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Add break display to editor timeline
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316125d47a
commit
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@ -0,0 +1,87 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public partial class TimelineBreak : CompositeDrawable
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{
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public BreakPeriod Break { get; }
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public TimelineBreak(BreakPeriod b)
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{
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Break = b;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Both;
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Origin = Anchor.TopLeft;
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X = (float)Break.StartTime;
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Width = (float)Break.Duration;
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CornerRadius = 10;
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Masking = true;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.GreyCarmineLight,
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Alpha = 0.4f,
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},
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new Circle
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Y,
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Width = 10,
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CornerRadius = 5,
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Colour = colours.GreyCarmineLighter,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Text = "Break",
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Margin = new MarginPadding
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{
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Left = 16,
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Top = 3,
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},
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Colour = colours.GreyCarmineLighter,
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},
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new Circle
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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Width = 10,
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CornerRadius = 5,
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Colour = colours.GreyCarmineLighter,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Text = "Break",
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Margin = new MarginPadding
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{
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Right = 16,
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Top = 3,
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},
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Colour = colours.GreyCarmineLighter,
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},
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};
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}
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}
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}
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@ -0,0 +1,94 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public partial class TimelineBreakDisplay : TimelinePart<TimelineBreak>
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{
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[Resolved]
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private Timeline timeline { get; set; } = null!;
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/// <summary>
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/// The visible time/position range of the timeline.
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/// </summary>
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private (float min, float max) visibleRange = (float.MinValue, float.MaxValue);
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private readonly Cached breakCache = new Cached();
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private readonly BindableList<BreakPeriod> breaks = new BindableList<BreakPeriod>();
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protected override void LoadBeatmap(EditorBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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// TODO: this will have to be mutable soon enough
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breaks.AddRange(beatmap.Breaks);
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}
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protected override void Update()
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{
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base.Update();
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if (DrawWidth <= 0) return;
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(float, float) newRange = (
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(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X) / DrawWidth * Content.RelativeChildSize.X,
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(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X) / DrawWidth * Content.RelativeChildSize.X);
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if (visibleRange != newRange)
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{
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visibleRange = newRange;
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breakCache.Invalidate();
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}
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if (!breakCache.IsValid)
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{
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recreateBreaks();
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breakCache.Validate();
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}
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}
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private void recreateBreaks()
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{
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// Remove groups outside the visible range
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foreach (TimelineBreak drawableBreak in this)
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{
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if (!shouldBeVisible(drawableBreak.Break))
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drawableBreak.Expire();
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}
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// Add remaining ones
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for (int i = 0; i < breaks.Count; i++)
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{
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var breakPeriod = breaks[i];
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if (!shouldBeVisible(breakPeriod))
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continue;
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bool alreadyVisible = false;
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foreach (var b in this)
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{
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if (ReferenceEquals(b.Break, breakPeriod))
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{
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alreadyVisible = true;
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break;
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}
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}
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if (alreadyVisible)
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continue;
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Add(new TimelineBreak(breakPeriod));
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}
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}
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private bool shouldBeVisible(BreakPeriod breakPeriod) => breakPeriod.EndTime >= visibleRange.min && breakPeriod.StartTime <= visibleRange.max;
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}
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}
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@ -69,7 +69,15 @@ namespace osu.Game.Screens.Edit.Compose
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if (ruleset == null || composer == null)
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return base.CreateTimelineContent();
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return wrapSkinnableContent(new TimelineBlueprintContainer(composer));
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return wrapSkinnableContent(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new TimelineBreakDisplay { RelativeSizeAxes = Axes.Both, },
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new TimelineBlueprintContainer(composer)
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}
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});
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}
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private Drawable wrapSkinnableContent(Drawable content)
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