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Merge pull request #26311 from OliBomby/grids-3
Make editor flip, rotate, and scale tools revolve around the grid center
This commit is contained in:
commit
9376ba3262
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(1).Position,
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() => Is.EqualTo(OsuPlayfield.BASE_SIZE - new Vector2(200)));
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AddStep("change rotation origin", () => getPopover().ChildrenOfType<EditorRadioButton>().ElementAt(1).TriggerClick());
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AddStep("change rotation origin", () => getPopover().ChildrenOfType<EditorRadioButton>().ElementAt(2).TriggerClick());
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AddAssert("first object rotated 90deg around selection centre",
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() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(0).Position, () => Is.EqualTo(new Vector2(200, 200)));
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AddAssert("second object rotated 90deg around selection centre",
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@ -106,6 +106,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler,
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ScaleHandler = (OsuSelectionScaleHandler)BlueprintContainer.SelectionHandler.ScaleHandler,
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GridToolbox = OsuGridToolboxGroup,
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},
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new GenerateToolboxGroup(),
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FreehandSliderToolboxGroup
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.UserInterface;
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@ -25,6 +26,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class OsuSelectionHandler : EditorSelectionHandler
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{
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[Resolved]
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private OsuGridToolboxGroup gridToolbox { get; set; } = null!;
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protected override void OnSelectionChanged()
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{
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base.OnSelectionChanged();
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@ -123,13 +127,43 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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var hitObjects = selectedMovableObjects;
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var flipQuad = flipOverOrigin ? new Quad(0, 0, OsuPlayfield.BASE_SIZE.X, OsuPlayfield.BASE_SIZE.Y) : GeometryUtils.GetSurroundingQuad(hitObjects);
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// If we're flipping over the origin, we take the grid origin position from the grid toolbox.
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var flipQuad = flipOverOrigin ? new Quad(gridToolbox.StartPositionX.Value, gridToolbox.StartPositionY.Value, 0, 0) : GeometryUtils.GetSurroundingQuad(hitObjects);
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Vector2 flipAxis = direction == Direction.Vertical ? Vector2.UnitY : Vector2.UnitX;
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if (flipOverOrigin)
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{
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// If we're flipping over the origin, we take one of the axes of the grid.
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// Take the axis closest to the direction we want to flip over.
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switch (gridToolbox.GridType.Value)
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{
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case PositionSnapGridType.Square:
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flipAxis = GeometryUtils.RotateVector(Vector2.UnitX, -((gridToolbox.GridLinesRotation.Value + 360 + 45) % 90 - 45));
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flipAxis = direction == Direction.Vertical ? flipAxis.PerpendicularLeft : flipAxis;
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break;
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case PositionSnapGridType.Triangle:
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// Hex grid has 3 axes, so you can not directly flip over one of the axes,
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// however it's still possible to achieve that flip by combining multiple flips over the other axes.
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// Angle degree range for vertical = (-120, -60]
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// Angle degree range for horizontal = [-30, 30)
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flipAxis = direction == Direction.Vertical
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? GeometryUtils.RotateVector(Vector2.UnitX, -((gridToolbox.GridLinesRotation.Value + 360 + 30) % 60 + 60))
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: GeometryUtils.RotateVector(Vector2.UnitX, -((gridToolbox.GridLinesRotation.Value + 360) % 60 - 30));
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break;
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}
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}
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var controlPointFlipQuad = new Quad();
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bool didFlip = false;
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foreach (var h in hitObjects)
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{
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var flippedPosition = GeometryUtils.GetFlippedPosition(direction, flipQuad, h.Position);
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var flippedPosition = GeometryUtils.GetFlippedPosition(flipAxis, flipQuad, h.Position);
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// Clamp the flipped position inside the playfield bounds, because the flipped position might be outside the playfield bounds if the origin is not centered.
