Game.Rulesets.UI
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public abstract partial class AnalysisContainer : Container
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{
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protected Replay Replay;
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protected Playfield Playfield;
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protected DrawableRuleset DrawableRuleset;
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public AnalysisSettings AnalysisSettings;
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public AnalysisContainer(Replay replay, Playfield playfield)
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protected AnalysisContainer(Replay replay, DrawableRuleset drawableRuleset)
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{
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Replay = replay;
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Playfield = playfield;
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DrawableRuleset = drawableRuleset;
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AnalysisSettings = CreateAnalysisSettings();
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AnalysisSettings = CreateAnalysisSettings(drawableRuleset.Ruleset);
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}
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protected abstract AnalysisSettings CreateAnalysisSettings();
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protected abstract AnalysisSettings CreateAnalysisSettings(Ruleset ruleset);
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}
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}
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@ -596,6 +596,8 @@ namespace osu.Game.Rulesets.UI
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/// Invoked when the user requests to pause while the resume overlay is active.
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/// </summary>
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public abstract void CancelResume();
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public virtual AnalysisContainer CreateAnalysisContainer(Replay replay) => null;
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}
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public class BeatmapInvalidForRulesetException : ArgumentException
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@ -2,14 +2,19 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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namespace osu.Game.Screens.Play.PlayerSettings
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{
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public partial class AnalysisSettings : PlayerSettingsGroup
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{
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public AnalysisSettings()
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protected Ruleset Ruleset;
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public AnalysisSettings(Ruleset ruleset)
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: base("Analysis Settings")
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{
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Ruleset = ruleset;
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AddRange(this.CreateSettingsControls());
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}
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}
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@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
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HUDOverlay.PlayerSettingsOverlay.AddAtStart(playbackSettings);
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var analysisContainer = DrawableRuleset.Ruleset.CreateAnalysisContainer(GameplayState.Score.Replay, DrawableRuleset.Playfield);
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var analysisContainer = DrawableRuleset.CreateAnalysisContainer(GameplayState.Score.Replay);
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if (analysisContainer != null)
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{
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