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Merge pull request #23443 from OliBomby/edit-nodesample
Make NodeSamples editable
This commit is contained in:
commit
316125d47a
@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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base.CreateNestedHitObjects(cancellationToken);
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this.PopulateNodeSamples();
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var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList();
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int nodeIndex = 0;
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@ -156,6 +156,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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slider = (DrawableSlider)createSlider(repeats: 1);
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Add(slider);
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slider.HitObject.NodeSamples.Clear();
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});
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AddStep("change samples", () => slider.HitObject.Samples = new[]
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@ -252,6 +252,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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protected void UpdateNestedSamples()
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{
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this.PopulateNodeSamples();
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// TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
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HitSampleInfo tickSample = (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault())?.With("slidertick");
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@ -13,9 +13,12 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Tests.Beatmaps;
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@ -79,10 +82,10 @@ namespace osu.Game.Tests.Visual.Editing
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}
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[Test]
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public void TestPopoverHasFocus()
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public void TestPopoverHasNoFocus()
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{
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clickSamplePiece(0);
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samplePopoverHasFocus();
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samplePopoverHasNoFocus();
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}
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[Test]
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@ -226,6 +229,84 @@ namespace osu.Game.Tests.Visual.Editing
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samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
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}
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[Test]
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public void TestPopoverAddSampleAddition()
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{
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clickSamplePiece(0);
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setBankViaPopover(HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
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toggleAdditionViaPopover(0);
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
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setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
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toggleAdditionViaPopover(0);
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
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}
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[Test]
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public void TestNodeSamplePopover()
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{
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AddStep("add slider", () =>
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{
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EditorBeatmap.Clear();
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EditorBeatmap.Add(new Slider
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{
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Position = new Vector2(256, 256),
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StartTime = 0,
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Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }),
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Samples =
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
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},
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NodeSamples =
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{
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new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
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new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
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}
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});
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});
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clickNodeSamplePiece(0, 1);
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setBankViaPopover(HitSampleInfo.BANK_SOFT);
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hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
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hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
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toggleAdditionViaPopover(0);
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hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
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hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
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hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL);
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hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
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setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM);
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hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
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hitObjectNodeHasSampleNormalBank(0, 1, HitSampleInfo.BANK_SOFT);
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hitObjectNodeHasSampleAdditionBank(0, 1, HitSampleInfo.BANK_DRUM);
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toggleAdditionViaPopover(0);
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hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
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hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL);
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hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL);
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setVolumeViaPopover(10);
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hitObjectNodeHasSampleVolume(0, 0, 100);
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hitObjectNodeHasSampleVolume(0, 1, 10);
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}
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[Test]
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public void TestHotkeysMultipleSelectionWithSameSampleBank()
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{
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@ -329,13 +410,21 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.Click(MouseButton.Left);
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});
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private void samplePopoverHasFocus() => AddUntilStep("sample popover textbox focused", () =>
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private void clickNodeSamplePiece(int objectIndex, int nodeIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node sample piece", () =>
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{
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var samplePiece = this.ChildrenOfType<NodeSamplePointPiece>().Where(piece => piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex)).ToArray()[nodeIndex];
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InputManager.MoveMouseTo(samplePiece);
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InputManager.Click(MouseButton.Left);
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});
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private void samplePopoverHasNoFocus() => AddUntilStep("sample popover textbox not focused", () =>
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{
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
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var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single();
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var textbox = slider?.ChildrenOfType<OsuTextBox>().Single();
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return textbox?.HasFocus == true;
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return textbox?.HasFocus == false;
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});
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private void samplePopoverHasSingleVolume(int volume) => AddUntilStep($"sample popover has volume {volume}", () =>
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@ -372,7 +461,6 @@ namespace osu.Game.Tests.Visual.Editing
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private void dismissPopover()
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{
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AddStep("unfocus textbox", () => InputManager.Key(Key.Escape));
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AddStep("dismiss popover", () => InputManager.Key(Key.Escape));
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AddUntilStep("wait for dismiss", () => !this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Any(popover => popover.IsPresent));
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}
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@ -390,6 +478,12 @@ namespace osu.Game.Tests.Visual.Editing
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return h.Samples.All(o => o.Volume == volume);
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});
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private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
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return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume);
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});
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private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () =>
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{
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
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@ -401,6 +495,26 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.Key(Key.Enter);
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});
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private void setAdditionBankViaPopover(string bank) => AddStep($"set addition bank {bank} via popover", () =>
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{
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
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var textBox = popover.ChildrenOfType<LabelledTextBox>().ToArray()[1];
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textBox.Current.Value = bank;
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// force a commit via keyboard.
