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persist analysis settings
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commit
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@ -1,5 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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@ -38,28 +37,38 @@ namespace osu.Game.Rulesets.Osu.UI
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HitMarkers = new HitMarkersContainer(),
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AimMarkers = new AimMarkersContainer { Depth = float.MinValue }
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};
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}
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protected override OsuAnalysisSettings CreateAnalysisSettings()
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{
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var settings = new OsuAnalysisSettings();
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settings.HitMarkersEnabled.ValueChanged += e => HitMarkers.FadeTo(e.NewValue ? 1 : 0);
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settings.AimMarkersEnabled.ValueChanged += e => AimMarkers.FadeTo(e.NewValue ? 1 : 0);
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settings.AimLinesEnabled.ValueChanged += e => AimLines.FadeTo(e.NewValue ? 1 : 0);
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settings.CursorHideEnabled.ValueChanged += e => Playfield.Cursor.FadeTo(e.NewValue ? 0 : 1);
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settings.HitMarkersEnabled.ValueChanged += e => toggleHitMarkers(e.NewValue);
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settings.AimMarkersEnabled.ValueChanged += e => toggleAimMarkers(e.NewValue);
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settings.AimLinesEnabled.ValueChanged += e => toggleAimLines(e.NewValue);
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settings.CursorHideEnabled.ValueChanged += e => toggleCursorHidden(e.NewValue);
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return settings;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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HitMarkers.Hide();
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AimMarkers.Hide();
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AimLines.Hide();
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toggleHitMarkers(AnalysisSettings.HitMarkersEnabled.Value);
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toggleAimMarkers(AnalysisSettings.AimMarkersEnabled.Value);
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toggleAimLines(AnalysisSettings.AimLinesEnabled.Value);
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toggleCursorHidden(AnalysisSettings.CursorHideEnabled.Value);
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LoadReplay();
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}
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private void toggleHitMarkers(bool value) => HitMarkers.FadeTo(value ? 1 : 0);
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private void toggleAimMarkers(bool value) => AimMarkers.FadeTo(value ? 1 : 0);
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private void toggleAimLines(bool value) => AimLines.FadeTo(value ? 1 : 0);
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private void toggleCursorHidden(bool value) => Playfield.Cursor.FadeTo(value ? 0 : 1);
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protected void LoadReplay()
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{
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bool leftHeld = false;
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Screens.Play.PlayerSettings;
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@ -20,5 +21,14 @@ namespace osu.Game.Rulesets.Osu.UI
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[SettingSource("Hide cursor", SettingControlType = typeof(PlayerCheckbox))]
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public BindableBool CursorHideEnabled { get; } = new BindableBool();
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.ReplayHitMarkersEnabled, HitMarkersEnabled);
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config.BindWith(OsuSetting.ReplayAimMarkersEnabled, AimMarkersEnabled);
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config.BindWith(OsuSetting.ReplayAimLinesEnabled, AimLinesEnabled);
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config.BindWith(OsuSetting.ReplayCursorHideEnabled, CursorHideEnabled);
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}
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}
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}
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@ -154,6 +154,12 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.IncreaseFirstObjectVisibility, true);
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SetDefault(OsuSetting.GameplayDisableWinKey, true);
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// Replay
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SetDefault(OsuSetting.ReplayHitMarkersEnabled, false);
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SetDefault(OsuSetting.ReplayAimMarkersEnabled, false);
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SetDefault(OsuSetting.ReplayAimLinesEnabled, false);
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SetDefault(OsuSetting.ReplayCursorHideEnabled, false);
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// Update
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SetDefault(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
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@ -413,6 +419,10 @@ namespace osu.Game.Configuration
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EditorShowHitMarkers,
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EditorAutoSeekOnPlacement,
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DiscordRichPresence,
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ReplayHitMarkersEnabled,
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ReplayAimMarkersEnabled,
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ReplayAimLinesEnabled,
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ReplayCursorHideEnabled,
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ShowOnlineExplicitContent,
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LastProcessedMetadataId,
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