1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-18 17:33:12 +08:00

Merge branch 'master' into velopack

This commit is contained in:
smallketchup82 2024-06-26 22:11:08 -04:00
commit 04c8df065c
No known key found for this signature in database
GPG Key ID: 7345B7C561243F1E
388 changed files with 11369 additions and 2636 deletions

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@ -21,7 +21,7 @@
]
},
"ppy.localisationanalyser.tools": {
"version": "2023.1117.0",
"version": "2024.517.0",
"commands": [
"localisation"
]

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@ -196,6 +196,9 @@ csharp_style_prefer_switch_expression = false:none
csharp_style_namespace_declarations = block_scoped:warning
#Style - C# 12 features
csharp_style_prefer_primary_constructors = false
[*.{yaml,yml}]
insert_final_newline = true
indent_style = space

1
.gitignore vendored
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@ -265,6 +265,7 @@ __pycache__/
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
.idea/*/.idea/projectSettingsUpdater.xml
# Generated files
.idea/**/contentModel.xml

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

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@ -2,7 +2,6 @@
<Project>
<PropertyGroup Label="C#">
<LangVersion>12.0</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup>

View File

@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.509.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.625.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -164,8 +164,8 @@ namespace osu.Desktop
// user activity
if (activity.Value != null)
{
presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
presence.State = clampLength(activity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = clampLength(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0)
{
@ -271,8 +271,19 @@ namespace osu.Desktop
private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' });
private static string truncate(string str)
private static string clampLength(string str)
{
// Empty strings are fine to discord even though single-character strings are not. Make it make sense.
if (string.IsNullOrEmpty(str))
return str;
// As above, discord decides that *non-empty* strings shorter than 2 characters cannot possibly be valid input, because... reasons?
// And yes, that is two *characters*, or *codepoints*, not *bytes* as further down below (as determined by empirical testing).
// That seems very questionable, and isn't even documented anywhere. So to *make it* accept such valid input,
// just tack on enough of U+200B ZERO WIDTH SPACEs at the end.
if (str.Length < 2)
return str.PadRight(2, '\u200B');
if (Encoding.UTF8.GetByteCount(str) <= 128)
return str;

View File

@ -21,7 +21,6 @@ using osu.Game.IO;
using osu.Game.IPC;
using osu.Game.Performance;
using osu.Game.Utils;
using SDL;
namespace osu.Desktop
{
@ -152,7 +151,7 @@ namespace osu.Desktop
host.Window.Title = Name;
}
protected override BatteryInfo CreateBatteryInfo() => new SDL3BatteryInfo();
protected override BatteryInfo CreateBatteryInfo() => FrameworkEnvironment.UseSDL3 ? new SDL3BatteryInfo() : new SDL2BatteryInfo();
protected override void Dispose(bool isDisposing)
{
@ -160,24 +159,5 @@ namespace osu.Desktop
osuSchemeLinkIPCChannel?.Dispose();
archiveImportIPCChannel?.Dispose();
}
private unsafe class SDL3BatteryInfo : BatteryInfo
{
public override double? ChargeLevel
{
get
{
int percentage;
SDL3.SDL_GetPowerInfo(null, &percentage);
if (percentage == -1)
return null;
return percentage / 100.0;
}
}
public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
}
}
}

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@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Utils;
namespace osu.Desktop
{
internal class SDL2BatteryInfo : BatteryInfo
{
public override double? ChargeLevel
{
get
{
SDL2.SDL.SDL_GetPowerInfo(out _, out int percentage);
if (percentage == -1)
return null;
return percentage / 100.0;
}
}
public override bool OnBattery => SDL2.SDL.SDL_GetPowerInfo(out _, out _) == SDL2.SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
}
}

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Utils;
using SDL;
namespace osu.Desktop
{
internal unsafe class SDL3BatteryInfo : BatteryInfo
{
public override double? ChargeLevel
{
get
{
int percentage;
SDL3.SDL_GetPowerInfo(null, &percentage);
if (percentage == -1)
return null;
return percentage / 100.0;
}
}
public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
}
}

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@ -54,6 +54,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase("3949367", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })]
[TestCase("112643")]
[TestCase("1041052", new[] { typeof(CatchModHardRock) })]
[TestCase("high-speed-multiplier-precision")]
public new void Test(string name, params Type[] mods) => base.Test(name, mods);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)

View File

@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
StartTime = 5000,
}
},
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(2000, 4000),
}

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@ -0,0 +1 @@
{"Mappings":[{"StartTime":265568.0,"Objects":[{"StartTime":265568.0,"Position":486.0,"HyperDash":false},{"StartTime":265658.0,"Position":465.1873,"HyperDash":false},{"StartTime":265749.0,"Position":463.208435,"HyperDash":false},{"StartTime":265840.0,"Position":465.146484,"HyperDash":false},{"StartTime":265967.0,"Position":459.5862,"HyperDash":false}]}]}

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@ -0,0 +1,238 @@
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 226943
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 85568,86768,90968,265568
DistanceSpacing: 0.9
BeatDivisor: 12
GridSize: 16
TimelineZoom: 1
[Metadata]
Title:Snow
TitleUnicode:Snow
Artist:Ricky Montgomery
ArtistUnicode:Ricky Montgomery
Creator:Crowley
Version:Bury Me Six Feet in Snow
Source:
Tags:indie the honeysticks alternative english
BeatmapID:2062131
BeatmapSetID:971028
[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8.3
ApproachRate:8.3
SliderMultiplier:3.59999990463257
SliderTickRate:1
[Events]
//Background and Video events
0,0,"me.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
368,1200,2,2,1,30,1,0
368,-66.6666666666667,2,2,1,30,0,0
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263243,-58.8235294117647,2,2,1,60,0,0
264368,-58.8235294117647,2,2,1,60,0,1
264443,-58.8235294117647,2,2,1,60,0,0
265568,-444.444444444444,2,2,1,50,0,1
265643,-444.444444444444,2,2,1,50,0,0
266768,-444.444444444444,2,2,1,40,0,0
267968,-444.444444444444,2,2,1,30,0,0
269168,-444.444444444444,2,2,1,20,0,0
270368,-444.444444444444,2,2,1,10,0,0
271168,-444.444444444444,2,2,1,9,0,0
271568,-444.444444444444,2,2,1,8,0,0
271968,-444.444444444444,2,2,1,7,0,0
272368,-444.444444444444,2,2,1,6,0,0
272768,-444.444444444444,2,2,1,5,0,0
275168,-444.444444444444,2,2,1,5,0,0
[Colours]
Combo1 : 255,128,128
Combo2 : 72,72,255
Combo3 : 192,192,192
Combo4 : 255,136,79
[HitObjects]
486,179,265568,6,0,P|461:174|454:174,1,26.999997997284,6|0,1:2|0:0,0:0:0:0:

View File

@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
value *= Math.Pow(accuracy(), 5.5);
if (score.Mods.Any(m => m is ModNoFail))
value *= 0.90;
value *= Math.Max(0.90, 1.0 - 0.02 * numMiss);
return new CatchPerformanceAttributes
{

View File

@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
base.LoadComplete();
inputManager = GetContainingInputManager();
inputManager = GetContainingInputManager()!;
BeginPlacement();
}

View File

@ -29,7 +29,6 @@ namespace osu.Game.Rulesets.Catch.Objects
public BindableNumber<double> SliderVelocityMultiplierBindable { get; } = new BindableDouble(1)
{
Precision = 0.01,
MinValue = 0.1,
MaxValue = 10
};
@ -77,6 +76,8 @@ namespace osu.Game.Rulesets.Catch.Objects
{
base.CreateNestedHitObjects(cancellationToken);
this.PopulateNodeSamples();
var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList();
int nodeIndex = 0;

View File

@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
base.Update();
var replayState = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
var replayState = (GetContainingInputManager()!.CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
SetCatcherPosition(
replayState?.CatcherX ??

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -17,6 +18,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual;
using osuTK;
@ -84,6 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
public partial class TestHitObjectComposer : HitObjectComposer
{
public override Playfield Playfield { get; }
public override ComposeBlueprintContainer BlueprintContainer => throw new NotImplementedException();
public override IEnumerable<DrawableHitObject> HitObjects => Enumerable.Empty<DrawableHitObject>();
public override bool CursorInPlacementArea => false;
@ -100,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
throw new System.NotImplementedException();
throw new NotImplementedException();
}
}
}

View File

@ -0,0 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public partial class TestSceneManiaEditorSaving : EditorSavingTestScene
{
protected override Ruleset CreateRuleset() => new ManiaRuleset();
[Test]
public void TestKeyCountChange()
{
LabelledSliderBar<float> keyCount = null!;
AddStep("go to setup screen", () => InputManager.Key(Key.F4));
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<LabelledSliderBar<float>>().First(), () => Is.Not.Null);
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
AddStep("change key count to 8", () =>
{
keyCount.Current.Value = 8;
});
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().SingleOrDefault()?.CurrentDialog, Is.InstanceOf<ReloadEditorDialog>);
AddStep("refuse", () => InputManager.Key(Key.Number2));
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
AddStep("change key count to 8 again", () =>
{
keyCount.Current.Value = 8;
});
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().Single().CurrentDialog, Is.InstanceOf<ReloadEditorDialog>);
AddStep("acquiesce", () => InputManager.Key(Key.Number1));
AddUntilStep("beatmap became 8K", () => Game.Beatmap.Value.BeatmapInfo.Difficulty.CircleSize, () => Is.EqualTo(8));
}
}
}

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@ -186,8 +186,106 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditNotePiece>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditNotePiece>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
}
[Test]
public void TestDragHoldNoteHead()
{
setScrollStep(ScrollingDirection.Down);
HoldNote holdNote = null;
AddStep("setup beatmap", () =>
{
composer.EditorBeatmap.Clear();
composer.EditorBeatmap.Add(holdNote = new HoldNote
{
Column = 1,
StartTime = 250,
EndTime = 750,
});
});
DrawableHoldNote drawableHoldNote = null;
EditHoldNoteEndPiece headPiece = null;
AddStep("select blueprint", () =>
{
drawableHoldNote = this.ChildrenOfType<DrawableHoldNote>().Single();
InputManager.MoveMouseTo(drawableHoldNote);
InputManager.Click(MouseButton.Left);
});
AddStep("grab hold note head", () =>
{
headPiece = this.ChildrenOfType<EditHoldNoteEndPiece>().First();
InputManager.MoveMouseTo(headPiece);
InputManager.PressButton(MouseButton.Left);
});
AddStep("drag head downwards", () =>
{
InputManager.MoveMouseTo(headPiece, new Vector2(0, 100));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("start time moved back", () => holdNote!.StartTime, () => Is.LessThan(250));
AddAssert("end time unchanged", () => holdNote.EndTime, () => Is.EqualTo(750));
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.BottomLeft, drawableHoldNote.Head.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.TopLeft, drawableHoldNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(0).DrawPosition == drawableHoldNote.Head.DrawPosition);
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(1).DrawPosition == drawableHoldNote.Tail.DrawPosition);
}
[Test]
public void TestDragHoldNoteTail()
{
setScrollStep(ScrollingDirection.Down);
HoldNote holdNote = null;
AddStep("setup beatmap", () =>
{
composer.EditorBeatmap.Clear();
composer.EditorBeatmap.Add(holdNote = new HoldNote
{
Column = 1,
StartTime = 250,
EndTime = 750,
});
});
DrawableHoldNote drawableHoldNote = null;
EditHoldNoteEndPiece tailPiece = null;
AddStep("select blueprint", () =>
{
drawableHoldNote = this.ChildrenOfType<DrawableHoldNote>().Single();
InputManager.MoveMouseTo(drawableHoldNote);
InputManager.Click(MouseButton.Left);
});
AddStep("grab hold note tail", () =>
{
tailPiece = this.ChildrenOfType<EditHoldNoteEndPiece>().Last();
InputManager.MoveMouseTo(tailPiece);
InputManager.PressButton(MouseButton.Left);
});
AddStep("drag tail upwards", () =>
{
InputManager.MoveMouseTo(tailPiece, new Vector2(0, -100));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("start time unchanged", () => holdNote!.StartTime, () => Is.EqualTo(250));
AddAssert("end time moved forward", () => holdNote.EndTime, () => Is.GreaterThan(750));
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.BottomLeft, drawableHoldNote.Head.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.TopLeft, drawableHoldNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(0).DrawPosition == drawableHoldNote.Head.DrawPosition);
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(1).DrawPosition == drawableHoldNote.Tail.DrawPosition);
}
private void setScrollStep(ScrollingDirection direction)