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// this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit.
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((IFocusManager)InputManager).ChangeFocus(textBox);
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InputManager.Key(Key.Enter);
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});
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private void toggleAdditionViaPopover(int index) => AddStep($"toggle addition {index} via popover", () =>
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{
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().First();
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var ternaryButton = popover.ChildrenOfType<DrawableTernaryButton>().ToArray()[index];
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InputManager.MoveMouseTo(ternaryButton);
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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});
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private void hitObjectHasSamples(int objectIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} has samples {string.Join(',', samples)}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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@ -412,5 +526,41 @@ namespace osu.Game.Tests.Visual.Editing
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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return h.Samples.All(o => o.Bank == bank);
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});
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private void hitObjectHasSampleNormalBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has normal bank {bank}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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return h.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
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});
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private void hitObjectHasSampleAdditionBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has addition bank {bank}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
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});
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private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
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return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples);
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});
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private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
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return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank);
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});
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private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
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return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
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});
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private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
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return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
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});
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}
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}
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@ -224,8 +224,16 @@ namespace osu.Game.Rulesets.Objects
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/// <returns>A populated <see cref="HitSampleInfo"/>.</returns>
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public HitSampleInfo CreateHitSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL)
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{
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if (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) is HitSampleInfo existingSample)
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return existingSample.With(newName: sampleName);
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// As per stable, all non-normal "addition" samples should use the same bank.
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if (sampleName != HitSampleInfo.HIT_NORMAL)
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{
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if (Samples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL) is HitSampleInfo existingAddition)
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return existingAddition.With(newName: sampleName);
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}
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// Fall back to using the normal sample bank otherwise.
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if (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) is HitSampleInfo existingNormal)
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return existingNormal.With(newName: sampleName);
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return new HitSampleInfo(sampleName);
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}
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@ -3,6 +3,7 @@
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using osu.Game.Audio;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Rulesets.Objects.Types
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{
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@ -45,5 +46,19 @@ namespace osu.Game.Rulesets.Objects.Types
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public static IList<HitSampleInfo> GetNodeSamples<T>(this T obj, int nodeIndex)
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where T : HitObject, IHasRepeats
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=> nodeIndex < obj.NodeSamples.Count ? obj.NodeSamples[nodeIndex] : obj.Samples;
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/// <summary>
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/// Ensures that the list of node samples is at least as long as the number of nodes.
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/// </summary>
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/// <param name="obj">The <see cref="HitObject"/>.</param>
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public static void PopulateNodeSamples<T>(this T obj)
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where T : HitObject, IHasRepeats
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{
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if (obj.NodeSamples.Count >= obj.RepeatCount + 2)
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return;
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while (obj.NodeSamples.Count < obj.RepeatCount + 2)
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obj.NodeSamples.Add(obj.Samples.Select(o => o.With()).ToList());
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}
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}
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}
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@ -228,7 +228,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = OsuIcon.EditorNewComboA });
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foreach (var kvp in SelectionHandler.SelectionSampleStates)
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yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => getIconForSample(kvp.Key));
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yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => GetIconForSample(kvp.Key));
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}
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private IEnumerable<TernaryButton> createSampleBankTernaryButtons()
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@ -264,7 +264,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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};
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}
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private Drawable getIconForSample(string sampleName)
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public static Drawable GetIconForSample(string sampleName)
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{
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switch (sampleName)
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{
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@ -227,6 +227,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return;
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h.Samples.Add(h.CreateHitSampleInfo(sampleName));
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EditorBeatmap.Update(h);
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});
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}
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@ -313,7 +313,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <summary>
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/// Given a selection target and a function of truth, retrieve the correct ternary state for display.
