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Only clamp estimated miss count with relevant statistics
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@ -271,7 +271,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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// Clamp miss count to maximum amount of possible breaks
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comboBasedMissCount = Math.Min(comboBasedMissCount, countOk + countMeh + countMiss + countLargeTickMiss);
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comboBasedMissCount = usingClassicSliderAccuracy ? Math.Min(comboBasedMissCount, countOk + countMeh + countMiss) : Math.Min(comboBasedMissCount, countLargeTickMiss + countMiss);
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return Math.Max(countMiss, comboBasedMissCount);
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}
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