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@ -0,0 +1,96 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public partial class TestSceneManiaSelectionHandler : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestHorizontalFlipOverSelection()
{
ManiaHitObject first = null!, second = null!, third = null!;
AddStep("create objects", () =>
{
EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("flip horizontally over selection", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxButton>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("first object stayed in place", () => first.Column, () => Is.EqualTo(2));
AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(3));
AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(1));
}
[Test]
public void TestHorizontalFlipOverPlayfield()
{
ManiaHitObject first = null!, second = null!, third = null!;
AddStep("create objects", () =>
{
EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("flip horizontally", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.H);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("first object flipped", () => first.Column, () => Is.EqualTo(1));
AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(2));
AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(0));
}
[Test]
public void TestVerticalFlip()
{
ManiaHitObject first = null!, second = null!, third = null!;
AddStep("create objects", () =>
{
EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("flip vertically", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.J);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("first object flipped", () => first.StartTime, () => Is.EqualTo(2250));
AddAssert("second object flipped", () => second.StartTime, () => Is.EqualTo(250));
AddAssert("third object flipped", () => third.StartTime, () => Is.EqualTo(1250));
}
}
}

View File

@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("Hold key", () =>
{
clock.CurrentTime = 0;
note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager().CurrentState, ManiaAction.Key1));
note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager()!.CurrentState, ManiaAction.Key1));
});
AddStep("progress time", () => clock.CurrentTime = 500);
AddAssert("head is visible", () => note.Head.Alpha == 1);

View File

@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneManiaTouchInputArea : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestTouchAreaNotInitiallyVisible()
{
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
}
[Test]
public void TestPressReceptors()
{
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
for (int i = 0; i < 4; i++)
{
int index = i;
AddStep($"touch receptor {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(index).Action.Value));
AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
}
}
private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType<ManiaTouchInputArea>().SingleOrDefault();
private ManiaTouchInputArea.ColumnInputReceptor getReceptor(int index) => this.ChildrenOfType<ManiaTouchInputArea.ColumnInputReceptor>().ElementAt(index);
}
}

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@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
public partial class EditHoldNoteEndPiece : CompositeDrawable
{
public Action? DragStarted { get; init; }
public Action<Vector2>? Dragging { get; init; }
public Action? DragEnded { get; init; }
[Resolved]
private OsuColour colours { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
Height = DefaultNotePiece.NOTE_HEIGHT;
CornerRadius = 5;
Masking = true;
InternalChild = new DefaultNotePiece();
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
protected override bool OnDragStart(DragStartEvent e)
{
DragStarted?.Invoke();
return true;
}
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
Dragging?.Invoke(e.ScreenSpaceMousePosition);
}
protected override void OnDragEnd(DragEndEvent e)
{
base.OnDragEnd(e);
DragEnded?.Invoke();
}
private void updateState()
{
var colour = colours.Yellow;
if (IsHovered)
colour = colour.Lighten(1);
Colour = colour;
}
}
}

View File

@ -1,16 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Screens.Edit;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
@ -18,10 +18,19 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
public partial class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
{
[Resolved]
private OsuColour colours { get; set; }
private OsuColour colours { get; set; } = null!;
private EditNotePiece head;
private EditNotePiece tail;
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
[Resolved]
private EditorBeatmap? editorBeatmap { get; set; }
[Resolved]
private IPositionSnapProvider? positionSnapProvider { get; set; }
private EditHoldNoteEndPiece head = null!;
private EditHoldNoteEndPiece tail = null!;
public HoldNoteSelectionBlueprint(HoldNote hold)
: base(hold)
@ -33,8 +42,43 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
InternalChildren = new Drawable[]
{
head = new EditNotePiece { RelativeSizeAxes = Axes.X },
tail = new EditNotePiece { RelativeSizeAxes = Axes.X },
head = new EditHoldNoteEndPiece
{
RelativeSizeAxes = Axes.X,
DragStarted = () => changeHandler?.BeginChange(),
Dragging = pos =>
{
double endTimeBeforeDrag = HitObject.EndTime;
double proposedStartTime = positionSnapProvider?.FindSnappedPositionAndTime(pos).Time ?? HitObjectContainer.TimeAtScreenSpacePosition(pos);
double proposedEndTime = endTimeBeforeDrag;
if (proposedStartTime >= proposedEndTime)
return;
HitObject.StartTime = proposedStartTime;
HitObject.EndTime = proposedEndTime;
editorBeatmap?.Update(HitObject);
},
DragEnded = () => changeHandler?.EndChange(),
},
tail = new EditHoldNoteEndPiece
{
RelativeSizeAxes = Axes.X,
DragStarted = () => changeHandler?.BeginChange(),
Dragging = pos =>
{
double proposedStartTime = HitObject.StartTime;
double proposedEndTime = positionSnapProvider?.FindSnappedPositionAndTime(pos).Time ?? HitObjectContainer.TimeAtScreenSpacePosition(pos);
if (proposedStartTime >= proposedEndTime)
return;
HitObject.StartTime = proposedStartTime;
HitObject.EndTime = proposedEndTime;
editorBeatmap?.Update(HitObject);
},
DragEnded = () => changeHandler?.EndChange(),
},
new Container
{
RelativeSizeAxes = Axes.Both,

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{
}
public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
public new ManiaPlayfield Playfield => drawableRuleset.Playfield;
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;

View File

@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
@ -16,6 +17,16 @@ namespace osu.Game.Rulesets.Mania.Edit
[Resolved]
private HitObjectComposer composer { get; set; } = null!;
protected override void OnSelectionChanged()
{
base.OnSelectionChanged();
var selectedObjects = SelectedItems.OfType<ManiaHitObject>().ToArray();
SelectionBox.CanFlipX = canFlipX(selectedObjects);
SelectionBox.CanFlipY = canFlipY(selectedObjects);
}
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
{
var hitObjectBlueprint = (HitObjectSelectionBlueprint)moveEvent.Blueprint;
@ -26,6 +37,58 @@ namespace osu.Game.Rulesets.Mania.Edit
return true;
}
public override bool HandleFlip(Direction direction, bool flipOverOrigin)
{
var selectedObjects = SelectedItems.OfType<ManiaHitObject>().ToArray();
var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
if (selectedObjects.Length == 0)
return false;
switch (direction)
{
case Direction.Horizontal:
if (!canFlipX(selectedObjects))
return false;
int firstColumn = flipOverOrigin ? 0 : selectedObjects.Min(ho => ho.Column);
int lastColumn = flipOverOrigin ? (int)EditorBeatmap.BeatmapInfo.Difficulty.CircleSize - 1 : selectedObjects.Max(ho => ho.Column);
EditorBeatmap.PerformOnSelection(hitObject =>
{
var maniaObject = (ManiaHitObject)hitObject;
maniaPlayfield.Remove(maniaObject);
maniaObject.Column = firstColumn + (lastColumn - maniaObject.Column);
maniaPlayfield.Add(maniaObject);
});
return true;
case Direction.Vertical:
if (!canFlipY(selectedObjects))
return false;
double selectionStartTime = selectedObjects.Min(ho => ho.StartTime);
double selectionEndTime = selectedObjects.Max(ho => ho.GetEndTime());
EditorBeatmap.PerformOnSelection(hitObject =>
{
hitObject.StartTime = selectionStartTime + (selectionEndTime - hitObject.GetEndTime());
});
return true;
default:
throw new ArgumentOutOfRangeException(nameof(direction), direction, "Cannot flip over the supplied direction.");
}
}
private static bool canFlipX(ManiaHitObject[] selectedObjects)
=> selectedObjects.Select(ho => ho.Column).Distinct().Count() > 1;
private static bool canFlipY(ManiaHitObject[] selectedObjects)
=> selectedObjects.Length > 1 && selectedObjects.Min(ho => ho.StartTime) < selectedObjects.Max(ho => ho.GetEndTime());
private void performColumnMovement(int lastColumn, MoveSelectionEvent<HitObject> moveEvent)
{
var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;

View File

@ -3,20 +3,155 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Mania.Edit.Setup
{
public partial class ManiaDifficultySection : DifficultySection
public partial class ManiaDifficultySection : SetupSection
{
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
private LabelledSliderBar<float> keyCountSlider { get; set; } = null!;
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
[Resolved]
private Editor? editor { get; set; }
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
[BackgroundDependencyLoader]
private void load()
{
CircleSizeSlider.Label = BeatmapsetsStrings.ShowStatsCsMania;
CircleSizeSlider.Description = "The number of columns in the beatmap";
if (CircleSizeSlider.Current is BindableNumber<float> circleSizeFloat)
circleSizeFloat.Precision = 1;
Children = new Drawable[]
{
keyCountSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsCsMania,
FixedLabelWidth = LABEL_WIDTH,
Description = "The number of columns in the beatmap",
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 1,
}
},
healthDrainSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
overallDifficultySlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.OverallDifficultyDescription,
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
baseVelocitySlider = new LabelledSliderBar<double>
{
Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
}
},
tickRateSlider = new LabelledSliderBar<double>
{
Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
}
},
};
keyCountSlider.Current.BindValueChanged(updateKeyCount);
healthDrainSlider.Current.BindValueChanged(_ => updateValues());
overallDifficultySlider.Current.BindValueChanged(_ => updateValues());
baseVelocitySlider.Current.BindValueChanged(_ => updateValues());
tickRateSlider.Current.BindValueChanged(_ => updateValues());
}
private bool updatingKeyCount;
private void updateKeyCount(ValueChangedEvent<float> keyCount)
{
if (updatingKeyCount) return;
updateValues();
if (editor == null) return;
updatingKeyCount = true;
editor.Reload().ContinueWith(t =>
{
if (!t.GetResultSafely())
{
Schedule(() =>
{
changeHandler!.RestoreState(-1);
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value = keyCount.OldValue;
updatingKeyCount = false;
});
}
else
{
updatingKeyCount = false;
}
});
}
private void updateValues()
{
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value;
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}
}
}

View File

@ -421,7 +421,7 @@ namespace osu.Game.Rulesets.Mania
public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection();
public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection();
public override SetupSection CreateEditorDifficultySection() => new ManiaDifficultySection();
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods);

View File

@ -65,11 +65,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength).With(d =>
light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength)?.With(d =>
{
if (d == null)
return;
d.Origin = Anchor.Centre;
d.Blending = BlendingParameters.Additive;
d.Scale = new Vector2(lightScale);
@ -91,11 +88,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
direction.BindTo(scrollingInfo.Direction);
isHitting.BindTo(holdNote.IsHitting);
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30).With(d =>
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30)?.With(d =>
{
if (d == null)
return;
if (d is TextureAnimation animation)
animation.IsPlaying = false;
@ -140,10 +134,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
{
if (bodySprite is TextureAnimation bodyAnimation)
{
bodyAnimation.GotoFrame(0);
bodyAnimation.IsPlaying = isHitting.NewValue;
}
if (lightContainer == null)
return;
@ -219,6 +210,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
base.Update();
if (!isHitting.Value)
(bodySprite as TextureAnimation)?.GotoFrame(0);
if (holdNote.Body.HasHoldBreak)
missFadeTime.Value = holdNote.Body.Result.TimeAbsolute;
@ -245,7 +239,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
// i dunno this looks about right??
// the guard against zero draw height is intended for zero-length hold notes. yes, such cases have been spotted in the wild.
if (sprite.DrawHeight > 0)
bodySprite.Scale = new Vector2(1, scaleDirection * 32800 / sprite.DrawHeight);
bodySprite.Scale = new Vector2(1, scaleDirection * MathF.Max(1, 32800 / sprite.DrawHeight));
}
break;

View File

@ -43,11 +43,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength).With(d =>
explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength)?.With(d =>
{
if (d == null)
return;
d.Origin = Anchor.Centre;
d.Blending = BlendingParameters.Additive;
d.Scale = new Vector2(explosionScale);

View File

@ -28,13 +28,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
string bottomImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
?? "mania-stage-bottom";
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>
{
if (d == null)
return;
d.Scale = new Vector2(1.6f);
});
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d => d.Scale = new Vector2(1.6f));
if (sprite != null)
InternalChild = sprite;

View File

@ -93,8 +93,7 @@ namespace osu.Game.Rulesets.Mania.UI
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements externally
// (see `Stage.columnBackgrounds`).
BackgroundContainer,
TopLevelContainer,
new ColumnTouchInputArea(this)
TopLevelContainer
};
var background = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
@ -181,38 +180,5 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
public partial class ColumnTouchInputArea : Drawable
{
private readonly Column column;
[Resolved(canBeNull: true)]
private ManiaInputManager maniaInputManager { get; set; }
private KeyBindingContainer<ManiaAction> keyBindingContainer;
public ColumnTouchInputArea(Column column)
{
RelativeSizeAxes = Axes.Both;
this.column = column;
}
protected override void LoadComplete()
{
keyBindingContainer = maniaInputManager?.KeyBindingContainer;
}
protected override bool OnTouchDown(TouchDownEvent e)
{
keyBindingContainer?.TriggerPressed(column.Action.Value);
return true;
}
protected override void OnTouchUp(TouchUpEvent e)
{
keyBindingContainer?.TriggerReleased(column.Action.Value);
}
}
}
}

