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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:07:23 +08:00

improve UI

This commit is contained in:
OliBomby 2023-12-31 03:53:42 +01:00
parent 493e3a5f7a
commit e47d570e68

View File

@ -6,10 +6,12 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
@ -17,6 +19,7 @@ using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit
{
@ -29,6 +32,9 @@ namespace osu.Game.Rulesets.Osu.Edit
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
[Resolved]
private IExpandingContainer? expandingContainer { get; set; }
/// <summary>
/// X position of the grid's origin.
/// </summary>
@ -125,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Edit
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
new RadioButton("Triangle",
() => GridType.Value = PositionSnapGridType.Triangle,
() => new Triangle()),
() => new OutlineTriangle(true, 20)),
new RadioButton("Circle",
() => GridType.Value = PositionSnapGridType.Circle,
() => new SpriteIcon { Icon = FontAwesome.Regular.Circle }),
@ -136,6 +142,36 @@ namespace osu.Game.Rulesets.Osu.Edit
Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
}
public partial class OutlineTriangle : BufferedContainer
{
public OutlineTriangle(bool outlineOnly, float size)
: base(cachedFrameBuffer: true)
{
Size = new Vector2(size);
InternalChildren = new Drawable[]
{
new EquilateralTriangle { RelativeSizeAxes = Axes.Both },
};
if (outlineOnly)
{
AddInternal(new EquilateralTriangle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = 0.48f,
Colour = Color4.Black,
Size = new Vector2(size - 7),
Blending = BlendingParameters.None,
});
}
Blending = BlendingParameters.Additive;
}
}
protected override void LoadComplete()
{
base.LoadComplete();