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Fix test failures due to automatic break generation kicking in

This commit is contained in:
Bartłomiej Dach 2024-06-19 11:32:08 +02:00
parent 2d9c3fbed2
commit 8757e08c2c
No known key found for this signature in database
2 changed files with 7 additions and 1 deletions

View File

@ -4,10 +4,12 @@
#nullable disable
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Editing
{
@ -15,6 +17,8 @@ namespace osu.Game.Tests.Visual.Editing
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestSelectedObjects()
{

View File

@ -26,11 +26,13 @@ namespace osu.Game.Tests.Beatmaps
BeatmapInfo = baseBeatmap.BeatmapInfo;
ControlPointInfo = baseBeatmap.ControlPointInfo;
Breaks = baseBeatmap.Breaks;
UnhandledEventLines = baseBeatmap.UnhandledEventLines;
if (withHitObjects)
{
HitObjects = baseBeatmap.HitObjects;
Breaks = baseBeatmap.Breaks;
}
BeatmapInfo.Ruleset = ruleset;
BeatmapInfo.Length = 75000;