View File

@ -3,15 +3,12 @@
#nullable disable
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
@ -62,12 +59,6 @@ namespace osu.Game.Rulesets.Mania.UI
onSkinChanged();
}
protected override void LoadComplete()
{
base.LoadComplete();
updateMobileSizing();
}
private void onSkinChanged()
{
for (int i = 0; i < stageDefinition.Columns; i++)
@ -92,8 +83,6 @@ namespace osu.Game.Rulesets.Mania.UI
columns[i].Width = width.Value;
}
updateMobileSizing();
}
/// <summary>
@ -106,31 +95,6 @@ namespace osu.Game.Rulesets.Mania.UI
Content[column] = columns[column].Child = content;
}
private void updateMobileSizing()
{
if (!IsLoaded || !RuntimeInfo.IsMobile)
return;
// GridContainer+CellContainer containing this stage (gets split up for dual stages).
Vector2? containingCell = this.FindClosestParent<Stage>()?.Parent?.DrawSize;
// Will be null in tests.
if (containingCell == null)
return;
float aspectRatio = containingCell.Value.X / containingCell.Value.Y;
// 2.83 is a mostly arbitrary scale-up (170 / 60, based on original implementation for argon)
float mobileAdjust = 2.83f * Math.Min(1, 7f / stageDefinition.Columns);
// 1.92 is a "reference" mobile screen aspect ratio for phones.
// We should scale it back for cases like tablets which aren't so extreme.
mobileAdjust *= aspectRatio / 1.92f;
// Best effort until we have better mobile support.
for (int i = 0; i < stageDefinition.Columns; i++)
columns[i].Width *= mobileAdjust;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

View File

@ -31,6 +31,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
{
[Cached]
public partial class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
{
/// <summary>
@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// </summary>
public const double MAX_TIME_RANGE = 11485;
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
public new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
@ -103,6 +104,8 @@ namespace osu.Game.Rulesets.Mania.UI
configScrollSpeed.BindValueChanged(speed => this.TransformTo(nameof(smoothTimeRange), ComputeScrollTime(speed.NewValue), 200, Easing.OutQuint));
TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value);
KeyBindingInputManager.Add(new ManiaTouchInputArea());
}
protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount;

View File

@ -0,0 +1,216 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// An overlay that captures and displays osu!mania mouse and touch input.
/// </summary>
public partial class ManiaTouchInputArea : VisibilityContainer
{
// visibility state affects our child. we always want to handle input.
public override bool PropagatePositionalInputSubTree => true;
public override bool PropagateNonPositionalInputSubTree => true;
[SettingSource("Spacing", "The spacing between receptors.")]
public BindableFloat Spacing { get; } = new BindableFloat(10)
{
Precision = 1,
MinValue = 0,
MaxValue = 100,
};
[SettingSource("Opacity", "The receptor opacity.")]
public BindableFloat Opacity { get; } = new BindableFloat(1)
{
Precision = 0.1f,
MinValue = 0,
MaxValue = 1
};
[Resolved]
private DrawableManiaRuleset drawableRuleset { get; set; } = null!;
private GridContainer gridContainer = null!;
public ManiaTouchInputArea()
{
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
RelativeSizeAxes = Axes.Both;
Height = 0.5f;
}
[BackgroundDependencyLoader]
private void load()
{
List<Drawable> receptorGridContent = new List<Drawable>();
List<Dimension> receptorGridDimensions = new List<Dimension>();
bool first = true;
foreach (var stage in drawableRuleset.Playfield.Stages)
{
foreach (var column in stage.Columns)
{
if (!first)
{
receptorGridContent.Add(new Gutter { Spacing = { BindTarget = Spacing } });
receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize));
}
receptorGridContent.Add(new ColumnInputReceptor { Action = { BindTarget = column.Action } });
receptorGridDimensions.Add(new Dimension());
first = false;
}
}
InternalChild = gridContainer = new GridContainer
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Content = new[] { receptorGridContent.ToArray() },
ColumnDimensions = receptorGridDimensions.ToArray()
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Opacity.BindValueChanged(o => Alpha = o.NewValue, true);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
// Hide whenever the keyboard is used.
Hide();
return false;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
Show();
return true;
}
protected override bool OnTouchDown(TouchDownEvent e)
{
Show();
return true;
}
protected override void PopIn()
{
gridContainer.FadeIn(500, Easing.OutQuint);
}
protected override void PopOut()
{
gridContainer.FadeOut(300);
}
public partial class ColumnInputReceptor : CompositeDrawable
{
public readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
private readonly Box highlightOverlay;
[Resolved]
private ManiaInputManager? inputManager { get; set; }
private bool isPressed;
public ColumnInputReceptor()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
},
highlightOverlay = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
}
}
}
};
}
protected override bool OnTouchDown(TouchDownEvent e)
{
updateButton(true);
return false; // handled by parent container to show overlay.
}
protected override void OnTouchUp(TouchUpEvent e)
{
updateButton(false);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
updateButton(true);
return false; // handled by parent container to show overlay.
}
protected override void OnMouseUp(MouseUpEvent e)
{
updateButton(false);
}
private void updateButton(bool press)
{
if (press == isPressed)
return;
isPressed = press;
if (press)
{
inputManager?.KeyBindingContainer?.TriggerPressed(Action.Value);
highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint);
}
else
{
inputManager?.KeyBindingContainer?.TriggerReleased(Action.Value);
highlightOverlay.FadeTo(0, 400, Easing.OutQuint);
}
}
}
private partial class Gutter : Drawable
{
public readonly IBindable<float> Spacing = new Bindable<float>();
public Gutter()
{
Spacing.BindValueChanged(s => Size = new Vector2(s.NewValue));
}
}
}
}

View File

@ -8,7 +8,9 @@ using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual;
using osu.Game.Utils;
using osuTK;
using osuTK.Input;
@ -25,22 +27,22 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
rectangularGridActive(false);
gridActive<RectangularPositionSnapGrid>(false);
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
rectangularGridActive(true);
gridActive<RectangularPositionSnapGrid>(true);
AddStep("disable distance snap grid", () => InputManager.Key(Key.T));
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
rectangularGridActive(true);
gridActive<RectangularPositionSnapGrid>(true);
AddStep("disable rectangular grid", () => InputManager.Key(Key.Y));
AddUntilStep("distance snap grid still hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
rectangularGridActive(false);
gridActive<RectangularPositionSnapGrid>(false);
}
[Test]
@ -117,33 +119,56 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Test]
public void TestGridSnapMomentaryToggle()
{
rectangularGridActive(false);
gridActive<RectangularPositionSnapGrid>(false);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
rectangularGridActive(true);
gridActive<RectangularPositionSnapGrid>(true);
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
rectangularGridActive(false);
gridActive<RectangularPositionSnapGrid>(false);
}
private void rectangularGridActive(bool active)
private void gridActive<T>(bool active) where T : PositionSnapGrid
{
AddStep("choose placement tool", () => InputManager.Key(Key.Number2));
AddStep("move cursor to (1, 1)", () =>
AddStep("move cursor to spacing + (1, 1)", () =>
{
var composer = Editor.ChildrenOfType<OsuRectangularPositionSnapGrid>().Single();
InputManager.MoveMouseTo(composer.ToScreenSpace(new Vector2(1, 1)));
var composer = Editor.ChildrenOfType<T>().Single();
InputManager.MoveMouseTo(composer.ToScreenSpace(uniqueSnappingPosition(composer) + new Vector2(1, 1)));
});
if (active)
AddAssert("placement blueprint at (0, 0)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(0, 0)));
{
AddAssert("placement blueprint at spacing + (0, 0)", () =>
{
var composer = Editor.ChildrenOfType<T>().Single();
return Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position,
uniqueSnappingPosition(composer));
});
}
else
AddAssert("placement blueprint at (1, 1)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(1, 1)));
{
AddAssert("placement blueprint at spacing + (1, 1)", () =>
{
var composer = Editor.ChildrenOfType<T>().Single();
return Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position,
uniqueSnappingPosition(composer) + new Vector2(1, 1));
});
}
}
private Vector2 uniqueSnappingPosition(PositionSnapGrid grid)
{
return grid switch
{
RectangularPositionSnapGrid rectangular => rectangular.StartPosition.Value + GeometryUtils.RotateVector(rectangular.Spacing.Value, -rectangular.GridLineRotation.Value),
_ => Vector2.Zero
};
}
[Test]
public void TestGridSizeToggling()
{
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Any());
AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Any());
gridSizeIs(4);
nextGridSizeIs(8);
@ -159,7 +184,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
}
private void gridSizeIs(int size)
=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Single().Spacing == new Vector2(size)
=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Single().Spacing.Value == new Vector2(size)
&& EditorBeatmap.BeatmapInfo.GridSize == size);
}
}

View File

@ -3,9 +3,12 @@
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -71,4 +74,120 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void moveMouse(Vector2 pos) =>
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
}
[TestFixture]
public class TestSliderNearLinearScaling
{
private readonly Random rng = new Random(1337);
[Test]
public void TestScalingSliderFlat()
{
SliderPath sliderPathPerfect = new SliderPath(
[
new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(50, 25)),
new PathControlPoint(new Vector2(25, 100)),
]);
SliderPath sliderPathBezier = new SliderPath(
[
new PathControlPoint(new Vector2(0), PathType.BEZIER),
new PathControlPoint(new Vector2(50, 25)),
new PathControlPoint(new Vector2(25, 100)),
]);
scaleSlider(sliderPathPerfect, new Vector2(0.000001f, 1));
scaleSlider(sliderPathBezier, new Vector2(0.000001f, 1));
for (int i = 0; i < 100; i++)
{
Assert.True(Precision.AlmostEquals(sliderPathPerfect.PositionAt(i / 100.0f), sliderPathBezier.PositionAt(i / 100.0f)));
}
}
[Test]
public void TestPerfectCurveMatchesTheoretical()
{
for (int i = 0; i < 20000; i++)
{
//Only test points that are in the screen's bounds
float p1X = 640.0f * (float)rng.NextDouble();
float p2X = 640.0f * (float)rng.NextDouble();
float p1Y = 480.0f * (float)rng.NextDouble();
float p2Y = 480.0f * (float)rng.NextDouble();
SliderPath sliderPathPerfect = new SliderPath(
[
new PathControlPoint(new Vector2(0, 0), PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(p1X, p1Y)),
new PathControlPoint(new Vector2(p2X, p2Y)),
]);
assertMatchesPerfectCircle(sliderPathPerfect);
scaleSlider(sliderPathPerfect, new Vector2(0.00001f, 1));
assertMatchesPerfectCircle(sliderPathPerfect);
}
}
private void assertMatchesPerfectCircle(SliderPath path)
{
if (path.ControlPoints.Count != 3)
return;
//Replication of PathApproximator.CircularArcToPiecewiseLinear
CircularArcProperties circularArcProperties = new CircularArcProperties(path.ControlPoints.Select(x => x.Position).ToArray());
if (!circularArcProperties.IsValid)
return;
//Addresses cases where circularArcProperties.ThetaRange>0.5
//Occurs in code in PathControlPointVisualiser.ensureValidPathType
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(path.ControlPoints.Select(x => x.Position).ToArray());
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
return;
int subpoints = (2f * circularArcProperties.Radius <= 0.1f) ? 2 : Math.Max(2, (int)Math.Ceiling(circularArcProperties.ThetaRange / (2.0 * Math.Acos(1f - (0.1f / circularArcProperties.Radius)))));
//ignore cases where subpoints is int.MaxValue, result will be garbage
//as well, having this many subpoints will cause an out of memory error, so can't happen during normal useage
if (subpoints == int.MaxValue)
return;
for (int i = 0; i < Math.Min(subpoints, 100); i++)
{
float progress = (float)rng.NextDouble();
//To avoid errors from interpolating points, ensure we check only positions that would be subpoints.
progress = (float)Math.Ceiling(progress * (subpoints - 1)) / (subpoints - 1);
//Special case - if few subpoints, ensure checking every single one rather than randomly
if (subpoints < 100)
progress = i / (float)(subpoints - 1);
//edge points cause issue with interpolation, so ignore the last two points and first
if (progress == 0.0f || progress >= (subpoints - 2) / (float)(subpoints - 1))
continue;
double theta = circularArcProperties.ThetaStart + (circularArcProperties.Direction * progress * circularArcProperties.ThetaRange);
Vector2 vector = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * circularArcProperties.Radius;
Assert.True(Precision.AlmostEquals(circularArcProperties.Centre + vector, path.PositionAt(progress), 0.01f),
"A perfect circle with points " + string.Join(", ", path.ControlPoints.Select(x => x.Position)) + " and radius" + circularArcProperties.Radius + "from SliderPath does not almost equal a theoretical perfect circle with " + subpoints + " subpoints"
+ ": " + (circularArcProperties.Centre + vector) + " - " + path.PositionAt(progress)
+ " = " + (circularArcProperties.Centre + vector - path.PositionAt(progress))
);
}
}
private void scaleSlider(SliderPath path, Vector2 scale)
{
for (int i = 0; i < path.ControlPoints.Count; i++)
{
path.ControlPoints[i].Position *= scale;
}
}
}
}