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flippedPosition = Vector2.Clamp(flippedPosition, Vector2.Zero, OsuPlayfield.BASE_SIZE);
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if (!Precision.AlmostEquals(flippedPosition, h.Position))
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{
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@ -142,12 +176,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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didFlip = true;
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foreach (var cp in slider.Path.ControlPoints)
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{
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cp.Position = new Vector2(
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(direction == Direction.Horizontal ? -1 : 1) * cp.Position.X,
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(direction == Direction.Vertical ? -1 : 1) * cp.Position.Y
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);
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}
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cp.Position = GeometryUtils.GetFlippedPosition(flipAxis, controlPointFlipQuad, cp.Position);
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}
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}
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@ -69,6 +69,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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private Dictionary<OsuHitObject, OriginalHitObjectState>? objectsInScale;
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private Vector2? defaultOrigin;
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private List<Vector2>? originalConvexHull;
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public override void Begin()
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{
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@ -84,9 +85,12 @@ namespace osu.Game.Rulesets.Osu.Edit
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? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => slider.Position + p.Position))
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: GeometryUtils.GetSurroundingQuad(objectsInScale.Keys);
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defaultOrigin = OriginalSurroundingQuad.Value.Centre;
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originalConvexHull = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider2
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? GeometryUtils.GetConvexHull(slider2.Path.ControlPoints.Select(p => slider2.Position + p.Position))
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: GeometryUtils.GetConvexHull(objectsInScale.Keys);
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}
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public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
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public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
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{
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if (!OperationInProgress.Value)
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throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
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@ -94,6 +98,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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Debug.Assert(objectsInScale != null && defaultOrigin != null && OriginalSurroundingQuad != null);
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Vector2 actualOrigin = origin ?? defaultOrigin.Value;
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scale = clampScaleToAdjustAxis(scale, adjustAxis);
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// for the time being, allow resizing of slider paths only if the slider is
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// the only hit object selected. with a group selection, it's likely the user
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@ -102,15 +107,15 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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var originalInfo = objectsInScale[slider];
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Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
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scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes);
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scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes, axisRotation);
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}
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else
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{
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scale = ClampScaleToPlayfieldBounds(scale, actualOrigin);
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scale = ClampScaleToPlayfieldBounds(scale, actualOrigin, adjustAxis, axisRotation);
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foreach (var (ho, originalState) in objectsInScale)
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{
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ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position);
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ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position, axisRotation);
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}
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}
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@ -134,14 +139,34 @@ namespace osu.Game.Rulesets.Osu.Edit
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private IEnumerable<OsuHitObject> selectedMovableObjects => selectedItems.Cast<OsuHitObject>()
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.Where(h => h is not Spinner);
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private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes)
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private Vector2 clampScaleToAdjustAxis(Vector2 scale, Axes adjustAxis)
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{
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switch (adjustAxis)
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{
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case Axes.Y:
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scale.X = 1;
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break;
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case Axes.X:
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scale.Y = 1;
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break;
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case Axes.None:
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scale = Vector2.One;
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break;
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}
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return scale;
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}
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private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes, float axisRotation = 0)
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{
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scale = Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
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// Maintain the path types in case they were defaulted to bezier at some point during scaling
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for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
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{
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slider.Path.ControlPoints[i].Position = originalPathPositions[i] * scale;
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slider.Path.ControlPoints[i].Position = GeometryUtils.GetScaledPosition(scale, Vector2.Zero, originalPathPositions[i], axisRotation);
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slider.Path.ControlPoints[i].Type = originalPathTypes[i];
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}
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@ -176,11 +201,13 @@ namespace osu.Game.Rulesets.Osu.Edit
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/// </summary>
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/// <param name="origin">The origin from which the scale operation is performed</param>
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/// <param name="scale">The scale to be clamped</param>
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/// <param name="adjustAxis">The axes to adjust the scale in.</param>
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/// <param name="axisRotation">The rotation of the axes in degrees</param>
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/// <returns>The clamped scale vector</returns>
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public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null)
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public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
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{
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//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
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if (objectsInScale == null)
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if (objectsInScale == null || adjustAxis == Axes.None)
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return scale;
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Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
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@ -188,24 +215,60 @@ namespace osu.Game.Rulesets.Osu.Edit
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if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
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origin = slider.Position;
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float cos = MathF.Cos(float.DegreesToRadians(-axisRotation));
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float sin = MathF.Sin(float.DegreesToRadians(-axisRotation));
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scale = clampScaleToAdjustAxis(scale, adjustAxis);
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Vector2 actualOrigin = origin ?? defaultOrigin.Value;
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var selectionQuad = OriginalSurroundingQuad.Value;
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IEnumerable<Vector2> points;
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var tl1 = Vector2.Divide(-actualOrigin, selectionQuad.TopLeft - actualOrigin);
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var tl2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.TopLeft - actualOrigin);
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var br1 = Vector2.Divide(-actualOrigin, selectionQuad.BottomRight - actualOrigin);
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var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.BottomRight - actualOrigin);
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if (axisRotation == 0)
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{
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var selectionQuad = OriginalSurroundingQuad.Value;
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points = new[]
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{
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selectionQuad.TopLeft,
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selectionQuad.TopRight,
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selectionQuad.BottomLeft,
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selectionQuad.BottomRight
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};
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}
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else
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points = originalConvexHull!;
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if (!Precision.AlmostEquals(selectionQuad.TopLeft.X - actualOrigin.X, 0))
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scale.X = selectionQuad.TopLeft.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X);
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if (!Precision.AlmostEquals(selectionQuad.TopLeft.Y - actualOrigin.Y, 0))
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scale.Y = selectionQuad.TopLeft.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y);
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if (!Precision.AlmostEquals(selectionQuad.BottomRight.X - actualOrigin.X, 0))
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scale.X = selectionQuad.BottomRight.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X);
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if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - actualOrigin.Y, 0))
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scale.Y = selectionQuad.BottomRight.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y);
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foreach (var point in points)
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{
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scale = clampToBound(scale, point, Vector2.Zero);