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/// </summary>
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protected static TernaryState GetStateFromSelection<TObject>(IEnumerable<TObject> selection, Func<TObject, bool> func)
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public static TernaryState GetStateFromSelection<TObject>(IEnumerable<TObject> selection, Func<TObject, bool> func)
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{
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if (selection.Any(func))
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return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
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|
@ -0,0 +1,52 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public partial class NodeSamplePointPiece : SamplePointPiece
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{
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public readonly int NodeIndex;
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public NodeSamplePointPiece(HitObject hitObject, int nodeIndex)
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: base(hitObject)
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{
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if (hitObject is not IHasRepeats)
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throw new System.ArgumentException($"HitObject must implement {nameof(IHasRepeats)}", nameof(hitObject));
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NodeIndex = nodeIndex;
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}
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protected override IList<HitSampleInfo> GetSamples()
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{
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var hasRepeats = (IHasRepeats)HitObject;
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return NodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[NodeIndex] : HitObject.Samples;
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}
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public override Popover GetPopover() => new NodeSampleEditPopover(HitObject, NodeIndex);
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public partial class NodeSampleEditPopover : SampleEditPopover
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{
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private readonly int nodeIndex;
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protected override IList<HitSampleInfo> GetRelevantSamples(HitObject ho)
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{
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if (ho is not IHasRepeats hasRepeats)
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return ho.Samples;
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return nodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[nodeIndex] : ho.Samples;
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}
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public NodeSampleEditPopover(HitObject hitObject, int nodeIndex)
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: base(hitObject)
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{
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this.nodeIndex = nodeIndex;
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}
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}
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}
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}
|
@ -1,8 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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@ -14,12 +16,15 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit.Timing;
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using osuTK;
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||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
@ -27,20 +32,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
public readonly HitObject HitObject;
|
||||
|
||||
private readonly BindableList<HitSampleInfo> samplesBindable;
|
||||
|
||||
public SamplePointPiece(HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
samplesBindable = hitObject.SamplesBindable.GetBoundCopy();
|
||||
}
|
||||
|
||||
protected override Color4 GetRepresentingColour(OsuColour colours) => colours.Pink;
|
||||
public bool AlternativeColor { get; init; }
|
||||
|
||||
protected override Color4 GetRepresentingColour(OsuColour colours) => AlternativeColor ? colours.Pink2 : colours.Pink1;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
samplesBindable.BindCollectionChanged((_, _) => updateText(), true);
|
||||
HitObject.DefaultsApplied += _ => updateText();
|
||||
updateText();
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
@ -51,12 +56,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private void updateText()
|
||||
{
|
||||
Label.Text = $"{GetBankValue(samplesBindable)} {GetVolumeValue(samplesBindable)}";
|
||||
Label.Text = $"{abbreviateBank(GetBankValue(GetSamples()))} {GetVolumeValue(GetSamples())}";
|
||||
}
|
||||
|
||||
private static string? abbreviateBank(string? bank)
|
||||
{
|
||||
return bank switch
|
||||
{
|
||||
HitSampleInfo.BANK_NORMAL => @"N",
|
||||
HitSampleInfo.BANK_SOFT => @"S",
|
||||
HitSampleInfo.BANK_DRUM => @"D",
|
||||
_ => bank
|
||||
};
|
||||
}
|
||||
|
||||
public static string? GetBankValue(IEnumerable<HitSampleInfo> samples)
|
||||
{
|
||||
return samples.FirstOrDefault()?.Bank;
|
||||
return samples.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL)?.Bank;
|
||||
}
|
||||
|
||||
public static string? GetAdditionBankValue(IEnumerable<HitSampleInfo> samples)
|
||||
{
|
||||
return samples.FirstOrDefault(o => o.Name != HitSampleInfo.HIT_NORMAL)?.Bank;
|
||||
}
|
||||
|
||||
public static int GetVolumeValue(ICollection<HitSampleInfo> samples)
|
||||
@ -64,15 +85,36 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
return samples.Count == 0 ? 0 : samples.Max(o => o.Volume);
|
||||
}
|
||||
|
||||
public Popover GetPopover() => new SampleEditPopover(HitObject);
|
||||
/// <summary>
|
||||
/// Gets the samples to be edited by this sample point piece.
