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*Also* fix droplets

This commit is contained in:
Dean Herbert 2024-09-17 15:37:54 +09:00
parent 2ccdad41e7
commit 3f4422429d
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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
@ -28,15 +28,22 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
_ => new DropletPiece());
}
protected override void UpdateInitialTransforms()
private float startRotation;
protected override void OnApply()
{
base.UpdateInitialTransforms();
base.OnApply();
// roughly matches osu-stable
float startRotation = RandomSingle(1) * 20;
double duration = HitObject.TimePreempt + 2000;
startRotation = RandomSingle(1) * 20;
}
ScalingContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
protected override void Update()
{
base.Update();
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / (HitObject.TimePreempt + 2000);
ScalingContainer.Rotation = (float)Interpolation.Lerp(startRotation, startRotation + 720, preemptProgress);
}
}
}