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scale = clampToBound(scale, point, OsuPlayfield.BASE_SIZE);
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}
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return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
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float minPositiveComponent(Vector2 v) => MathF.Min(v.X < 0 ? float.PositiveInfinity : v.X, v.Y < 0 ? float.PositiveInfinity : v.Y);
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Vector2 clampToBound(Vector2 s, Vector2 p, Vector2 bound)
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{
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p -= actualOrigin;
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bound -= actualOrigin;
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var a = new Vector2(cos * cos * p.X - sin * cos * p.Y, -sin * cos * p.X + sin * sin * p.Y);
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var b = new Vector2(sin * sin * p.X + sin * cos * p.Y, sin * cos * p.X + cos * cos * p.Y);
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switch (adjustAxis)
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{
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case Axes.X:
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s.X = MathF.Min(scale.X, minPositiveComponent(Vector2.Divide(bound - b, a)));
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break;
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case Axes.Y:
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s.Y = MathF.Min(scale.Y, minPositiveComponent(Vector2.Divide(bound - a, b)));
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break;
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case Axes.Both:
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s = Vector2.ComponentMin(s, s * minPositiveComponent(Vector2.Divide(bound, a * s.X + b * s.Y)));
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break;
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}
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return s;
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}
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}
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private void moveSelectionInBounds()
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -19,16 +20,19 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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private readonly SelectionRotationHandler rotationHandler;
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private readonly Bindable<PreciseRotationInfo> rotationInfo = new Bindable<PreciseRotationInfo>(new PreciseRotationInfo(0, RotationOrigin.PlayfieldCentre));
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private readonly OsuGridToolboxGroup gridToolbox;
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private readonly Bindable<PreciseRotationInfo> rotationInfo = new Bindable<PreciseRotationInfo>(new PreciseRotationInfo(0, RotationOrigin.GridCentre));
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private SliderWithTextBoxInput<float> angleInput = null!;
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private EditorRadioButtonCollection rotationOrigin = null!;
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private RadioButton selectionCentreButton = null!;
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public PreciseRotationPopover(SelectionRotationHandler rotationHandler)
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public PreciseRotationPopover(SelectionRotationHandler rotationHandler, OsuGridToolboxGroup gridToolbox)
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{
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this.rotationHandler = rotationHandler;
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this.gridToolbox = gridToolbox;
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AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
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}
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@ -58,6 +62,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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RelativeSizeAxes = Axes.X,
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Items = new[]
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{
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new RadioButton("Grid centre",
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() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.GridCentre },
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() => new SpriteIcon { Icon = FontAwesome.Regular.PlusSquare }),
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new RadioButton("Playfield centre",
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() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.PlayfieldCentre },
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() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
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@ -93,10 +100,19 @@ namespace osu.Game.Rulesets.Osu.Edit
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rotationInfo.BindValueChanged(rotation =>
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{
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rotationHandler.Update(rotation.NewValue.Degrees, rotation.NewValue.Origin == RotationOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null);
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rotationHandler.Update(rotation.NewValue.Degrees, getOriginPosition(rotation.NewValue));
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});
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}
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private Vector2? getOriginPosition(PreciseRotationInfo rotation) =>
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rotation.Origin switch
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{
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RotationOrigin.GridCentre => gridToolbox.StartPosition.Value,
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RotationOrigin.PlayfieldCentre => OsuPlayfield.BASE_SIZE / 2,
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RotationOrigin.SelectionCentre => null,
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_ => throw new ArgumentOutOfRangeException(nameof(rotation))
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};
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protected override void PopIn()
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{
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base.PopIn();