|
||||
/// This could be the samples of the hit object itself, or of one of the nested hit objects. For example a slider repeat.
|
||||
/// </summary>
|
||||
/// <returns>The samples to be edited.</returns>
|
||||
protected virtual IList<HitSampleInfo> GetSamples() => HitObject.Samples;
|
||||
|
||||
public virtual Popover GetPopover() => new SampleEditPopover(HitObject);
|
||||
|
||||
public partial class SampleEditPopover : OsuPopover
|
||||
{
|
||||
private readonly HitObject hitObject;
|
||||
|
||||
private LabelledTextBox bank = null!;
|
||||
private LabelledTextBox additionBank = null!;
|
||||
private IndeterminateSliderWithTextBoxInput<int> volume = null!;
|
||||
|
||||
private FillFlowContainer togglesCollection = null!;
|
||||
|
||||
private HitObject[] relevantObjects = null!;
|
||||
private IList<HitSampleInfo>[] allRelevantSamples = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the sub-set of samples relevant to this sample point piece.
|
||||
/// For example, to edit node samples this should return the samples at the index of the node.
|
||||
/// </summary>
|
||||
/// <param name="ho">The hit object to get the relevant samples from.</param>
|
||||
/// <returns>The relevant list of samples.</returns>
|
||||
protected virtual IList<HitSampleInfo> GetRelevantSamples(HitObject ho) => ho.Samples;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private EditorBeatmap beatmap { get; set; } = null!;
|
||||
|
||||
@ -96,10 +138,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
Spacing = new Vector2(0, 10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
togglesCollection = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5, 5),
|
||||
},
|
||||
bank = new LabelledTextBox
|
||||
{
|
||||
Label = "Bank Name",
|
||||
},
|
||||
additionBank = new LabelledTextBox
|
||||
{
|
||||
Label = "Addition Bank",
|
||||
},
|
||||
volume = new IndeterminateSliderWithTextBoxInput<int>("Volume", new BindableInt(100)
|
||||
{
|
||||
MinValue = DrawableHitObject.MINIMUM_SAMPLE_VOLUME,
|
||||
@ -110,89 +163,273 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
};
|
||||
|
||||
bank.TabbableContentContainer = flow;
|
||||
additionBank.TabbableContentContainer = flow;
|
||||
volume.TabbableContentContainer = flow;
|
||||
|
||||
// if the piece belongs to a currently selected object, assume that the user wants to change all selected objects.
|
||||
// if the piece belongs to an unselected object, operate on that object alone, independently of the selection.
|
||||
var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray();
|
||||
var relevantSamples = relevantObjects.Select(h => h.Samples).ToArray();
|
||||
relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray();
|
||||
allRelevantSamples = relevantObjects.Select(GetRelevantSamples).ToArray();
|
||||
|
||||
// even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value.
|
||||
string? commonBank = getCommonBank(relevantSamples);
|
||||
if (!string.IsNullOrEmpty(commonBank))
|
||||
bank.Current.Value = commonBank;
|
||||
|
||||
int? commonVolume = getCommonVolume(relevantSamples);
|
||||
int? commonVolume = getCommonVolume();
|
||||
if (commonVolume != null)
|
||||
volume.Current.Value = commonVolume.Value;
|
||||
|
||||
updateBankPlaceholderText(relevantObjects);
|
||||
updatePrimaryBankState();
|
||||
bank.Current.BindValueChanged(val =>
|
||||
{
|
||||
updateBankFor(relevantObjects, val.NewValue);
|
||||
updateBankPlaceholderText(relevantObjects);
|
||||
if (string.IsNullOrEmpty(val.NewValue))
|
||||
return;
|
||||
|
||||
setBank(val.NewValue);
|
||||
updatePrimaryBankState();
|
||||
});
|
||||
// on commit, ensure that the value is correct by sourcing it from the objects' samples again.
