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Simplify original state management in skin selection scale handler
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9e86a08405
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@ -53,13 +53,8 @@ namespace osu.Game.Overlays.SkinEditor
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private bool allSelectedSupportManualSizing(Axes axis) => selectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(axis) == false);
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private Drawable[]? objectsInScale;
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private Dictionary<Drawable, OriginalDrawableState>? objectsInScale;
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private Vector2? defaultOrigin;
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private Dictionary<Drawable, float>? originalWidths;
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private Dictionary<Drawable, float>? originalHeights;
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private Dictionary<Drawable, Vector2>? originalScales;
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private Dictionary<Drawable, Vector2>? originalPositions;
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private bool isFlippedX;
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private bool isFlippedY;
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@ -71,12 +66,8 @@ namespace osu.Game.Overlays.SkinEditor
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changeHandler?.BeginChange();
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objectsInScale = selectedItems.Cast<Drawable>().ToArray();
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originalWidths = objectsInScale.ToDictionary(d => d, d => d.Width);
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originalHeights = objectsInScale.ToDictionary(d => d, d => d.Height);
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originalScales = objectsInScale.ToDictionary(d => d, d => d.Scale);
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originalPositions = objectsInScale.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition));
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OriginalSurroundingQuad = ToLocalSpace(GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())));
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objectsInScale = selectedItems.Cast<Drawable>().ToDictionary(d => d, d => new OriginalDrawableState(d));
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OriginalSurroundingQuad = ToLocalSpace(GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.Key.ScreenSpaceDrawQuad.GetVertices().ToArray())));
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defaultOrigin = OriginalSurroundingQuad.Value.Centre;
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isFlippedX = false;
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@ -88,7 +79,7 @@ namespace osu.Game.Overlays.SkinEditor
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if (objectsInScale == null)
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throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
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Debug.Assert(originalWidths != null && originalHeights != null && originalScales != null && originalPositions != null && defaultOrigin != null && OriginalSurroundingQuad != null);
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Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
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var actualOrigin = ToScreenSpace(origin ?? defaultOrigin.Value);
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@ -132,9 +123,9 @@ namespace osu.Game.Overlays.SkinEditor
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return;
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}
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foreach (var b in objectsInScale)
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foreach (var (b, originalState) in objectsInScale)
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{
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UpdatePosition(b, GeometryUtils.GetScaledPosition(scale, actualOrigin, originalPositions[b]));
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UpdatePosition(b, GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.ScreenSpaceOriginPosition));
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var currentScale = scale;
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if (Precision.AlmostEquals(MathF.Abs(b.Rotation) % 180, 90))
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@ -143,15 +134,15 @@ namespace osu.Game.Overlays.SkinEditor
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switch (adjustAxis)
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{
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case Axes.X:
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b.Width = MathF.Abs(originalWidths[b] * currentScale.X);
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b.Width = MathF.Abs(originalState.Width * currentScale.X);
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break;
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case Axes.Y:
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b.Height = MathF.Abs(originalHeights[b] * currentScale.Y);
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b.Height = MathF.Abs(originalState.Height * currentScale.Y);
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break;
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case Axes.Both:
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b.Scale = originalScales[b] * currentScale;
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b.Scale = originalState.Scale * currentScale;
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break;
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}
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}
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@ -165,11 +156,23 @@ namespace osu.Game.Overlays.SkinEditor
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changeHandler?.EndChange();
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objectsInScale = null;
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originalPositions = null;
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originalWidths = null;
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originalHeights = null;
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originalScales = null;
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defaultOrigin = null;
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}
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private struct OriginalDrawableState
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{
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public float Width { get; }
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public float Height { get; }
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public Vector2 Scale { get; }
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public Vector2 ScreenSpaceOriginPosition { get; }
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public OriginalDrawableState(Drawable drawable)
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{
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Width = drawable.Width;
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Height = drawable.Height;
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Scale = drawable.Scale;
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ScreenSpaceOriginPosition = drawable.ToScreenSpace(drawable.OriginPosition);
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}
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}
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}
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}
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