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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:17:51 +08:00

Add failing test case

This commit is contained in:
Salman Ahmed 2024-08-20 12:28:36 +09:00
parent 24a0a3c47f
commit a3234e2cde
2 changed files with 75 additions and 18 deletions

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
public abstract partial class ManiaSkinnableTestScene : SkinnableTestScene
{
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
protected readonly TestScrollingInfo ScrollingInfo = new TestScrollingInfo();
[Cached]
private readonly StageDefinition stage = new StageDefinition(4);
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
protected ManiaSkinnableTestScene()
{
scrollingInfo.Direction.Value = ScrollingDirection.Down;
ScrollingInfo.Direction.Value = ScrollingDirection.Down;
Add(new Box
{
@ -43,16 +43,16 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Test]
public void TestScrollingDown()
{
AddStep("change direction to down", () => scrollingInfo.Direction.Value = ScrollingDirection.Down);
AddStep("change direction to down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
}
[Test]
public void TestScrollingUp()
{
AddStep("change direction to up", () => scrollingInfo.Direction.Value = ScrollingDirection.Up);
AddStep("change direction to up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
}
private class TestScrollingInfo : IScrollingInfo
protected class TestScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();

View File

@ -1,13 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Skinning.Argon;
using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
@ -17,22 +21,75 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset());
[SetUpSteps]
public void SetUpSteps()
[Test]
public void TestDisplay()
{
AddStep("setup", () => SetContents(s =>
{
if (s is ArgonSkin)
return new ArgonManiaComboCounter();
if (s is LegacySkin)
return new LegacyManiaComboCounter();
return new LegacyManiaComboCounter();
}));
setup(Anchor.Centre);
AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Great }), 20);
AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
}
[Test]
public void TestAnchorOrigin()
{
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
setup(Anchor.TopCentre, 20);
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
check(Anchor.BottomCentre, -20);
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
setup(Anchor.BottomCentre, -20);
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
check(Anchor.TopCentre, 20);
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
setup(Anchor.Centre, 20);
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
check(Anchor.Centre, 20);
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
setup(Anchor.Centre, -20);
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
check(Anchor.Centre, -20);
}
private void setup(Anchor anchor, float y = 0)
{
AddStep($"setup {anchor} {y}", () => SetContents(s =>
{
var container = new Container
{
RelativeSizeAxes = Axes.Both,
};
if (s is ArgonSkin)
container.Add(new ArgonManiaComboCounter());
else if (s is LegacySkin)
container.Add(new LegacyManiaComboCounter());
else
container.Add(new LegacyManiaComboCounter());
container.Child.Anchor = anchor;
container.Child.Origin = Anchor.Centre;
container.Child.Y = y;
return container;
}));
}
private void check(Anchor anchor, float y)
{
AddAssert($"check {anchor} {y}", () =>
{
foreach (var combo in this.ChildrenOfType<ISerialisableDrawable>())
{
var drawableCombo = (Drawable)combo;
if (drawableCombo.Anchor != anchor || drawableCombo.Y != y)
return false;
}
return true;
});
}
}
}