|
||||
// this ensures that committing empty text causes a revert to the previous value.
|
||||
bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank(relevantSamples);
|
||||
bank.OnCommit += (_, _) => updatePrimaryBankState();
|
||||
|
||||
volume.Current.BindValueChanged(val => updateVolumeFor(relevantObjects, val.NewValue));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(volume));
|
||||
}
|
||||
|
||||
private static string? getCommonBank(IList<HitSampleInfo>[] relevantSamples) => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null;
|
||||
private static int? getCommonVolume(IList<HitSampleInfo>[] relevantSamples) => relevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(relevantSamples.First()) : null;
|
||||
|
||||
private void updateBankFor(IEnumerable<HitObject> objects, string? newBank)
|
||||
{
|
||||
if (string.IsNullOrEmpty(newBank))
|
||||
return;
|
||||
|
||||
beatmap.BeginChange();
|
||||
|
||||
foreach (var h in objects)
|
||||
updateAdditionBankState();
|
||||
additionBank.Current.BindValueChanged(val =>
|
||||
{
|
||||
for (int i = 0; i < h.Samples.Count; i++)
|
||||
{
|
||||
h.Samples[i] = h.Samples[i].With(newBank: newBank);
|
||||
}
|
||||
if (string.IsNullOrEmpty(val.NewValue))
|
||||
return;
|
||||
|
||||
beatmap.Update(h);
|
||||
}
|
||||
setAdditionBank(val.NewValue);
|
||||
updateAdditionBankState();
|
||||
});
|
||||
additionBank.OnCommit += (_, _) => updateAdditionBankState();
|
||||
|
||||
beatmap.EndChange();
|
||||
volume.Current.BindValueChanged(val =>
|
||||
{
|
||||
if (val.NewValue != null)
|
||||
setVolume(val.NewValue.Value);
|
||||
});
|
||||
|
||||
createStateBindables();
|
||||
updateTernaryStates();
|
||||
togglesCollection.AddRange(createTernaryButtons().Select(b => new DrawableTernaryButton(b) { RelativeSizeAxes = Axes.None, Size = new Vector2(40, 40) }));
|
||||
}
|
||||
|
||||
private void updateBankPlaceholderText(IEnumerable<HitObject> objects)
|
||||
private string? getCommonBank() => allRelevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(allRelevantSamples.First()) : null;
|
||||
private string? getCommonAdditionBank() => allRelevantSamples.Select(GetAdditionBankValue).Where(o => o is not null).Distinct().Count() == 1 ? GetAdditionBankValue(allRelevantSamples.First()) : null;
|
||||
private int? getCommonVolume() => allRelevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(allRelevantSamples.First()) : null;
|
||||
|
||||
private void updatePrimaryBankState()
|
||||
{
|
||||
string? commonBank = getCommonBank(objects.Select(h => h.Samples).ToArray());
|
||||
string? commonBank = getCommonBank();
|
||||
bank.Current.Value = commonBank;
|
||||
bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty;
|
||||
}
|
||||
|
||||
private void updateVolumeFor(IEnumerable<HitObject> objects, int? newVolume)
|
||||
private void updateAdditionBankState()
|
||||
{
|
||||
if (newVolume == null)
|
||||
return;
|
||||
string? commonAdditionBank = getCommonAdditionBank();
|
||||
additionBank.PlaceholderText = string.IsNullOrEmpty(commonAdditionBank) ? "(multiple)" : string.Empty;
|
||||
additionBank.Current.Value = commonAdditionBank;
|
||||
|
||||
bool anyAdditions = allRelevantSamples.Any(o => o.Any(s => s.Name != HitSampleInfo.HIT_NORMAL));
|
||||
if (anyAdditions)
|
||||
additionBank.Show();
|
||||
else
|
||||
additionBank.Hide();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the given update action on all samples of <see cref="allRelevantSamples"/>
|
||||
/// and invokes the necessary update notifiers for the beatmap and hit objects.
