diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs
index 9d1c3bc78f..de00aa6ad3 100644
--- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs
+++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs
@@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Edit
}
else
{
- scale = GetClampedScale(scale, actualOrigin);
+ scale = ClampScaleToPlayfieldBounds(scale, actualOrigin);
foreach (var (ho, originalState) in objectsInScale)
{
@@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Osu.Edit
/// The origin from which the scale operation is performed
/// The scale to be clamped
/// The clamped scale vector
- public Vector2 GetClampedScale(Vector2 scale, Vector2? origin = null)
+ public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null)
{
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
if (objectsInScale == null)
diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs
index b792baf428..b7202b9310 100644
--- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs
+++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs
@@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Osu.Edit
return;
const float max_scale = 10;
- var scale = scaleHandler.GetClampedScale(new Vector2(max_scale), getOriginPosition(scaleInfo.Value));
+ var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value));
if (!scaleInfo.Value.XAxis)
scale.X = max_scale;