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Make changeHandler
save changes to PathTypes
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@ -410,8 +410,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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var item = new TernaryStateRadioMenuItem(type?.Description ?? "Inherit", MenuItemType.Standard, _ =>
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{
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changeHandler?.BeginChange();
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foreach (var p in Pieces.Where(p => p.IsSelected.Value))
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updatePathType(p, type);
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changeHandler?.EndChange();
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});
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if (countOfState == totalCount)
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