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Fix occasional test failures on new menu content tests
Scheduled data transfer could still overwrite test data.
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@ -77,7 +77,15 @@ namespace osu.Game.Screens.Menu
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return;
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if (r.IsCompletedSuccessfully)
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Schedule(() => Current.Value = request.ResponseObject);
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{
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Schedule(() =>
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{
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if (!FetchOnlineContent)
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return;
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Current.Value = request.ResponseObject;
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});
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}
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// if the request failed, "observe" the exception.
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// it isn't very important why this failed, as it's only for display.
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