View File

@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Autoplay = false,
Beatmap = new Beatmap
{
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(500, 2000),
},

View File

@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
StartTime = 5000,
}
},
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(2000, 4000),
}

View File

@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Autoplay = false,
Beatmap = new Beatmap
{
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(500, 2000),
},

View File

@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private partial class TestDrawableOsuJudgement : DrawableOsuJudgement
{
public new SkinnableSprite Lighting => base.Lighting;
public new SkinnableDrawable JudgementBody => base.JudgementBody;
public new SkinnableDrawable? JudgementBody => base.JudgementBody;
}
}
}

View File

@ -161,9 +161,9 @@ namespace osu.Game.Rulesets.Osu.Tests
pressed = value;
if (value)
OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton));
else
OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton));
}
}

View File

@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void scheduleHit() => AddStep("schedule action", () =>
{
double delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay);
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton)), delay);
});
}
}

View File

@ -19,6 +19,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual;
@ -578,6 +579,24 @@ namespace osu.Game.Rulesets.Osu.Tests
assertKeyCounter(1, 1);
}
[Test]
public void TestTouchJudgedCircle()
{
addHitCircleAt(TouchSource.Touch1);
addHitCircleAt(TouchSource.Touch2);
beginTouch(TouchSource.Touch1);
endTouch(TouchSource.Touch1);
// Hold the second touch (this becomes the primary touch).
beginTouch(TouchSource.Touch2);
// Touch again on the first circle.
// Because it's been judged, the cursor should not move here.
beginTouch(TouchSource.Touch1);
checkPosition(TouchSource.Touch2);
}
private void addHitCircleAt(TouchSource source)
{
AddStep($"Add circle at {source}", () =>
@ -590,6 +609,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Clock = new FramedClock(new ManualClock()),
Position = mainContent.ToLocalSpace(getSanePositionForSource(source)),
CheckHittable = (_, _, _) => ClickAction.Hit
});
});
}

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@ -156,6 +156,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
slider = (DrawableSlider)createSlider(repeats: 1);
Add(slider);
slider.HitObject.NodeSamples.Clear();
});
AddStep("change samples", () => slider.HitObject.Samples = new[]

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
@ -41,22 +42,22 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
base.PostProcess();
var osuBeatmap = (Beatmap<OsuHitObject>)Beatmap;
var hitObjects = Beatmap.HitObjects as List<OsuHitObject> ?? Beatmap.HitObjects.OfType<OsuHitObject>().ToList();
if (osuBeatmap.HitObjects.Count > 0)
if (hitObjects.Count > 0)
{
// Reset stacking
foreach (var h in osuBeatmap.HitObjects)
foreach (var h in hitObjects)
h.StackHeight = 0;
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
applyStacking(osuBeatmap, 0, osuBeatmap.HitObjects.Count - 1);
applyStacking(Beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
else
applyStackingOld(osuBeatmap);
applyStackingOld(Beatmap.BeatmapInfo, hitObjects);
}
}
private void applyStacking(Beatmap<OsuHitObject> beatmap, int startIndex, int endIndex)
private void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
{
ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex);
ArgumentOutOfRangeException.ThrowIfNegative(startIndex);
@ -64,24 +65,24 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
int extendedEndIndex = endIndex;
if (endIndex < beatmap.HitObjects.Count - 1)
if (endIndex < hitObjects.Count - 1)
{
// Extend the end index to include objects they are stacked on
for (int i = endIndex; i >= startIndex; i--)
{
int stackBaseIndex = i;
for (int n = stackBaseIndex + 1; n < beatmap.HitObjects.Count; n++)
for (int n = stackBaseIndex + 1; n < hitObjects.Count; n++)
{
OsuHitObject stackBaseObject = beatmap.HitObjects[stackBaseIndex];
OsuHitObject stackBaseObject = hitObjects[stackBaseIndex];
if (stackBaseObject is Spinner) break;
OsuHitObject objectN = beatmap.HitObjects[n];
OsuHitObject objectN = hitObjects[n];
if (objectN is Spinner)
continue;
double endTime = stackBaseObject.GetEndTime();
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
double stackThreshold = objectN.TimePreempt * beatmapInfo.StackLeniency;
if (objectN.StartTime - endTime > stackThreshold)
// We are no longer within stacking range of the next object.
@ -100,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
if (stackBaseIndex > extendedEndIndex)
{
extendedEndIndex = stackBaseIndex;
if (extendedEndIndex == beatmap.HitObjects.Count - 1)
if (extendedEndIndex == hitObjects.Count - 1)
break;
}
}
@ -123,10 +124,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
* 2 and 1 will be ignored in the i loop because they already have a stack value.
*/
OsuHitObject objectI = beatmap.HitObjects[i];
OsuHitObject objectI = hitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
double stackThreshold = objectI.TimePreempt * beatmapInfo.StackLeniency;
/* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
@ -136,7 +137,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
while (--n >= 0)
{
OsuHitObject objectN = beatmap.HitObjects[n];
OsuHitObject objectN = hitObjects[n];
if (objectN is Spinner) continue;
double endTime = objectN.GetEndTime();
@ -164,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
for (int j = n + 1; j <= i; j++)
{
// For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
OsuHitObject objectJ = beatmap.HitObjects[j];
OsuHitObject objectJ = hitObjects[j];
if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < stack_distance)
objectJ.StackHeight -= offset;
}
@ -191,7 +192,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
*/
while (--n >= startIndex)
{
OsuHitObject objectN = beatmap.HitObjects[n];
OsuHitObject objectN = hitObjects[n];
if (objectN is Spinner) continue;
if (objectI.StartTime - objectN.StartTime > stackThreshold)
@ -208,11 +209,11 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
}
}
private void applyStackingOld(Beatmap<OsuHitObject> beatmap)
private void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
{
for (int i = 0; i < beatmap.HitObjects.Count; i++)
for (int i = 0; i < hitObjects.Count; i++)
{
OsuHitObject currHitObject = beatmap.HitObjects[i];
OsuHitObject currHitObject = hitObjects[i];
if (currHitObject.StackHeight != 0 && !(currHitObject is Slider))
continue;
@ -220,11 +221,11 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
double startTime = currHitObject.GetEndTime();
int sliderStack = 0;
for (int j = i + 1; j < beatmap.HitObjects.Count; j++)
for (int j = i + 1; j < hitObjects.Count; j++)
{
double stackThreshold = beatmap.HitObjects[i].TimePreempt * beatmap.BeatmapInfo.StackLeniency;
double stackThreshold = hitObjects[i].TimePreempt * beatmapInfo.StackLeniency;
if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
if (hitObjects[j].StartTime - stackThreshold > startTime)
break;
// The start position of the hitobject, or the position at the end of the path if the hitobject is a slider
@ -239,17 +240,17 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
// Effects of this can be seen on https://osu.ppy.sh/beatmapsets/243#osu/1146 at sliders around 86647 ms, where
// if we use `EndTime` here it would result in unexpected stacking.
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
if (Vector2Extensions.Distance(hitObjects[j].Position, currHitObject.Position) < stack_distance)
{
currHitObject.StackHeight++;
startTime = beatmap.HitObjects[j].StartTime;
startTime = hitObjects[j].StartTime;
}
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance)
else if (Vector2Extensions.Distance(hitObjects[j].Position, position2) < stack_distance)
{
// Case for sliders - bump notes down and right, rather than up and left.
sliderStack++;
beatmap.HitObjects[j].StackHeight -= sliderStack;
startTime = beatmap.HitObjects[j].StartTime;
hitObjects[j].StackHeight -= sliderStack;
startTime = hitObjects[j].StartTime;
}
}
}

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@ -36,11 +36,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
while (rhythmStart < historicalNoteCount - 2 && current.StartTime - current.Previous(rhythmStart).StartTime < history_time_max)
rhythmStart++;
OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)current.Previous(rhythmStart);
OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)current.Previous(rhythmStart + 1);
for (int i = rhythmStart; i > 0; i--)
{
OsuDifficultyHitObject currObj = (OsuDifficultyHitObject)current.Previous(i - 1);
OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)current.Previous(i);
OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)current.Previous(i + 1);
double currHistoricalDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max; // scales note 0 to 1 from history to now
@ -66,10 +67,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
}
else
{
if (current.Previous(i - 1).BaseObject is Slider) // bpm change is into slider, this is easy acc window
if (currObj.BaseObject is Slider) // bpm change is into slider, this is easy acc window
effectiveRatio *= 0.125;
if (current.Previous(i).BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
if (prevObj.BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
effectiveRatio *= 0.25;
if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
@ -100,6 +101,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
startRatio = effectiveRatio;
islandSize = 1;
}
lastObj = prevObj;
prevObj = currObj;
}
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though)

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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects.Types;
@ -16,7 +15,6 @@ using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Screens.Edit;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
{
@ -48,13 +46,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
ring = new RingPiece
{
BorderThickness = 4,

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@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -16,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
protected readonly HitCirclePiece CirclePiece;
private readonly HitCircleOverlapMarker marker;
private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
public HitCircleSelectionBlueprint(HitCircle circle)
: base(circle)
@ -27,12 +31,32 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
};
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
}
protected override void LoadComplete()
{
base.LoadComplete();
showHitMarkers.BindValueChanged(_ =>
{
if (!showHitMarkers.Value)
DrawableObject.RestoreHitAnimations();
});
}
protected override void Update()
{
base.Update();
CirclePiece.UpdateFrom(HitObject);
marker.UpdateFrom(HitObject);
if (showHitMarkers.Value)
DrawableObject.SuppressHitAnimations();
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);

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@ -8,9 +8,9 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public readonly PathControlPoint ControlPoint;
private readonly T hitObject;
private readonly Container marker;
private readonly Circle circle;
private readonly Drawable markerRing;
[Resolved]
@ -60,38 +60,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
marker = new Container
circle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(20),
},
markerRing = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(28),
Masking = true,
BorderThickness = 2,
BorderColour = Color4.White,
Alpha = 0,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
Size = new Vector2(20),
},
markerRing = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(28),
Alpha = 0,
InnerRadius = 0.1f,
Progress = 1
}
};
}
@ -115,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
// The connecting path is excluded from positional input
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnHover(HoverEvent e)
{
@ -209,8 +193,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (IsHovered || IsSelected.Value)
colour = colour.Lighten(1);
marker.Colour = colour;
marker.Scale = new Vector2(hitObject.Scale);
Colour = colour;
Scale = new Vector2(hitObject.Scale);
}
private Color4 getColourFromNodeType()

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@ -435,10 +435,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
var item = new TernaryStateRadioMenuItem(type?.Description ?? "Inherit", MenuItemType.Standard, _ =>
{
changeHandler?.BeginChange();
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
updatePathType(p, type);
EnsureValidPathTypes();
changeHandler?.EndChange();
});
if (countOfState == totalCount)

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@ -3,6 +3,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Default;
@ -27,14 +28,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public SliderBodyPiece()
{
InternalChild = body = new ManualSliderBody
{
AccentColour = Color4.Transparent
};
AutoSizeAxes = Axes.Both;
// SliderSelectionBlueprint relies on calling ReceivePositionalInputAt on this drawable to determine whether selection should occur.
// Without AlwaysPresent, a movement in a parent container (ie. the editor composer area resizing) could cause incorrect input handling.
AlwaysPresent = true;
InternalChild = body = new ManualSliderBody
{
AccentColour = Color4.Transparent
};
}
[BackgroundDependencyLoader]
@ -61,7 +64,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
body.SetVertices(vertices);
}
Size = body.Size;
OriginPosition = body.PathOffset;
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
@ -14,18 +13,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private readonly Slider slider;
private readonly SliderPosition position;
private readonly HitCircleOverlapMarker marker;
private readonly HitCircleOverlapMarker? marker;
public SliderCircleOverlay(Slider slider, SliderPosition position)
{
this.slider = slider;
this.position = position;
InternalChildren = new Drawable[]
{
marker = new HitCircleOverlapMarker(),
CirclePiece = new HitCirclePiece(),
};
if (position == SliderPosition.Start)
AddInternal(marker = new HitCircleOverlapMarker());
AddInternal(CirclePiece = new HitCirclePiece());
}
protected override void Update()
@ -35,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle;
CirclePiece.UpdateFrom(circle);
marker.UpdateFrom(circle);
marker?.UpdateFrom(circle);
}
public override void Hide()

