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Use zero baseline for legacy sprite text display

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Dean Herbert 2024-08-15 13:07:42 +09:00
parent 8bfb5cedc4
commit 054366b25d
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@ -96,7 +96,7 @@ namespace osu.Game.Skinning
if (maxSize != null)
texture = texture.WithMaximumSize(maxSize.Value);
glyph = new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 1f / texture.ScaleAdjust);
glyph = new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, 0, null), texture, 1f / texture.ScaleAdjust);
}
cache[character] = glyph;