|
||||
/// </summary>
|
||||
/// <param name="updateAction">The action to perform on each element of <see cref="allRelevantSamples"/>.</param>
|
||||
private void updateAllRelevantSamples(Action<HitObject, IList<HitSampleInfo>> updateAction)
|
||||
{
|
||||
beatmap.BeginChange();
|
||||
|
||||
foreach (var h in objects)
|
||||
foreach (var relevantHitObject in relevantObjects)
|
||||
{
|
||||
for (int i = 0; i < h.Samples.Count; i++)
|
||||
{
|
||||
h.Samples[i] = h.Samples[i].With(newVolume: newVolume.Value);
|
||||
}
|
||||
|
||||
beatmap.Update(h);
|
||||
var relevantSamples = GetRelevantSamples(relevantHitObject);
|
||||
updateAction(relevantHitObject, relevantSamples);
|
||||
beatmap.Update(relevantHitObject);
|
||||
}
|
||||
|
||||
beatmap.EndChange();
|
||||
}
|
||||
|
||||
private void setBank(string newBank)
|
||||
{
|
||||
updateAllRelevantSamples((_, relevantSamples) =>
|
||||
{
|
||||
for (int i = 0; i < relevantSamples.Count; i++)
|
||||
{
|
||||
if (relevantSamples[i].Name != HitSampleInfo.HIT_NORMAL) continue;
|
||||
|
||||
relevantSamples[i] = relevantSamples[i].With(newBank: newBank);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void setAdditionBank(string newBank)
|
||||
{
|
||||
updateAllRelevantSamples((_, relevantSamples) =>
|
||||
{
|
||||
for (int i = 0; i < relevantSamples.Count; i++)
|
||||
{
|
||||
if (relevantSamples[i].Name == HitSampleInfo.HIT_NORMAL) continue;
|
||||
|
||||
relevantSamples[i] = relevantSamples[i].With(newBank: newBank);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void setVolume(int newVolume)
|
||||
{
|
||||
updateAllRelevantSamples((_, relevantSamples) =>
|
||||
{
|
||||
for (int i = 0; i < relevantSamples.Count; i++)
|
||||
{
|
||||
relevantSamples[i] = relevantSamples[i].With(newVolume: newVolume);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#region hitsound toggles
|
||||
|
||||
private readonly Dictionary<string, Bindable<TernaryState>> selectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
|
||||
|
||||
private readonly List<string> banks = new List<string>();
|
||||
|
||||
private void createStateBindables()
|
||||
{
|
||||
foreach (string sampleName in HitSampleInfo.AllAdditions)
|
||||
{
|
||||
var bindable = new Bindable<TernaryState>
|
||||
{
|
||||
Description = sampleName.Replace("hit", string.Empty).Titleize()
|
||||
};
|
||||
|
||||
bindable.ValueChanged += state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case TernaryState.False:
|
||||
removeHitSample(sampleName);
|
||||
break;
|
||||
|
||||
case TernaryState.True:
|
||||
addHitSample(sampleName);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
selectionSampleStates[sampleName] = bindable;
|
||||
}
|
||||
|
||||
banks.AddRange(HitSampleInfo.AllBanks);
|
||||
}
|
||||
|
||||
private void updateTernaryStates()
|
||||
{
|
||||
foreach ((string sampleName, var bindable) in selectionSampleStates)
|
||||
{
|
||||
bindable.Value = SelectionHandler<HitObject>.GetStateFromSelection(relevantObjects, h => GetRelevantSamples(h).Any(s => s.Name == sampleName));
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<TernaryButton> createTernaryButtons()
|
||||
{
|
||||
foreach ((string sampleName, var bindable) in selectionSampleStates)
|
||||
yield return new TernaryButton(bindable, string.Empty, () => ComposeBlueprintContainer.GetIconForSample(sampleName));
|
||||
}
|
||||
|
||||
private void addHitSample(string sampleName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(sampleName))
|
||||
return;
|
||||
|
||||
updateAllRelevantSamples((h, relevantSamples) =>
|
||||
{
|
||||
// Make sure there isn't already an existing sample