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@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@ -59,6 +60,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
private readonly BindableList<HitObject> selectedObjects = new BindableList<HitObject>();
private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
public SliderSelectionBlueprint(Slider slider)
: base(slider)
@ -66,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuConfigManager config)
{
InternalChildren = new Drawable[]
{
@ -74,6 +76,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
};
config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
}
protected override void LoadComplete()
@ -90,6 +94,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (editorBeatmap != null)
selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);
selectedObjects.BindCollectionChanged((_, _) => updateVisualDefinition(), true);
showHitMarkers.BindValueChanged(_ =>
{
if (!showHitMarkers.Value)
DrawableObject.RestoreHitAnimations();
});
}
public override bool HandleQuickDeletion()
@ -110,6 +119,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (IsSelected)
BodyPiece.UpdateFrom(HitObject);
if (showHitMarkers.Value)
DrawableObject.SuppressHitAnimations();
}
protected override bool OnHover(HoverEvent e)

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@ -2,10 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
@ -23,12 +26,32 @@ namespace osu.Game.Rulesets.Osu.Edit
private partial class OsuEditorPlayfield : OsuPlayfield
{
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
protected override GameplayCursorContainer? CreateCursor() => null;
public OsuEditorPlayfield()
{
HitPolicy = new AnyOrderHitPolicy();
}
protected override void LoadComplete()
{
base.LoadComplete();
editorBeatmap.BeatmapReprocessed += onBeatmapReprocessed;
}
private void onBeatmapReprocessed() => ApplyCircleSizeToPlayfieldBorder(editorBeatmap);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorBeatmap.IsNotNull())
editorBeatmap.BeatmapReprocessed -= onBeatmapReprocessed;
}
}
}
}

View File

@ -0,0 +1,171 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuGridToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
{
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
/// <summary>
/// X position of the grid's origin.
/// </summary>
public BindableFloat StartPositionX { get; } = new BindableFloat(OsuPlayfield.BASE_SIZE.X / 2)
{
MinValue = 0f,
MaxValue = OsuPlayfield.BASE_SIZE.X,
Precision = 1f
};
/// <summary>
/// Y position of the grid's origin.
/// </summary>
public BindableFloat StartPositionY { get; } = new BindableFloat(OsuPlayfield.BASE_SIZE.Y / 2)
{
MinValue = 0f,
MaxValue = OsuPlayfield.BASE_SIZE.Y,
Precision = 1f
};
/// <summary>
/// The spacing between grid lines.
/// </summary>
public BindableFloat Spacing { get; } = new BindableFloat(4f)
{
MinValue = 4f,
MaxValue = 128f,
Precision = 1f
};
/// <summary>
/// Rotation of the grid lines in degrees.
/// </summary>
public BindableFloat GridLinesRotation { get; } = new BindableFloat(0f)
{
MinValue = -45f,
MaxValue = 45f,
Precision = 1f
};
/// <summary>
/// Read-only bindable representing the grid's origin.
/// Equivalent to <code>new Vector2(StartPositionX, StartPositionY)</code>
/// </summary>
public Bindable<Vector2> StartPosition { get; } = new Bindable<Vector2>();
/// <summary>
/// Read-only bindable representing the grid's spacing in both the X and Y dimension.
/// Equivalent to <code>new Vector2(Spacing)</code>
/// </summary>
public Bindable<Vector2> SpacingVector { get; } = new Bindable<Vector2>();
private ExpandableSlider<float> startPositionXSlider = null!;
private ExpandableSlider<float> startPositionYSlider = null!;
private ExpandableSlider<float> spacingSlider = null!;
private ExpandableSlider<float> gridLinesRotationSlider = null!;
public OsuGridToolboxGroup()
: base("grid")
{
}
private const float max_automatic_spacing = 64;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
startPositionXSlider = new ExpandableSlider<float>
{
Current = StartPositionX,
KeyboardStep = 1,
},
startPositionYSlider = new ExpandableSlider<float>
{
Current = StartPositionY,
KeyboardStep = 1,
},
spacingSlider = new ExpandableSlider<float>
{
Current = Spacing,
KeyboardStep = 1,
},
gridLinesRotationSlider = new ExpandableSlider<float>
{
Current = GridLinesRotation,
KeyboardStep = 1,
},
};
Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
}
protected override void LoadComplete()
{
base.LoadComplete();
StartPositionX.BindValueChanged(x =>
{
startPositionXSlider.ContractedLabelText = $"X: {x.NewValue:N0}";
startPositionXSlider.ExpandedLabelText = $"X Offset: {x.NewValue:N0}";
StartPosition.Value = new Vector2(x.NewValue, StartPosition.Value.Y);
}, true);
StartPositionY.BindValueChanged(y =>
{
startPositionYSlider.ContractedLabelText = $"Y: {y.NewValue:N0}";
startPositionYSlider.ExpandedLabelText = $"Y Offset: {y.NewValue:N0}";
StartPosition.Value = new Vector2(StartPosition.Value.X, y.NewValue);
}, true);
Spacing.BindValueChanged(spacing =>
{
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:N0}";
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:N0}";
SpacingVector.Value = new Vector2(spacing.NewValue);
editorBeatmap.BeatmapInfo.GridSize = (int)spacing.NewValue;
}, true);
GridLinesRotation.BindValueChanged(rotation =>
{
gridLinesRotationSlider.ContractedLabelText = $"R: {rotation.NewValue:#,0.##}";
gridLinesRotationSlider.ExpandedLabelText = $"Rotation: {rotation.NewValue:#,0.##}";
}, true);
}
private void nextGridSize()
{
Spacing.Value = Spacing.Value * 2 >= max_automatic_spacing ? Spacing.Value / 8 : Spacing.Value * 2;
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.EditorCycleGridDisplayMode:
nextGridSize();
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
}
}

View File

@ -24,6 +24,7 @@ using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components;
@ -65,6 +66,9 @@ namespace osu.Game.Rulesets.Osu.Edit
[Cached(typeof(IDistanceSnapProvider))]
protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider();
[Cached]
protected readonly OsuGridToolboxGroup OsuGridToolboxGroup = new OsuGridToolboxGroup();
[Cached]
protected readonly FreehandSliderToolboxGroup FreehandlSliderToolboxGroup = new FreehandSliderToolboxGroup();
@ -80,10 +84,6 @@ namespace osu.Game.Rulesets.Osu.Edit
LayerBelowRuleset.AddRange(new Drawable[]
{
distanceSnapGridContainer = new Container
{
RelativeSizeAxes = Axes.Both
},
rectangularPositionSnapGrid = new OsuRectangularPositionSnapGrid
{
RelativeSizeAxes = Axes.Both
}
@ -99,14 +99,38 @@ namespace osu.Game.Rulesets.Osu.Edit
// we may be entering the screen with a selection already active
updateDistanceSnapGrid();
updatePositionSnapGrid();
RightToolbox.AddRange(new EditorToolboxGroup[]
{
new TransformToolboxGroup { RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, },
OsuGridToolboxGroup,
new TransformToolboxGroup
{
RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler,
ScaleHandler = (OsuSelectionScaleHandler)BlueprintContainer.SelectionHandler.ScaleHandler,
},
FreehandlSliderToolboxGroup
}
);
}
private void updatePositionSnapGrid()
{
if (positionSnapGrid != null)
LayerBelowRuleset.Remove(positionSnapGrid, true);
var rectangularPositionSnapGrid = new RectangularPositionSnapGrid();
rectangularPositionSnapGrid.StartPosition.BindTo(OsuGridToolboxGroup.StartPosition);
rectangularPositionSnapGrid.Spacing.BindTo(OsuGridToolboxGroup.SpacingVector);
rectangularPositionSnapGrid.GridLineRotation.BindTo(OsuGridToolboxGroup.GridLinesRotation);
positionSnapGrid = rectangularPositionSnapGrid;
positionSnapGrid.RelativeSizeAxes = Axes.Both;
LayerBelowRuleset.Add(positionSnapGrid);
}
protected override ComposeBlueprintContainer CreateBlueprintContainer()
=> new OsuBlueprintContainer(this);
@ -147,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Edit
private readonly Cached distanceSnapGridCache = new Cached();
private double? lastDistanceSnapGridTime;
private RectangularPositionSnapGrid rectangularPositionSnapGrid;
private PositionSnapGrid positionSnapGrid;
protected override void Update()
{
@ -205,9 +229,13 @@ namespace osu.Game.Rulesets.Osu.Edit
{
if (rectangularGridSnapToggle.Value == TernaryState.True)
{
Vector2 pos = rectangularPositionSnapGrid.GetSnappedPosition(rectangularPositionSnapGrid.ToLocalSpace(result.ScreenSpacePosition));
Vector2 pos = positionSnapGrid.GetSnappedPosition(positionSnapGrid.ToLocalSpace(result.ScreenSpacePosition));
result.ScreenSpacePosition = rectangularPositionSnapGrid.ToScreenSpace(pos);
// A grid which doesn't perfectly fit the playfield can produce a position that is outside of the playfield.
// We need to clamp the position to the playfield bounds to ensure that the snapped position is always in bounds.
pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
result.ScreenSpacePosition = positionSnapGrid.ToScreenSpace(pos);
}
}

View File

@ -1,69 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuRectangularPositionSnapGrid : RectangularPositionSnapGrid, IKeyBindingHandler<GlobalAction>
{
private static readonly int[] grid_sizes = { 4, 8, 16, 32 };
private int currentGridSizeIndex = grid_sizes.Length - 1;
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
public OsuRectangularPositionSnapGrid()
: base(OsuPlayfield.BASE_SIZE / 2)
{
}
[BackgroundDependencyLoader]
private void load()
{
int gridSizeIndex = Array.IndexOf(grid_sizes, editorBeatmap.BeatmapInfo.GridSize);
if (gridSizeIndex >= 0)
currentGridSizeIndex = gridSizeIndex;
updateSpacing();
}
private void nextGridSize()
{
currentGridSizeIndex = (currentGridSizeIndex + 1) % grid_sizes.Length;
updateSpacing();
}
private void updateSpacing()
{
int gridSize = grid_sizes[currentGridSizeIndex];
editorBeatmap.BeatmapInfo.GridSize = gridSize;
Spacing = new Vector2(gridSize);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.EditorCycleGridDisplayMode:
nextGridSize();
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
}
}

View File

@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
@ -25,33 +24,17 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuSelectionHandler : EditorSelectionHandler
{
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider? snapProvider { get; set; }
/// <summary>
/// During a transform, the initial path types of a single selected slider are stored so they
/// can be maintained throughout the operation.
/// </summary>
private List<PathType?>? referencePathTypes;
protected override void OnSelectionChanged()
{
base.OnSelectionChanged();
Quad quad = selectedMovableObjects.Length > 0 ? GeometryUtils.GetSurroundingQuad(selectedMovableObjects) : new Quad();
SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0;
SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0;
SelectionBox.CanScaleDiagonally = SelectionBox.CanScaleX && SelectionBox.CanScaleY;
SelectionBox.CanFlipX = quad.Width > 0;
SelectionBox.CanFlipY = quad.Height > 0;
SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
}
protected override void OnOperationEnded()
{
base.OnOperationEnded();
referencePathTypes = null;
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Key == Key.M && e.ControlPressed && e.ShiftPressed)
@ -149,96 +132,9 @@ namespace osu.Game.Rulesets.Osu.Edit
return didFlip;
}
public override bool HandleScale(Vector2 scale, Anchor reference)
{
adjustScaleFromAnchor(ref scale, reference);
var hitObjects = selectedMovableObjects;
// for the time being, allow resizing of slider paths only if the slider is
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
scaleSlider(slider, scale);
else
scaleHitObjects(hitObjects, reference, scale);
moveSelectionInBounds();
return true;
}
private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
{
// cancel out scale in axes we don't care about (based on which drag handle was used).
if ((reference & Anchor.x1) > 0) scale.X = 0;
if ((reference & Anchor.y1) > 0) scale.Y = 0;
// reverse the scale direction if dragging from top or left.
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
}
public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler();
private void scaleSlider(Slider slider, Vector2 scale)
{
referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type).ToList();
Quad sliderQuad = GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position));
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
Vector2 pathRelativeDeltaScale = new Vector2(
sliderQuad.Width == 0 ? 0 : 1 + scale.X / sliderQuad.Width,
sliderQuad.Height == 0 ? 0 : 1 + scale.Y / sliderQuad.Height);
Queue<Vector2> oldControlPoints = new Queue<Vector2>();
foreach (var point in slider.Path.ControlPoints)
{
oldControlPoints.Enqueue(point.Position);
point.Position *= pathRelativeDeltaScale;
}
// Maintain the path types in case they were defaulted to bezier at some point during scaling
for (int i = 0; i < slider.Path.ControlPoints.Count; ++i)
slider.Path.ControlPoints[i].Type = referencePathTypes[i];
// Snap the slider's length to the current beat divisor
// to calculate the final resulting duration / bounding box before the final checks.
slider.SnapTo(snapProvider);
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
if (xInBounds && yInBounds && slider.Path.HasValidLength)
return;
foreach (var point in slider.Path.ControlPoints)
point.Position = oldControlPoints.Dequeue();
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
slider.SnapTo(snapProvider);
}
private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
{
scale = getClampedScale(hitObjects, reference, scale);
Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects);
foreach (var h in hitObjects)
h.Position = GeometryUtils.GetScaledPosition(reference, scale, selectionQuad, h.Position);
}
private (bool X, bool Y) isQuadInBounds(Quad quad)
{
bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= DrawWidth);
bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= DrawHeight);
return (xInBounds, yInBounds);
}
public override SelectionScaleHandler CreateScaleHandler() => new OsuSelectionScaleHandler();
private void moveSelectionInBounds()
{
@ -262,43 +158,6 @@ namespace osu.Game.Rulesets.Osu.Edit
h.Position += delta;
}
/// <summary>
/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
/// </summary>
/// <param name="hitObjects">The hitobjects to be scaled</param>
/// <param name="reference">The anchor from which the scale operation is performed</param>
/// <param name="scale">The scale to be clamped</param>
/// <returns>The clamped scale vector</returns>
private Vector2 getClampedScale(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
{
float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0;
float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0;
Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects);
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y);
//max Size -> playfield bounds
if (scaledQuad.TopLeft.X < 0)
scale.X += scaledQuad.TopLeft.X;
if (scaledQuad.TopLeft.Y < 0)
scale.Y += scaledQuad.TopLeft.Y;
if (scaledQuad.BottomRight.X > DrawWidth)
scale.X -= scaledQuad.BottomRight.X - DrawWidth;
if (scaledQuad.BottomRight.Y > DrawHeight)
scale.Y -= scaledQuad.BottomRight.Y - DrawHeight;
//min Size -> almost 0. Less than 0 causes the quad to flip, exactly 0 causes scaling to get stuck at minimum scale.
Vector2 scaledSize = selectionQuad.Size + scale;
Vector2 minSize = new Vector2(Precision.FLOAT_EPSILON);
scale = Vector2.ComponentMax(minSize, scaledSize) - selectionQuad.Size;
return scale;
}
/// <summary>
/// All osu! hitobjects which can be moved/rotated/scaled.
/// </summary>

