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Use zero baseline for legacy sprite text display
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@ -96,7 +96,7 @@ namespace osu.Game.Skinning
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if (maxSize != null)
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texture = texture.WithMaximumSize(maxSize.Value);
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glyph = new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 1f / texture.ScaleAdjust);
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glyph = new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, 0, null), texture, 1f / texture.ScaleAdjust);
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}
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cache[character] = glyph;
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