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Always show timing points in timeline when at the timing screen
Supersedes https://github.com/ppy/osu/pull/29196.
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@ -28,6 +28,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private readonly Drawable userContent;
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private bool alwaysShowControlPoints;
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public bool AlwaysShowControlPoints
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{
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get => alwaysShowControlPoints;
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set
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{
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if (value == alwaysShowControlPoints)
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return;
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alwaysShowControlPoints = value;
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controlPointsVisible.TriggerChange();
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}
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}
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[Resolved]
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private EditorClock editorClock { get; set; } = null!;
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@ -176,7 +191,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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controlPointsVisible.BindValueChanged(visible =>
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{
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if (visible.NewValue)
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if (visible.NewValue || alwaysShowControlPoints)
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{
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this.ResizeHeightTo(timeline_expanded_height, 200, Easing.OutQuint);
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mainContent.MoveToY(15, 200, Easing.OutQuint);
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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Screens.Edit
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@ -26,7 +25,7 @@ namespace osu.Game.Screens.Edit
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}
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[BackgroundDependencyLoader(true)]
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private void load(OverlayColourProvider colourProvider)
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private void load()
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{
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// Grid with only two rows.
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// First is the timeline area, which should be allowed to expand as required.
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@ -107,10 +106,18 @@ namespace osu.Game.Screens.Edit
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MainContent.Add(content);
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content.FadeInFromZero(300, Easing.OutQuint);
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LoadComponentAsync(TimelineArea = new TimelineArea(CreateTimelineContent()), timelineContent.Add);
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LoadComponentAsync(TimelineArea = new TimelineArea(CreateTimelineContent()), timeline =>
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{
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ConfigureTimeline(timeline);
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timelineContent.Add(timeline);
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});
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});
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}
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protected virtual void ConfigureTimeline(TimelineArea timelineArea)
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{
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}
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protected abstract Drawable CreateMainContent();
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protected virtual Drawable CreateTimelineContent() => new Container();
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@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Screens.Edit.Timing
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{
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@ -53,5 +54,12 @@ namespace osu.Game.Screens.Edit.Timing
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SelectedGroup.Value = EditorBeatmap.ControlPointInfo.GroupAt(nearestTimingPoint.Time);
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}
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}
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protected override void ConfigureTimeline(TimelineArea timelineArea)
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{
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base.ConfigureTimeline(timelineArea);
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timelineArea.Timeline.AlwaysShowControlPoints = true;
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}
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}
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}
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