View File

@ -41,8 +41,8 @@ namespace osu.Game.Rulesets.Osu.Edit
private void updateState()
{
var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects);
CanRotateSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0;
CanRotatePlayfieldOrigin.Value = selectedMovableObjects.Any();
CanRotateAroundSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0;
CanRotateAroundPlayfieldOrigin.Value = selectedMovableObjects.Any();
}
private OsuHitObject[]? objectsInRotation;
@ -53,9 +53,11 @@ namespace osu.Game.Rulesets.Osu.Edit
public override void Begin()
{
if (objectsInRotation != null)
if (OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!");
base.Begin();
changeHandler?.BeginChange();
objectsInRotation = selectedMovableObjects.ToArray();
@ -68,10 +70,10 @@ namespace osu.Game.Rulesets.Osu.Edit
public override void Update(float rotation, Vector2? origin = null)
{
if (objectsInRotation == null)
if (!OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!");
Debug.Assert(originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
Debug.Assert(objectsInRotation != null && originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
@ -91,11 +93,13 @@ namespace osu.Game.Rulesets.Osu.Edit
public override void Commit()
{
if (objectsInRotation == null)
if (!OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
changeHandler?.EndChange();
base.Commit();
objectsInRotation = null;
originalPositions = null;
originalPathControlPointPositions = null;

View File

@ -0,0 +1,245 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuSelectionScaleHandler : SelectionScaleHandler
{
/// <summary>
/// Whether scaling anchored by the center of the playfield can currently be performed.
/// </summary>
public Bindable<bool> CanScaleFromPlayfieldOrigin { get; private set; } = new BindableBool();
/// <summary>
/// Whether a single slider is currently selected, which results in a different scaling behaviour.
/// </summary>
public Bindable<bool> IsScalingSlider { get; private set; } = new BindableBool();
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider? snapProvider { get; set; }
private BindableList<HitObject> selectedItems { get; } = new BindableList<HitObject>();
[BackgroundDependencyLoader]
private void load(EditorBeatmap editorBeatmap)
{
selectedItems.BindTo(editorBeatmap.SelectedHitObjects);
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedItems.CollectionChanged += (_, __) => updateState();
updateState();
}
private void updateState()
{
var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects);
CanScaleX.Value = quad.Width > 0;
CanScaleY.Value = quad.Height > 0;
CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value;
CanScaleFromPlayfieldOrigin.Value = selectedMovableObjects.Any();
IsScalingSlider.Value = selectedMovableObjects.Count() == 1 && selectedMovableObjects.First() is Slider;
}
private Dictionary<OsuHitObject, OriginalHitObjectState>? objectsInScale;
private Vector2? defaultOrigin;
public override void Begin()
{
if (OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!");
base.Begin();
changeHandler?.BeginChange();
objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho));
OriginalSurroundingQuad = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider
? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => slider.Position + p.Position))
: GeometryUtils.GetSurroundingQuad(objectsInScale.Keys);
defaultOrigin = OriginalSurroundingQuad.Value.Centre;
}
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
{
if (!OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
Debug.Assert(objectsInScale != null && defaultOrigin != null && OriginalSurroundingQuad != null);
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
// for the time being, allow resizing of slider paths only if the slider is
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
{
var originalInfo = objectsInScale[slider];
Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes);
}
else
{
scale = ClampScaleToPlayfieldBounds(scale, actualOrigin);
foreach (var (ho, originalState) in objectsInScale)
{
ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position);
}
}
moveSelectionInBounds();
}
public override void Commit()
{
if (!OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
changeHandler?.EndChange();
base.Commit();
objectsInScale = null;
OriginalSurroundingQuad = null;
defaultOrigin = null;
}
private IEnumerable<OsuHitObject> selectedMovableObjects => selectedItems.Cast<OsuHitObject>()
.Where(h => h is not Spinner);
private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes)
{
scale = Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
// Maintain the path types in case they were defaulted to bezier at some point during scaling
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
{
slider.Path.ControlPoints[i].Position = originalPathPositions[i] * scale;
slider.Path.ControlPoints[i].Type = originalPathTypes[i];
}
// Snap the slider's length to the current beat divisor
// to calculate the final resulting duration / bounding box before the final checks.
slider.SnapTo(snapProvider);
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
if (xInBounds && yInBounds && slider.Path.HasValidLength)
return;
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position = originalPathPositions[i];
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
slider.SnapTo(snapProvider);
}
private (bool X, bool Y) isQuadInBounds(Quad quad)
{
bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= OsuPlayfield.BASE_SIZE.X);
bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= OsuPlayfield.BASE_SIZE.Y);
return (xInBounds, yInBounds);
}
/// <summary>
/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
/// </summary>
/// <param name="origin">The origin from which the scale operation is performed</param>
/// <param name="scale">The scale to be clamped</param>
/// <returns>The clamped scale vector</returns>
public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null)
{
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
if (objectsInScale == null)
return scale;
Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
origin = slider.Position;
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
var selectionQuad = OriginalSurroundingQuad.Value;
var tl1 = Vector2.Divide(-actualOrigin, selectionQuad.TopLeft - actualOrigin);
var tl2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.TopLeft - actualOrigin);
var br1 = Vector2.Divide(-actualOrigin, selectionQuad.BottomRight - actualOrigin);
var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.BottomRight - actualOrigin);
if (!Precision.AlmostEquals(selectionQuad.TopLeft.X - actualOrigin.X, 0))
scale.X = selectionQuad.TopLeft.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X);
if (!Precision.AlmostEquals(selectionQuad.TopLeft.Y - actualOrigin.Y, 0))
scale.Y = selectionQuad.TopLeft.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y);
if (!Precision.AlmostEquals(selectionQuad.BottomRight.X - actualOrigin.X, 0))
scale.X = selectionQuad.BottomRight.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X);
if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - actualOrigin.Y, 0))
scale.Y = selectionQuad.BottomRight.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y);
return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
}
private void moveSelectionInBounds()
{
Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!.Keys);
Vector2 delta = Vector2.Zero;
if (quad.TopLeft.X < 0)
delta.X -= quad.TopLeft.X;
if (quad.TopLeft.Y < 0)
delta.Y -= quad.TopLeft.Y;
if (quad.BottomRight.X > OsuPlayfield.BASE_SIZE.X)
delta.X -= quad.BottomRight.X - OsuPlayfield.BASE_SIZE.X;
if (quad.BottomRight.Y > OsuPlayfield.BASE_SIZE.Y)
delta.Y -= quad.BottomRight.Y - OsuPlayfield.BASE_SIZE.Y;
foreach (var (h, _) in objectsInScale!)
h.Position += delta;
}
private struct OriginalHitObjectState
{
public Vector2 Position { get; }
public Vector2[]? PathControlPointPositions { get; }
public PathType?[]? PathControlPointTypes { get; }
public OriginalHitObjectState(OsuHitObject hitObject)
{
Position = hitObject.Position;
PathControlPointPositions = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Position).ToArray();
PathControlPointTypes = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Type).ToArray();
}
}
}
}

View File

@ -78,11 +78,15 @@ namespace osu.Game.Rulesets.Osu.Edit
{
base.LoadComplete();
ScheduleAfterChildren(() => angleInput.TakeFocus());
ScheduleAfterChildren(() =>
{
angleInput.TakeFocus();
angleInput.SelectAll();
});
angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue });
rotationOrigin.Items.First().Select();
rotationHandler.CanRotateSelectionOrigin.BindValueChanged(e =>
rotationHandler.CanRotateAroundSelectionOrigin.BindValueChanged(e =>
{
selectionCentreButton.Selected.Disabled = !e.NewValue;
}, true);

View File

@ -0,0 +1,212 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class PreciseScalePopover : OsuPopover
{
private readonly OsuSelectionScaleHandler scaleHandler;
private readonly Bindable<PreciseScaleInfo> scaleInfo = new Bindable<PreciseScaleInfo>(new PreciseScaleInfo(1, ScaleOrigin.PlayfieldCentre, true, true));
private SliderWithTextBoxInput<float> scaleInput = null!;
private BindableNumber<float> scaleInputBindable = null!;
private EditorRadioButtonCollection scaleOrigin = null!;
private RadioButton playfieldCentreButton = null!;
private RadioButton selectionCentreButton = null!;
private OsuCheckbox xCheckBox = null!;
private OsuCheckbox yCheckBox = null!;
public PreciseScalePopover(OsuSelectionScaleHandler scaleHandler)
{
this.scaleHandler = scaleHandler;
AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
}
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
{
Width = 220,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(20),
Children = new Drawable[]
{
scaleInput = new SliderWithTextBoxInput<float>("Scale:")
{
Current = scaleInputBindable = new BindableNumber<float>
{
MinValue = 0.5f,
MaxValue = 2,
Precision = 0.001f,
Value = 1,
Default = 1,
},
Instantaneous = true
},
scaleOrigin = new EditorRadioButtonCollection
{
RelativeSizeAxes = Axes.X,
Items = new[]
{
playfieldCentreButton = new RadioButton("Playfield centre",
() => setOrigin(ScaleOrigin.PlayfieldCentre),
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
selectionCentreButton = new RadioButton("Selection centre",
() => setOrigin(ScaleOrigin.SelectionCentre),
() => new SpriteIcon { Icon = FontAwesome.Solid.VectorSquare })
}
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(4),
Children = new Drawable[]
{
xCheckBox = new OsuCheckbox(false)
{
RelativeSizeAxes = Axes.X,
LabelText = "X-axis",
Current = { Value = true },
},
yCheckBox = new OsuCheckbox(false)
{
RelativeSizeAxes = Axes.X,
LabelText = "Y-axis",
Current = { Value = true },
},
}
},
}
};
playfieldCentreButton.Selected.DisabledChanged += isDisabled =>
{
playfieldCentreButton.TooltipText = isDisabled ? "The current selection cannot be scaled relative to playfield centre." : string.Empty;
};
selectionCentreButton.Selected.DisabledChanged += isDisabled =>
{
selectionCentreButton.TooltipText = isDisabled ? "The current selection cannot be scaled relative to its centre." : string.Empty;
};
}
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() =>
{
scaleInput.TakeFocus();
scaleInput.SelectAll();
});
scaleInput.Current.BindValueChanged(scale => scaleInfo.Value = scaleInfo.Value with { Scale = scale.NewValue });
xCheckBox.Current.BindValueChanged(x => setAxis(x.NewValue, yCheckBox.Current.Value));
yCheckBox.Current.BindValueChanged(y => setAxis(xCheckBox.Current.Value, y.NewValue));
selectionCentreButton.Selected.Disabled = !(scaleHandler.CanScaleX.Value || scaleHandler.CanScaleY.Value);
playfieldCentreButton.Selected.Disabled = scaleHandler.IsScalingSlider.Value && !selectionCentreButton.Selected.Disabled;
scaleOrigin.Items.First(b => !b.Selected.Disabled).Select();
scaleInfo.BindValueChanged(scale =>
{
var newScale = new Vector2(scale.NewValue.XAxis ? scale.NewValue.Scale : 1, scale.NewValue.YAxis ? scale.NewValue.Scale : 1);
scaleHandler.Update(newScale, getOriginPosition(scale.NewValue));
});
}
private void updateAxisCheckBoxesEnabled()
{
if (scaleInfo.Value.Origin == ScaleOrigin.PlayfieldCentre)
{
toggleAxisAvailable(xCheckBox.Current, true);
toggleAxisAvailable(yCheckBox.Current, true);
}
else
{
toggleAxisAvailable(xCheckBox.Current, scaleHandler.CanScaleX.Value);
toggleAxisAvailable(yCheckBox.Current, scaleHandler.CanScaleY.Value);
}
}
private void toggleAxisAvailable(Bindable<bool> axisBindable, bool available)
{
// enable the bindable to allow setting the value
axisBindable.Disabled = false;
// restore the presumed default value given the axis's new availability state
axisBindable.Value = available;
axisBindable.Disabled = !available;
}
private void updateMaxScale()
{
if (!scaleHandler.OriginalSurroundingQuad.HasValue)
return;
const float max_scale = 10;
var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value));
if (!scaleInfo.Value.XAxis)
scale.X = max_scale;
if (!scaleInfo.Value.YAxis)
scale.Y = max_scale;
scaleInputBindable.MaxValue = MathF.Max(1, MathF.Min(scale.X, scale.Y));
}
private void setOrigin(ScaleOrigin origin)
{
scaleInfo.Value = scaleInfo.Value with { Origin = origin };
updateMaxScale();
updateAxisCheckBoxesEnabled();
}
private Vector2? getOriginPosition(PreciseScaleInfo scale) => scale.Origin == ScaleOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null;
private void setAxis(bool x, bool y)
{
scaleInfo.Value = scaleInfo.Value with { XAxis = x, YAxis = y };
updateMaxScale();
}
protected override void PopIn()
{
base.PopIn();
scaleHandler.Begin();
updateMaxScale();
}
protected override void PopOut()
{
base.PopOut();
if (IsLoaded) scaleHandler.Commit();
}
}
public enum ScaleOrigin
{
PlayfieldCentre,
SelectionCentre
}
public record PreciseScaleInfo(float Scale, ScaleOrigin Origin, bool XAxis, bool YAxis);
}