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@ -114,6 +130,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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public enum RotationOrigin
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{
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GridCentre,
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PlayfieldCentre,
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SelectionCentre
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}
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|
@ -20,21 +20,25 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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private readonly OsuSelectionScaleHandler scaleHandler;
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private readonly Bindable<PreciseScaleInfo> scaleInfo = new Bindable<PreciseScaleInfo>(new PreciseScaleInfo(1, ScaleOrigin.PlayfieldCentre, true, true));
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private readonly OsuGridToolboxGroup gridToolbox;
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private readonly Bindable<PreciseScaleInfo> scaleInfo = new Bindable<PreciseScaleInfo>(new PreciseScaleInfo(1, ScaleOrigin.GridCentre, true, true));
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private SliderWithTextBoxInput<float> scaleInput = null!;
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private BindableNumber<float> scaleInputBindable = null!;
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private EditorRadioButtonCollection scaleOrigin = null!;
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private RadioButton gridCentreButton = null!;
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private RadioButton playfieldCentreButton = null!;
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private RadioButton selectionCentreButton = null!;
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private OsuCheckbox xCheckBox = null!;
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private OsuCheckbox yCheckBox = null!;
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public PreciseScalePopover(OsuSelectionScaleHandler scaleHandler)
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public PreciseScalePopover(OsuSelectionScaleHandler scaleHandler, OsuGridToolboxGroup gridToolbox)
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{
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this.scaleHandler = scaleHandler;
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this.gridToolbox = gridToolbox;
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AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
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}
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@ -66,6 +70,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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RelativeSizeAxes = Axes.X,
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Items = new[]
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{
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gridCentreButton = new RadioButton("Grid centre",
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() => setOrigin(ScaleOrigin.GridCentre),
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() => new SpriteIcon { Icon = FontAwesome.Regular.PlusSquare }),
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playfieldCentreButton = new RadioButton("Playfield centre",
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() => setOrigin(ScaleOrigin.PlayfieldCentre),
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() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
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@ -97,6 +104,10 @@ namespace osu.Game.Rulesets.Osu.Edit
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},
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}
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};
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gridCentreButton.Selected.DisabledChanged += isDisabled =>
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{
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gridCentreButton.TooltipText = isDisabled ? "The current selection cannot be scaled relative to grid centre." : string.Empty;
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};
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playfieldCentreButton.Selected.DisabledChanged += isDisabled =>
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{
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playfieldCentreButton.TooltipText = isDisabled ? "The current selection cannot be scaled relative to playfield centre." : string.Empty;
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@ -123,19 +134,20 @@ namespace osu.Game.Rulesets.Osu.Edit
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|
||||
selectionCentreButton.Selected.Disabled = !(scaleHandler.CanScaleX.Value || scaleHandler.CanScaleY.Value);
|
||||
playfieldCentreButton.Selected.Disabled = scaleHandler.IsScalingSlider.Value && !selectionCentreButton.Selected.Disabled;
|
||||
gridCentreButton.Selected.Disabled = playfieldCentreButton.Selected.Disabled;
|
||||
|
||||
scaleOrigin.Items.First(b => !b.Selected.Disabled).Select();
|
||||
|
||||
scaleInfo.BindValueChanged(scale =>
|
||||
{
|
||||
var newScale = new Vector2(scale.NewValue.XAxis ? scale.NewValue.Scale : 1, scale.NewValue.YAxis ? scale.NewValue.Scale : 1);
|
||||
scaleHandler.Update(newScale, getOriginPosition(scale.NewValue));
|
||||
var newScale = new Vector2(scale.NewValue.Scale, scale.NewValue.Scale);
|
||||
scaleHandler.Update(newScale, getOriginPosition(scale.NewValue), getAdjustAxis(scale.NewValue), getRotation(scale.NewValue));
|
||||
});
|
||||
}
|
||||
|
||||
private void updateAxisCheckBoxesEnabled()
|
||||
{
|
||||
if (scaleInfo.Value.Origin == ScaleOrigin.PlayfieldCentre)
|
||||
if (scaleInfo.Value.Origin != ScaleOrigin.SelectionCentre)
|
||||
{
|
||||
toggleAxisAvailable(xCheckBox.Current, true);
|
||||
toggleAxisAvailable(yCheckBox.Current, true);
|
||||
@ -162,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
return;
|
||||
|
||||
const float max_scale = 10;
|
||||
var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value));
|
||||
var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value), getAdjustAxis(scaleInfo.Value), getRotation(scaleInfo.Value));
|
||||
|
||||
if (!scaleInfo.Value.XAxis)
|
||||
scale.X = max_scale;
|
||||
@ -179,7 +191,18 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
updateAxisCheckBoxesEnabled();
|
||||
}
|
||||
|
||||
private Vector2? getOriginPosition(PreciseScaleInfo scale) => scale.Origin == ScaleOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null;
