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Rename another method
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4c881b5633
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@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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}
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else
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{
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scale = GetClampedScale(scale, actualOrigin);
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scale = ClampScaleToPlayfieldBounds(scale, actualOrigin);
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foreach (var (ho, originalState) in objectsInScale)
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{
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@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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/// <param name="origin">The origin from which the scale operation is performed</param>
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/// <param name="scale">The scale to be clamped</param>
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/// <returns>The clamped scale vector</returns>
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public Vector2 GetClampedScale(Vector2 scale, Vector2? origin = null)
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public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null)
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{
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//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
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if (objectsInScale == null)
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@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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return;
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const float max_scale = 10;
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var scale = scaleHandler.GetClampedScale(new Vector2(max_scale), getOriginPosition(scaleInfo.Value));
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var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value));
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if (!scaleInfo.Value.XAxis)
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scale.X = max_scale;
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