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@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
private void updateBeatmap()
{
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}
}

View File

@ -18,14 +18,14 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
{
private readonly Bindable<bool> canRotate = new BindableBool();
private readonly AggregateBindable<bool> canRotate = new AggregateBindable<bool>((x, y) => x || y);
private readonly AggregateBindable<bool> canScale = new AggregateBindable<bool>((x, y) => x || y);
private EditorToolButton rotateButton = null!;
private Bindable<bool> canRotatePlayfieldOrigin = null!;
private Bindable<bool> canRotateSelectionOrigin = null!;
private EditorToolButton scaleButton = null!;
public SelectionRotationHandler RotationHandler { get; init; } = null!;
public OsuSelectionScaleHandler ScaleHandler { get; init; } = null!;
public TransformToolboxGroup()
: base("transform")
@ -45,7 +45,9 @@ namespace osu.Game.Rulesets.Osu.Edit
rotateButton = new EditorToolButton("Rotate",
() => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
() => new PreciseRotationPopover(RotationHandler)),
// TODO: scale
scaleButton = new EditorToolButton("Scale",
() => new SpriteIcon { Icon = FontAwesome.Solid.ArrowsAlt },
() => new PreciseScalePopover(ScaleHandler))
}
};
}
@ -54,21 +56,17 @@ namespace osu.Game.Rulesets.Osu.Edit
{
base.LoadComplete();
// aggregate two values into canRotate
canRotatePlayfieldOrigin = RotationHandler.CanRotatePlayfieldOrigin.GetBoundCopy();
canRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate());
canRotate.AddSource(RotationHandler.CanRotateAroundPlayfieldOrigin);
canRotate.AddSource(RotationHandler.CanRotateAroundSelectionOrigin);
canRotateSelectionOrigin = RotationHandler.CanRotateSelectionOrigin.GetBoundCopy();
canRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate());
void updateCanRotateAggregate()
{
canRotate.Value = RotationHandler.CanRotatePlayfieldOrigin.Value || RotationHandler.CanRotateSelectionOrigin.Value;
}
canScale.AddSource(ScaleHandler.CanScaleX);
canScale.AddSource(ScaleHandler.CanScaleY);
canScale.AddSource(ScaleHandler.CanScaleFromPlayfieldOrigin);
// bindings to `Enabled` on the buttons are decoupled on purpose
// due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set.
canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true);
canRotate.Result.BindValueChanged(rotate => rotateButton.Enabled.Value = rotate.NewValue, true);
canScale.Result.BindValueChanged(scale => scaleButton.Enabled.Value = scale.NewValue, true);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
@ -79,7 +77,15 @@ namespace osu.Game.Rulesets.Osu.Edit
{
case GlobalAction.EditorToggleRotateControl:
{
rotateButton.TriggerClick();
if (!RotationHandler.OperationInProgress.Value || rotateButton.Selected.Value)
rotateButton.TriggerClick();
return true;
}
case GlobalAction.EditorToggleScaleControl:
{
if (!ScaleHandler.OperationInProgress.Value || scaleButton.Selected.Value)
scaleButton.TriggerClick();
return true;
}
}

View File

@ -67,8 +67,6 @@ namespace osu.Game.Rulesets.Osu.Mods
// Generate the replay frames the cursor should follow
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap, drawableRuleset.Mods).Generate().Frames.Cast<OsuReplayFrame>().ToList();
drawableRuleset.UseResumeOverlay = false;
}
}
}

View File

@ -47,9 +47,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// Hide judgment displays and follow points as they won't make any sense.
// Hide follow points as they won't make any sense.
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
drawableRuleset.Playfield.DisplayJudgements.Value = false;
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
}

View File

@ -39,9 +39,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// Hide judgment displays and follow points as they won't make any sense.
// Hide follow points as they won't make any sense.
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
drawableRuleset.Playfield.DisplayJudgements.Value = false;
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
}

View File

@ -38,9 +38,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// Hide judgment displays and follow points as they won't make any sense.
// Hide follow points as they won't make any sense.
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
drawableRuleset.Playfield.DisplayJudgements.Value = false;
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
}

View File

@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override LocalisableString Description => "Put your faith in the approach circles...";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) };

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
@ -19,6 +20,7 @@ using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -319,5 +321,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
}
}
#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
internal void SuppressHitAnimations()
{
UpdateState(ArmedState.Idle);
UpdateComboColour();
// This method is called every frame in editor contexts, thus the lack of need for transforms.
if (Time.Current >= HitStateUpdateTime)
{
// More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
AccentColour.Value = Color4.White;
Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700);
}
LifetimeEnd = HitStateUpdateTime + 700;
}
internal void RestoreHitAnimations()
{
UpdateState(ArmedState.Hit, force: true);
UpdateComboColour();
}
#endregion
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
@ -14,10 +12,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public partial class DrawableOsuJudgement : DrawableJudgement
{
internal SkinnableLighting Lighting { get; private set; }
internal SkinnableLighting Lighting { get; private set; } = null!;
[Resolved]
private OsuConfigManager config { get; set; }
private OsuConfigManager config { get; set; } = null!;
private bool positionTransferred;
[BackgroundDependencyLoader]
private void load()
@ -39,10 +39,29 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Lighting.ResetAnimation();
Lighting.SetColourFrom(JudgedObject, Result);
if (JudgedObject?.HitObject is OsuHitObject osuObject)
positionTransferred = false;
}
protected override void Update()
{
base.Update();
if (!positionTransferred && JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse)
{
Position = osuObject.StackedEndPosition;
Scale = new Vector2(osuObject.Scale);
switch (osuObject)
{
case DrawableSlider slider:
Position = slider.TailCircle.ToSpaceOfOtherDrawable(slider.TailCircle.OriginPosition, Parent!);
break;
default:
Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!);
break;
}
positionTransferred = true;
Scale = new Vector2(osuObject.HitObject.Scale);
}
}

View File

@ -370,5 +370,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private partial class DefaultSliderBody : PlaySliderBody
{
}
#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
internal void SuppressHitAnimations()
{
UpdateState(ArmedState.Idle);
HeadCircle.SuppressHitAnimations();
TailCircle.SuppressHitAnimations();
}
internal void RestoreHitAnimations()
{
UpdateState(ArmedState.Hit);
HeadCircle.RestoreHitAnimations();
TailCircle.RestoreHitAnimations();
}
#endregion
}
}

View File

@ -10,9 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -63,22 +61,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.ApplyTransformsAt(time, false);
}
private Vector2? lastPosition;
public void UpdateProgress(double completionProgress)
{
Position = drawableSlider.HitObject.CurvePositionAt(completionProgress);
Slider slider = drawableSlider.HitObject;
Position = slider.CurvePositionAt(completionProgress);
var diff = lastPosition.HasValue ? lastPosition.Value - Position : Position - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
bool rewinding = (Clock as IGameplayClock)?.IsRewinding == true;
//0.1 / slider.Path.Distance is the additional progress needed to ensure the diff length is 0.1
var diff = slider.CurvePositionAt(completionProgress) - slider.CurvePositionAt(Math.Min(1, completionProgress + 0.1 / slider.Path.Distance));
// Ensure the value is substantially high enough to allow for Atan2 to get a valid angle.
// Needed for when near completion, or in case of a very short slider.
if (diff.LengthFast < 0.01f)
return;
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI) + (rewinding ? 180 : 0);
lastPosition = Position;
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
}
}
}

View File

@ -8,10 +8,12 @@ using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -125,5 +127,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (Slider != null)
Position = Slider.CurvePositionAt(HitObject.RepeatIndex % 2 == 0 ? 1 : 0);
}
#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
internal void SuppressHitAnimations()
{
UpdateState(ArmedState.Idle);
UpdateComboColour();
// This method is called every frame in editor contexts, thus the lack of need for transforms.
if (Time.Current >= HitStateUpdateTime)
{
// More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
AccentColour.Value = Color4.White;
Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700);
}
LifetimeEnd = HitStateUpdateTime + 700;
}
internal void RestoreHitAnimations()
{
UpdateState(ArmedState.Hit);
UpdateComboColour();
}
#endregion
}
}

View File

@ -252,6 +252,8 @@ namespace osu.Game.Rulesets.Osu.Objects
protected void UpdateNestedSamples()
{
this.PopulateNodeSamples();
// TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
HitSampleInfo tickSample = (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault())?.With("slidertick");

View File

@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu
//
// Based on user feedback of more nuanced scenarios (where touch doesn't behave as expected),
// this can be expanded to a more complex implementation, but I'd still want to keep it as simple as we can.
NonPositionalInputQueue.OfType<DrawableHitCircle.HitReceptor>().Any(c => c.ReceivePositionalInputAt(screenSpacePosition));
NonPositionalInputQueue.OfType<DrawableHitCircle.HitReceptor>().Any(c => c.CanBeHit() && c.ReceivePositionalInputAt(screenSpacePosition));
public OsuInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Default
@ -11,10 +12,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
/// </summary>
public partial class ManualSliderBody : SliderBody
{
public new void SetVertices(IReadOnlyList<Vector2> vertices)
public ManualSliderBody()
{
base.SetVertices(vertices);
Size = Path.Size;
AutoSizeAxes = Axes.Both;
}
public new void SetVertices(IReadOnlyList<Vector2> vertices) => base.SetVertices(vertices);
}
}

View File

@ -13,6 +13,7 @@ using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.UI;
@ -45,7 +46,13 @@ namespace osu.Game.Rulesets.Osu.UI
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { AlignWithStoryboard = true };
protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();
protected override ResumeOverlay CreateResumeOverlay()
{
if (Mods.Any(m => m is OsuModAutopilot))
return new DelayedResumeOverlay { Scale = new Vector2(0.65f) };
return new OsuResumeOverlay();
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay);

