mirror of
https://github.com/ppy/osu.git
synced 2024-12-17 05:13:21 +08:00
add comments
This commit is contained in:
parent
e3ef180c46
commit
7b5373ac5a
@ -116,12 +116,17 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Estimates the player's tap deviation based on the OD, number of objects, and number of 300s, 100s, and misses,
|
||||
/// assuming the player's mean hit error is 0. The estimation is consistent in that two SS scores on the same map with the same settings
|
||||
/// will always return the same deviation. See: https://www.desmos.com/calculator/qlr946netu
|
||||
/// </summary>
|
||||
private double? computeEstimatedDeviation(ScoreInfo score, TaikoDifficultyAttributes attributes)
|
||||
{
|
||||
if (totalSuccessfulHits == 0)
|
||||
return null;
|
||||
|
||||
// Create a new track to properly calculate the hit windows of 100s and 50s.
|
||||
// Create a new track to properly calculate the hit window of 100s.
|
||||
var track = new TrackVirtual(10000);
|
||||
score.Mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
|
||||
double clockRate = track.Rate;
|
||||
@ -135,6 +140,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
|
||||
double root2 = Math.Sqrt(2);
|
||||
|
||||
// Log of the most likely deviation resulting in the score's hit judgements, differentiated such that 1 over the most likely deviation returns 0.
|
||||
double logLikelihoodGradient(double d)
|
||||
{
|
||||
if (d <= 0)
|
||||
|
Loading…
Reference in New Issue
Block a user