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Remove unappealing fade transition between mod display and count text
Fading out the mod display looks quite ugly, since alpha is applied per mod sprite, introducing bad visual on the intersection between mods.
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@ -221,16 +221,13 @@ namespace osu.Game.Screens.Select.FooterV2
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}
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else
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{
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modDisplay.Hide();
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modCountText.Hide();
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if (Current.Value.Count >= 5)
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{
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modCountText.FadeIn(duration, easing);
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modDisplay.FadeOut(duration, easing);
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}
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modCountText.Show();
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else
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{
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modDisplay.FadeIn(duration, easing);
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modCountText.FadeOut(duration, easing);
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}
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modDisplay.Show();
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if (Current.Value.Any(m => !m.Ranked))
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{
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