View File

@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
@ -27,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.UI
[Cached]
public partial class OsuPlayfield : Playfield
{
private readonly Container borderContainer;
private readonly PlayfieldBorder playfieldBorder;
private readonly ProxyContainer approachCircles;
private readonly ProxyContainer spinnerProxies;
@ -54,7 +56,11 @@ namespace osu.Game.Rulesets.Osu.UI
InternalChildren = new Drawable[]
{
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
borderContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
},
Smoke = new SmokeContainer { RelativeSizeAxes = Axes.Both },
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
@ -151,6 +157,14 @@ namespace osu.Game.Rulesets.Osu.UI
RegisterPool<Spinner, DrawableSpinner>(2, 20);
RegisterPool<SpinnerTick, DrawableSpinnerTick>(10, 200);
RegisterPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 200);
if (beatmap != null)
ApplyCircleSizeToPlayfieldBorder(beatmap);
}
protected void ApplyCircleSizeToPlayfieldBorder(IBeatmap beatmap)
{
borderContainer.Padding = new MarginPadding(OsuHitObject.OBJECT_RADIUS * -LegacyRulesetExtensions.CalculateScaleFromCircleSize(beatmap.Difficulty.CircleSize, true));
}
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject);

View File

@ -85,6 +85,42 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements
AssertResult<Swell>(0, HitResult.IgnoreMiss);
}
[Test]
public void TestAlternatingIsRequired()
{
const double hit_time = 1000;
Swell swell = new Swell
{
StartTime = hit_time,
Duration = 1000,
RequiredHits = 10
};
List<ReplayFrame> frames = new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2001),
};
for (int i = 0; i < swell.RequiredHits; i++)
{
double frameTime = 1000 + i * 50;
frames.Add(new TaikoReplayFrame(frameTime, TaikoAction.LeftCentre));
frames.Add(new TaikoReplayFrame(frameTime + 10));
}
PerformTest(frames, CreateBeatmap(swell));
AssertJudgementCount(11);
AssertResult<SwellTick>(0, HitResult.IgnoreHit);
for (int i = 1; i < swell.RequiredHits; i++)
AssertResult<SwellTick>(i, HitResult.IgnoreMiss);
AssertResult<Swell>(0, HitResult.IgnoreMiss);
}
[Test]
public void TestHitNoneSwell()
{

View File

@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModRelax : TaikoModTestScene
{
[Test]
public void TestRelax()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit { StartTime = 0, Type = HitType.Centre, },
new Hit { StartTime = 250, Type = HitType.Rim, },
new DrumRoll { StartTime = 500, Duration = 500, },
new Swell { StartTime = 1250, Duration = 500 },
}
};
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var replay = new TaikoAutoGenerator(beatmap).Generate();
foreach (var frame in replay.Frames.OfType<TaikoReplayFrame>().Where(r => r.Actions.Any()))
frame.Actions = [TaikoAction.LeftCentre];
CreateModTest(new ModTestData
{
Mod = new TaikoModRelax(),
Beatmap = beatmap,
ReplayFrames = replay.Frames,
Autoplay = false,
PassCondition = () => Player.ScoreProcessor.HasCompleted.Value && Player.ScoreProcessor.Accuracy.Value == 1,
});
}
}
}

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@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
Autoplay = false,
Beatmap = new Beatmap
{
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(100, 1600),
},

View File

@ -1,93 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
{
public class Peaks : Skill
{
private const double rhythm_skill_multiplier = 0.2 * final_multiplier;
private const double colour_skill_multiplier = 0.375 * final_multiplier;
private const double stamina_skill_multiplier = 0.375 * final_multiplier;
private const double final_multiplier = 0.0625;
private readonly Rhythm rhythm;
private readonly Colour colour;
private readonly Stamina stamina;
public double ColourDifficultyValue => colour.DifficultyValue() * colour_skill_multiplier;
public double RhythmDifficultyValue => rhythm.DifficultyValue() * rhythm_skill_multiplier;
public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier;
public Peaks(Mod[] mods)
: base(mods)
{
rhythm = new Rhythm(mods);
colour = new Colour(mods);
stamina = new Stamina(mods);
}
/// <summary>
/// Returns the <i>p</i>-norm of an <i>n</i>-dimensional vector.
/// </summary>
/// <param name="p">The value of <i>p</i> to calculate the norm for.</param>
/// <param name="values">The coefficients of the vector.</param>
private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p);
public override void Process(DifficultyHitObject current)
{
rhythm.Process(current);
colour.Process(current);
stamina.Process(current);
}
/// <summary>
/// Returns the combined star rating of the beatmap, calculated using peak strains from all sections of the map.
/// </summary>
/// <remarks>
/// For each section, the peak strains of all separate skills are combined into a single peak strain for the section.
/// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more).
/// </remarks>
public override double DifficultyValue()
{
List<double> peaks = new List<double>();
var colourPeaks = colour.GetCurrentStrainPeaks().ToList();
var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList();
var staminaPeaks = stamina.GetCurrentStrainPeaks().ToList();
for (int i = 0; i < colourPeaks.Count; i++)
{
double colourPeak = colourPeaks[i] * colour_skill_multiplier;
double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier;
double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier;
double peak = norm(1.5, colourPeak, staminaPeak);
peak = norm(2, peak, rhythmPeak);
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
// These sections will not contribute to the difficulty.
if (peak > 0)
peaks.Add(peak);
}
double difficulty = 0;
double weight = 1;
foreach (double strain in peaks.OrderDescending())
{
difficulty += strain * weight;
weight *= 0.9;
}
return difficulty;
}
}
}

View File

@ -23,6 +23,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
private const double difficulty_multiplier = 1.35;
private const double final_multiplier = 0.0625;
private const double rhythm_skill_multiplier = 0.2 * final_multiplier;
private const double colour_skill_multiplier = 0.375 * final_multiplier;
private const double stamina_skill_multiplier = 0.375 * final_multiplier;
public override int Version => 20221107;
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
@ -34,7 +39,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
return new Skill[]
{
new Peaks(mods)
new Rhythm(mods),
new Colour(mods),
new Stamina(mods)
};
}
@ -72,13 +79,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
if (beatmap.HitObjects.Count == 0)
return new TaikoDifficultyAttributes { Mods = mods };
var combined = (Peaks)skills[0];
Colour colour = (Colour)skills.First(x => x is Colour);
Rhythm rhythm = (Rhythm)skills.First(x => x is Rhythm);
Stamina stamina = (Stamina)skills.First(x => x is Stamina);
double colourRating = combined.ColourDifficultyValue * difficulty_multiplier;
double rhythmRating = combined.RhythmDifficultyValue * difficulty_multiplier;
double staminaRating = combined.StaminaDifficultyValue * difficulty_multiplier;
double colourRating = colour.DifficultyValue() * colour_skill_multiplier * difficulty_multiplier;
double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier * difficulty_multiplier;
double staminaRating = stamina.DifficultyValue() * stamina_skill_multiplier * difficulty_multiplier;
double combinedRating = combined.DifficultyValue() * difficulty_multiplier;
double combinedRating = combinedDifficultyValue(rhythm, colour, stamina) * difficulty_multiplier;
double starRating = rescale(combinedRating * 1.4);
HitWindows hitWindows = new TaikoHitWindows();
@ -109,5 +118,54 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
return 10.43 * Math.Log(sr / 8 + 1);
}
/// <summary>
/// Returns the combined star rating of the beatmap, calculated using peak strains from all sections of the map.
/// </summary>
/// <remarks>
/// For each section, the peak strains of all separate skills are combined into a single peak strain for the section.
/// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more).
/// </remarks>
private double combinedDifficultyValue(Rhythm rhythm, Colour colour, Stamina stamina)
{
List<double> peaks = new List<double>();
var colourPeaks = colour.GetCurrentStrainPeaks().ToList();
var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList();
var staminaPeaks = stamina.GetCurrentStrainPeaks().ToList();
for (int i = 0; i < colourPeaks.Count; i++)
{
double colourPeak = colourPeaks[i] * colour_skill_multiplier;
double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier;
double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier;
double peak = norm(1.5, colourPeak, staminaPeak);
peak = norm(2, peak, rhythmPeak);
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
// These sections will not contribute to the difficulty.
if (peak > 0)
peaks.Add(peak);
}
double difficulty = 0;
double weight = 1;
foreach (double strain in peaks.OrderDescending())
{
difficulty += strain * weight;
weight *= 0.9;
}
return difficulty;
}
/// <summary>
/// Returns the <i>p</i>-norm of an <i>n</i>-dimensional vector.
/// </summary>
/// <param name="p">The value of <i>p</i> to calculate the norm for.</param>
/// <param name="values">The coefficients of the vector.</param>
private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p);
}
}

View File

@ -26,12 +26,5 @@ namespace osu.Game.Rulesets.Taiko.Edit
ShowSpeedChanges.BindValueChanged(showChanges => VisualisationMethod = showChanges.NewValue ? ScrollVisualisationMethod.Overlapping : ScrollVisualisationMethod.Constant, true);
}
protected override double ComputeTimeRange()
{
// Adjust when we're using constant algorithm to not be sluggish.
double multiplier = ShowSpeedChanges.Value ? 1 : 4;
return base.ComputeTimeRange() / multiplier;
}
}
}

View File

@ -53,6 +53,9 @@ namespace osu.Game.Rulesets.Taiko.Edit
public void SetStrongState(bool state)
{
if (SelectedItems.OfType<Hit>().All(h => h.IsStrong == state))
return;
EditorBeatmap.PerformOnSelection(h =>
{
if (!(h is Hit taikoHit)) return;
@ -67,6 +70,9 @@ namespace osu.Game.Rulesets.Taiko.Edit
public void SetRimState(bool state)
{
if (SelectedItems.OfType<Hit>().All(h => h.Type == (state ? HitType.Rim : HitType.Centre)))
return;
EditorBeatmap.PerformOnSelection(h =>
{
if (h is Hit taikoHit)

View File

@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModConstantSpeed : Mod, IApplicableToDrawableRuleset<TaikoHitObject>
{
public override string Name => "Constant Speed";
public override string Acronym => "CS";
public override double ScoreMultiplier => 0.9;
public override LocalisableString Description => "No more tricky speed changes!";
public override IconUsage? Icon => FontAwesome.Solid.Equals;
public override ModType Type => ModType.Conversion;
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
var taikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
taikoRuleset.VisualisationMethod = ScrollVisualisationMethod.Constant;
}
}
}

View File

@ -5,13 +5,34 @@ using System;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModRelax : ModRelax
public class TaikoModRelax : ModRelax, IApplicableToDrawableHitObject
{
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus.";
public override LocalisableString Description => @"No need to remember which key is correct anymore!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
var allActions = Enum.GetValues<TaikoAction>();
drawable.HitObjectApplied += dho =>
{
switch (dho)
{
case DrawableHit hit:
hit.HitActions = allActions;
break;
case DrawableSwell swell:
swell.MustAlternate = false;
break;
}
};
}
}
}

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// <summary>
/// A list of keys which can result in hits for this HitObject.
/// </summary>
public TaikoAction[] HitActions { get; private set; }
public TaikoAction[] HitActions { get; internal set; }
/// <summary>
/// The action that caused this <see cref="DrawableHit"/> to be hit.

View File

@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool DisplayResult => false;
/// <summary>
/// Whether the player must alternate centre and rim hits.
/// </summary>
public bool MustAlternate { get; internal set; } = true;
public DrawableSwell()
: this(null)
{
@ -292,7 +297,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
bool isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
// Ensure alternating centre and rim hits
if (lastWasCentre == isCentre)
if (lastWasCentre == isCentre && MustAlternate)
return false;
// If we've already successfully judged a tick this frame, do not judge more.

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0,
Scale = new Vector2(0.7f),
Scale = new Vector2(TaikoLegacyHitTarget.SCALE),
Colour = new Colour4(255, 228, 0, 255),
};
@ -58,8 +58,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
if (!result.IsHit || !isKiaiActive)
return;
sprite.ScaleTo(0.85f).Then()
.ScaleTo(0.7f, 80, Easing.OutQuad);
sprite.ScaleTo(TaikoLegacyHitTarget.SCALE + 0.15f).Then()
.ScaleTo(TaikoLegacyHitTarget.SCALE, 80, Easing.OutQuad);
}
}
}

View File

@ -12,6 +12,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public partial class TaikoLegacyHitTarget : CompositeDrawable
{
/// <summary>
/// In stable this is 0.7f (see https://github.com/peppy/osu-stable-reference/blob/7519cafd1823f1879c0d9c991ba0e5c7fd3bfa02/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L592)
/// but for whatever reason this doesn't match visually.
/// </summary>
public const float SCALE = 0.8f;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
@ -22,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
new Sprite
{
Texture = skin.GetTexture("approachcircle"),
Scale = new Vector2(0.83f),
Scale = new Vector2(SCALE + 0.03f),
Alpha = 0.47f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -30,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
new Sprite
{
Texture = skin.GetTexture("taikobigcircle"),
Scale = new Vector2(0.8f),
Scale = new Vector2(SCALE),
Alpha = 0.22f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -150,6 +150,7 @@ namespace osu.Game.Rulesets.Taiko
new TaikoModClassic(),
new TaikoModSwap(),
new TaikoModSingleTap(),
new TaikoModConstantSpeed(),
};
case ModType.Automation:

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