|
||||
private Vector2? getOriginPosition(PreciseScaleInfo scale) =>
|
||||
scale.Origin switch
|
||||
{
|
||||
ScaleOrigin.GridCentre => gridToolbox.StartPosition.Value,
|
||||
ScaleOrigin.PlayfieldCentre => OsuPlayfield.BASE_SIZE / 2,
|
||||
ScaleOrigin.SelectionCentre => null,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(scale))
|
||||
};
|
||||
|
||||
private Axes getAdjustAxis(PreciseScaleInfo scale) => scale.XAxis ? scale.YAxis ? Axes.Both : Axes.X : Axes.Y;
|
||||
|
||||
private float getRotation(PreciseScaleInfo scale) => scale.Origin == ScaleOrigin.GridCentre ? gridToolbox.GridLinesRotation.Value : 0;
|
||||
|
||||
private void setAxis(bool x, bool y)
|
||||
{
|
||||
@ -204,6 +227,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public enum ScaleOrigin
|
||||
{
|
||||
GridCentre,
|
||||
PlayfieldCentre,
|
||||
SelectionCentre
|
||||
}
|
||||
|
@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
public SelectionRotationHandler RotationHandler { get; init; } = null!;
|
||||
public OsuSelectionScaleHandler ScaleHandler { get; init; } = null!;
|
||||
|
||||
public OsuGridToolboxGroup GridToolbox { get; init; } = null!;
|
||||
|
||||
public TransformToolboxGroup()
|
||||
: base("transform")
|
||||
{
|
||||
@ -44,10 +46,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
rotateButton = new EditorToolButton("Rotate",
|
||||
() => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
|
||||
() => new PreciseRotationPopover(RotationHandler)),
|
||||
() => new PreciseRotationPopover(RotationHandler, GridToolbox)),
|
||||
scaleButton = new EditorToolButton("Scale",
|
||||
() => new SpriteIcon { Icon = FontAwesome.Solid.ArrowsAlt },
|
||||
() => new PreciseScalePopover(ScaleHandler))
|
||||
() => new PreciseScalePopover(ScaleHandler, GridToolbox))
|
||||
}
|
||||
};
|
||||
}
|
||||
|
33
osu.Game.Tests/Utils/GeometryUtilsTest.cs
Normal file
33
osu.Game.Tests/Utils/GeometryUtilsTest.cs
Normal file
@ -0,0 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Utils
|
||||
{
|
||||
[TestFixture]
|
||||
public class GeometryUtilsTest
|
||||
{
|
||||
[TestCase(new int[] { }, new int[] { })]
|
||||
[TestCase(new[] { 0, 0 }, new[] { 0, 0 })]
|
||||
[TestCase(new[] { 0, 0, 1, 1, 1, -1, 2, 0 }, new[] { 0, 0, 1, 1, 2, 0, 1, -1 })]
|
||||
[TestCase(new[] { 0, 0, 1, 1, 1, -1, 2, 0, 1, 0 }, new[] { 0, 0, 1, 1, 2, 0, 1, -1 })]
|
||||
[TestCase(new[] { 0, 0, 1, 1, 2, -1, 2, 0, 1, 0, 4, 10 }, new[] { 0, 0, 4, 10, 2, -1 })]
|
||||
public void TestConvexHull(int[] values, int[] expected)
|
||||
{
|
||||
var points = new Vector2[values.Length / 2];
|
||||
for (int i = 0; i < values.Length; i += 2)
|
||||
points[i / 2] = new Vector2(values[i], values[i + 1]);
|
||||
|
||||
var expectedPoints = new Vector2[expected.Length / 2];
|
||||
for (int i = 0; i < expected.Length; i += 2)
|
||||
expectedPoints[i / 2] = new Vector2(expected[i], expected[i + 1]);
|
||||
|
||||
var hull = GeometryUtils.GetConvexHull(points);
|
||||
|
||||
Assert.That(hull, Is.EquivalentTo(expectedPoints));
|
||||
}
|
||||
}
|
||||
}
|
@ -134,7 +134,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
OriginalSurroundingQuad = new Quad(targetContainer!.X, targetContainer.Y, targetContainer.Width, targetContainer.Height);
|
||||
}
|
||||
|
||||
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
|
||||
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
|
||||
{
|
||||
if (targetContainer == null)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
isFlippedY = false;
|
||||
}
|
||||
|
||||
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
|
||||
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
|
||||
{
|
||||
if (objectsInScale == null)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
|
||||
|
@ -52,10 +52,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// If the default <see langword="null"/> value is supplied, a sane implementation-defined default will be used.
|
||||
/// </param>
|
||||
/// <param name="adjustAxis">The axes to adjust the scale in.</param>
|
||||
public void ScaleSelection(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
|
||||
/// <param name="axisRotation">The rotation of the axes in degrees.</param>
|
||||
public void ScaleSelection(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
|
||||
{
|
||||
Begin();
|
||||
Update(scale, origin, adjustAxis);
|
||||
Update(scale, origin, adjustAxis, axisRotation);
|
||||
Commit();
|
||||
}
|
||||
|
||||
@ -91,7 +92,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// If the default <see langword="null"/> value is supplied, a sane implementation-defined default will be used.
|
||||
/// </param>
|
||||
/// <param name="adjustAxis">The axes to adjust the scale in.</param>
|
||||
public virtual void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
|
||||
/// <param name="axisRotation">The rotation of the axes in degrees.</param>
|
||||
public virtual void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -51,6 +51,9 @@ namespace osu.Game.Utils
|
||||
/// Given a flip direction, a surrounding quad for all selected objects, and a position,
|
||||
/// will return the flipped position in screen space coordinates.
|
||||
/// </summary>
|
||||
/// <param name="direction">The direction to flip towards.</param>
|
||||
/// <param name="quad">The quad surrounding all selected objects. The center of this determines the position of the axis.</param>
|
||||
/// <param name="position">The position to flip.</param>
|
||||
public static Vector2 GetFlippedPosition(Direction direction, Quad quad, Vector2 position)
|
||||
{
|
||||
var centre = quad.Centre;
|
||||
@ -69,6 +72,20 @@ namespace osu.Game.Utils
|
||||
return position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a flip axis vector, a surrounding quad for all selected objects, and a position,
|
||||
/// will return the flipped position in screen space coordinates.
|
||||
/// </summary>
|
||||
/// <param name="axis">The vector indicating the direction to flip towards. This is perpendicular to the mirroring axis.</param>
|
||||
/// <param name="quad">The quad surrounding all selected objects. The center of this determines the position of the axis.</param>
|
||||
/// <param name="position">The position to flip.</param>
|
||||
public static Vector2 GetFlippedPosition(Vector2 axis, Quad quad, Vector2 position)
|
||||
{
|
||||
var centre = quad.Centre;
|
||||
|
||||
return position - 2 * Vector2.Dot(position - centre, axis) * axis;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a scale vector, a surrounding quad for all selected objects, and a position,
|
||||
/// will return the scaled position in screen space coordinates.