|
||||
if (relevantSamples.Any(s => s.Name == sampleName))
|
||||
return;
|
||||
|
||||
// First try inheriting the sample info from the node samples instead of the samples of the hitobject
|
||||
var relevantSample = relevantSamples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL) ?? relevantSamples.FirstOrDefault();
|
||||
relevantSamples.Add(relevantSample?.With(sampleName) ?? h.CreateHitSampleInfo(sampleName));
|
||||
});
|
||||
|
||||
updateAdditionBankState();
|
||||
}
|
||||
|
||||
private void removeHitSample(string sampleName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(sampleName))
|
||||
return;
|
||||
|
||||
updateAllRelevantSamples((_, relevantSamples) =>
|
||||
{
|
||||
for (int i = 0; i < relevantSamples.Count; i++)
|
||||
{
|
||||
if (relevantSamples[i].Name == sampleName)
|
||||
relevantSamples.RemoveAt(i--);
|
||||
}
|
||||
});
|
||||
|
||||
updateAdditionBankState();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.ControlPressed || e.AltPressed || e.SuperPressed || !checkRightToggleFromKey(e.Key, out int rightIndex))
|
||||
return base.OnKeyDown(e);
|
||||
|
||||
if (e.ShiftPressed)
|
||||
{
|
||||
string? newBank = banks.ElementAtOrDefault(rightIndex);
|
||||
|
||||
if (string.IsNullOrEmpty(newBank))
|
||||
return true;
|
||||
|
||||
setBank(newBank);
|
||||
updatePrimaryBankState();
|
||||
setAdditionBank(newBank);
|
||||
updateAdditionBankState();
|
||||
}
|
||||
else
|
||||
{
|
||||
var item = togglesCollection.ElementAtOrDefault(rightIndex);
|
||||
|
||||
if (item is not DrawableTernaryButton button) return base.OnKeyDown(e);
|
||||
|
||||
button.Button.Toggle();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool checkRightToggleFromKey(Key key, out int index)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Key.W:
|
||||
index = 0;
|
||||
break;
|
||||
|
||||
case Key.E:
|
||||
index = 1;
|
||||
break;
|
||||
|
||||
case Key.R:
|
||||
index = 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
index = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
return index >= 0;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -50,6 +50,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
private readonly Border border;
|
||||
|
||||
private readonly Container colouredComponents;
|
||||
private readonly Container sampleComponents;
|
||||
private readonly OsuSpriteText comboIndexText;
|
||||
private readonly SamplePointPiece samplePointPiece;
|
||||
private readonly DifficultyPointPiece? difficultyPointPiece;
|
||||
@ -107,7 +108,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
samplePointPiece = new SamplePointPiece(Item)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopCentre
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
AlternativeColor = Item is IHasRepeats
|
||||
},
|
||||
sampleComponents = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
});
|
||||
|
||||
@ -236,6 +243,22 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
X = (float)(i + 1) / (repeats.RepeatCount + 1)
|
||||
});
|
||||
}
|
||||
|
||||
// Add node sample pieces
|
||||
sampleComponents.Clear();
|
||||
|
||||
for (int i = 0; i < repeats.RepeatCount + 2; i++)
|
||||
{
|
||||
sampleComponents.Add(new NodeSamplePointPiece(Item, i)
|
||||
{
|
||||
X = (float)i / (repeats.RepeatCount + 1),
|
||||
RelativePositionAxes = Axes.X,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopCentre
|
||||
});
|
||||
}
|
||||
|
||||
samplePointPiece.X = 1f / (repeats.RepeatCount + 1) / 2;
|
||||
}
|
||||
|
||||
protected override bool ShouldBeConsideredForInput(Drawable child) => true;
|
||||
|
Loading…
Reference in New Issue
Block a user