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Add fade transition to content during open/close
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parent
585e09981f
commit
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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@ -18,6 +19,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Mods
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{
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@ -75,6 +77,7 @@ namespace osu.Game.Overlays.Mods
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Offset = new Vector2(0f, 5f),
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Radius = 20f,
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Roundness = 5f,
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Colour = Color4.Black.Opacity(0.25f),
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},
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Expanded = { BindTarget = Expanded },
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Children = new Drawable[]
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@ -161,13 +164,13 @@ namespace osu.Game.Overlays.Mods
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content.AutoSizeDuration = 400;
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content.AutoSizeEasing = Easing.OutQuint;
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content.AutoSizeAxes = Axes.Y;
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content.FadeEdgeEffectTo(0.25f, 120, Easing.OutQuint);
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content.FadeIn(120, Easing.OutQuint);
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}
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else
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{
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content.AutoSizeAxes = Axes.None;
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content.ResizeHeightTo(header_height, 400, Easing.OutQuint);
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content.FadeEdgeEffectTo(0f, 400, Easing.OutQuint);
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content.FadeOut(400, Easing.OutSine);
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}
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}
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