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Fix mania combo counter positioning break on centre anchor

This commit is contained in:
Salman Ahmed 2024-08-20 12:39:51 +09:00
parent a3234e2cde
commit 4d74625bc7
2 changed files with 14 additions and 14 deletions

View File

@ -38,11 +38,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
private void updateAnchor()
{
// if the anchor isn't a vertical center, set top or bottom anchor based on scroll direction
if (!Anchor.HasFlag(Anchor.y1))
{
Anchor &= ~(Anchor.y0 | Anchor.y2);
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
}
if (Anchor.HasFlag(Anchor.y1))
return;
Anchor &= ~(Anchor.y0 | Anchor.y2);
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
// change the sign of the Y coordinate in line with the scrolling direction.
// i.e. if the user changes direction from down to up, the anchor is changed from top to bottom, and the Y is flipped from positive to negative here.

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -44,16 +45,15 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private void updateAnchor()
{
// if the anchor isn't a vertical center, set top or bottom anchor based on scroll direction
if (!Anchor.HasFlag(Anchor.y1))
{
Anchor &= ~(Anchor.y0 | Anchor.y2);
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
}
if (Anchor.HasFlag(Anchor.y1))
return;
// since we flip the vertical anchor when changing scroll direction,
// we can use the sign of the Y value as an indicator to make the combo counter displayed correctly.
if ((Y < 0 && direction.Value == ScrollingDirection.Down) || (Y > 0 && direction.Value == ScrollingDirection.Up))
Y = -Y;
Anchor &= ~(Anchor.y0 | Anchor.y2);
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
// change the sign of the Y coordinate in line with the scrolling direction.
// i.e. if the user changes direction from down to up, the anchor is changed from top to bottom, and the Y is flipped from positive to negative here.
Y = Math.Abs(Y) * (direction.Value == ScrollingDirection.Up ? -1 : 1);
}
protected override void OnCountIncrement()