|
||||
@ -93,9 +110,9 @@ namespace osu.Game.Utils
|
||||
/// Given a scale multiplier, an origin, and a position,
|
||||
/// will return the scaled position in screen space coordinates.
|
||||
/// </summary>
|
||||
public static Vector2 GetScaledPosition(Vector2 scale, Vector2 origin, Vector2 position)
|
||||
public static Vector2 GetScaledPosition(Vector2 scale, Vector2 origin, Vector2 position, float axisRotation = 0)
|
||||
{
|
||||
return origin + (position - origin) * scale;
|
||||
return origin + RotateVector(RotateVector(position - origin, axisRotation) * scale, -axisRotation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -127,7 +144,67 @@ namespace osu.Game.Utils
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The hit objects to calculate a quad for.</param>
|
||||
public static Quad GetSurroundingQuad(IEnumerable<IHasPosition> hitObjects) =>
|
||||
GetSurroundingQuad(hitObjects.SelectMany(h =>
|
||||
GetSurroundingQuad(enumerateStartAndEndPositions(hitObjects));
|
||||
|
||||
/// <summary>
|
||||
/// Returns the points that make up the convex hull of the provided points.
|
||||
/// </summary>
|
||||
/// <param name="points">The points to calculate a convex hull.</param>
|
||||
public static List<Vector2> GetConvexHull(IEnumerable<Vector2> points)
|
||||
{
|
||||
var pointsList = points.OrderBy(p => p.X).ThenBy(p => p.Y).ToList();
|
||||
|
||||
if (pointsList.Count < 3)
|
||||
return pointsList;
|
||||
|
||||
var convexHullLower = new List<Vector2>
|
||||
{
|
||||
pointsList[0],
|
||||
pointsList[1]
|
||||
};
|
||||
var convexHullUpper = new List<Vector2>
|
||||
{
|
||||
pointsList[^1],
|
||||
pointsList[^2]
|
||||
};
|
||||
|
||||
// Build the lower hull.
|
||||
for (int i = 2; i < pointsList.Count; i++)
|
||||
{
|
||||
Vector2 c = pointsList[i];
|
||||
while (convexHullLower.Count > 1 && isClockwise(convexHullLower[^2], convexHullLower[^1], c))
|
||||
convexHullLower.RemoveAt(convexHullLower.Count - 1);
|
||||
|
||||
convexHullLower.Add(c);
|
||||
}
|
||||
|
||||
// Build the upper hull.
|
||||
for (int i = pointsList.Count - 3; i >= 0; i--)
|
||||
{
|
||||
Vector2 c = pointsList[i];
|
||||
while (convexHullUpper.Count > 1 && isClockwise(convexHullUpper[^2], convexHullUpper[^1], c))
|
||||
convexHullUpper.RemoveAt(convexHullUpper.Count - 1);
|
||||
|
||||
convexHullUpper.Add(c);
|
||||
}
|
||||
|
||||
convexHullLower.RemoveAt(convexHullLower.Count - 1);
|
||||
convexHullUpper.RemoveAt(convexHullUpper.Count - 1);
|
||||
|
||||
convexHullLower.AddRange(convexHullUpper);
|
||||
|
||||
return convexHullLower;
|
||||
|
||||
float crossProduct(Vector2 v1, Vector2 v2) => v1.X * v2.Y - v1.Y * v2.X;
|
||||
|
||||
bool isClockwise(Vector2 a, Vector2 b, Vector2 c) => crossProduct(b - a, c - a) >= 0;
|
||||
}
|
||||
|
||||
public static List<Vector2> GetConvexHull(IEnumerable<IHasPosition> hitObjects) =>
|
||||
GetConvexHull(enumerateStartAndEndPositions(hitObjects));
|
||||
|
||||
private static IEnumerable<Vector2> enumerateStartAndEndPositions(IEnumerable<IHasPosition> hitObjects) =>
|
||||
hitObjects.SelectMany(h =>
|
||||
{
|
||||
if (h is IHasPath path)
|
||||
{
|
||||
@ -140,6 +217,6 @@ namespace osu.Game.Utils
|
||||
}
|
||||
|
||||
return new[] { h.Position };
|
||||
}));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user