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Tweak visuals further
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@ -200,7 +200,7 @@ namespace osu.Game.Screens.Play
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AutoSizeEasing = Easing.OutQuint,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding(padding),
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Spacing = new Vector2(padding),
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Spacing = new Vector2(20),
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},
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settingsScroll = new OsuScrollContainer
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{
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@ -269,9 +269,12 @@ namespace osu.Game.Screens.Play
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content.ScaleTo(0.7f);
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contentIn();
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const double metadata_delay = 750;
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MetadataInfo.Delay(750).FadeIn(500, Easing.OutQuint);
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contentIn();
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MetadataInfo.Delay(metadata_delay).FadeIn(500, Easing.OutQuint);
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disclaimers.Delay(metadata_delay).FadeInFromZero(500, Easing.Out)
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.MoveToX(0, 500, Easing.OutQuint);
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// after an initial delay, start the debounced load check.
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// this will continue to execute even after resuming back on restart.
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@ -449,8 +452,6 @@ namespace osu.Game.Screens.Play
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content.FadeInFromZero(500, Easing.OutQuint);
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content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
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disclaimers.FadeInFromZero(500, Easing.Out)
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.MoveToX(0, 500, Easing.OutQuint);
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settingsScroll.FadeInFromZero(500, Easing.Out)
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.MoveToX(0, 500, Easing.OutQuint);
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