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Merge branch 'master' into pp_counter_fix

This commit is contained in:
Dan Balasescu 2024-06-28 12:40:56 +09:00 committed by GitHub
commit 3b3f914cd2
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170 changed files with 3847 additions and 1018 deletions

1
.gitignore vendored
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@ -265,6 +265,7 @@ __pycache__/
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
.idea/*/.idea/projectSettingsUpdater.xml
# Generated files
.idea/**/contentModel.xml

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.528.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.627.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
StartTime = 5000,
}
},
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(2000, 4000),
}

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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
base.LoadComplete();
inputManager = GetContainingInputManager();
inputManager = GetContainingInputManager()!;
BeginPlacement();
}

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@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Catch.Objects
{
base.CreateNestedHitObjects(cancellationToken);
this.PopulateNodeSamples();
var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList();
int nodeIndex = 0;

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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
base.Update();
var replayState = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
var replayState = (GetContainingInputManager()!.CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
SetCatcherPosition(
replayState?.CatcherX ??

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -17,6 +18,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual;
using osuTK;
@ -84,6 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
public partial class TestHitObjectComposer : HitObjectComposer
{
public override Playfield Playfield { get; }
public override ComposeBlueprintContainer BlueprintContainer => throw new NotImplementedException();
public override IEnumerable<DrawableHitObject> HitObjects => Enumerable.Empty<DrawableHitObject>();
public override bool CursorInPlacementArea => false;
@ -100,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
throw new System.NotImplementedException();
throw new NotImplementedException();
}
}
}

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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("Hold key", () =>
{
clock.CurrentTime = 0;
note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager().CurrentState, ManiaAction.Key1));
note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager()!.CurrentState, ManiaAction.Key1));
});
AddStep("progress time", () => clock.CurrentTime = 500);
AddAssert("head is visible", () => note.Head.Alpha == 1);

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@ -65,11 +65,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength).With(d =>
light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength)?.With(d =>
{
if (d == null)
return;
d.Origin = Anchor.Centre;
d.Blending = BlendingParameters.Additive;
d.Scale = new Vector2(lightScale);
@ -91,11 +88,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
direction.BindTo(scrollingInfo.Direction);
isHitting.BindTo(holdNote.IsHitting);
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30).With(d =>
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30)?.With(d =>
{
if (d == null)
return;
if (d is TextureAnimation animation)
animation.IsPlaying = false;
@ -245,7 +239,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
// i dunno this looks about right??
// the guard against zero draw height is intended for zero-length hold notes. yes, such cases have been spotted in the wild.
if (sprite.DrawHeight > 0)
bodySprite.Scale = new Vector2(1, MathF.Max(1, scaleDirection * 32800 / sprite.DrawHeight));
bodySprite.Scale = new Vector2(1, scaleDirection * MathF.Max(1, 32800 / sprite.DrawHeight));
}
break;

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@ -43,11 +43,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength).With(d =>
explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength)?.With(d =>
{
if (d == null)
return;
d.Origin = Anchor.Centre;
d.Blending = BlendingParameters.Additive;
d.Scale = new Vector2(explosionScale);

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@ -28,13 +28,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
string bottomImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
?? "mania-stage-bottom";
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>
{
if (d == null)
return;
d.Scale = new Vector2(1.6f);
});
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d => d.Scale = new Vector2(1.6f));
if (sprite != null)
InternalChild = sprite;

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@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Autoplay = false,
Beatmap = new Beatmap
{
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(500, 2000),
},

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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
StartTime = 5000,
}
},
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(2000, 4000),
}

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@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Autoplay = false,
Beatmap = new Beatmap
{
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(500, 2000),
},

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@ -161,9 +161,9 @@ namespace osu.Game.Rulesets.Osu.Tests
pressed = value;
if (value)
OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton));
else
OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton));
}
}

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@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void scheduleHit() => AddStep("schedule action", () =>
{
double delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay);
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton)), delay);
});
}
}

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@ -156,6 +156,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
slider = (DrawableSlider)createSlider(repeats: 1);
Add(slider);
slider.HitObject.NodeSamples.Clear();
});
AddStep("change samples", () => slider.HitObject.Samples = new[]

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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects.Types;
@ -16,7 +15,6 @@ using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Screens.Edit;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
{
@ -48,13 +46,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
ring = new RingPiece
{
BorderThickness = 4,

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@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -16,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
protected readonly HitCirclePiece CirclePiece;
private readonly HitCircleOverlapMarker marker;
private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
public HitCircleSelectionBlueprint(HitCircle circle)
: base(circle)
@ -27,12 +31,32 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
};
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
}
protected override void LoadComplete()
{
base.LoadComplete();
showHitMarkers.BindValueChanged(_ =>
{
if (!showHitMarkers.Value)
DrawableObject.RestoreHitAnimations();
});
}
protected override void Update()
{
base.Update();
CirclePiece.UpdateFrom(HitObject);
marker.UpdateFrom(HitObject);
if (showHitMarkers.Value)
DrawableObject.SuppressHitAnimations();
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
@ -14,18 +13,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private readonly Slider slider;
private readonly SliderPosition position;
private readonly HitCircleOverlapMarker marker;
private readonly HitCircleOverlapMarker? marker;
public SliderCircleOverlay(Slider slider, SliderPosition position)
{
this.slider = slider;
this.position = position;
InternalChildren = new Drawable[]
{
marker = new HitCircleOverlapMarker(),
CirclePiece = new HitCirclePiece(),
};
if (position == SliderPosition.Start)
AddInternal(marker = new HitCircleOverlapMarker());
AddInternal(CirclePiece = new HitCirclePiece());
}
protected override void Update()
@ -35,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle;
CirclePiece.UpdateFrom(circle);
marker.UpdateFrom(circle);
marker?.UpdateFrom(circle);
}
public override void Hide()

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@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@ -59,6 +60,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
private readonly BindableList<HitObject> selectedObjects = new BindableList<HitObject>();
private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
public SliderSelectionBlueprint(Slider slider)
: base(slider)
@ -66,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuConfigManager config)
{
InternalChildren = new Drawable[]
{
@ -74,6 +76,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
};
config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
}
protected override void LoadComplete()
@ -90,6 +94,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (editorBeatmap != null)
selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);
selectedObjects.BindCollectionChanged((_, _) => updateVisualDefinition(), true);
showHitMarkers.BindValueChanged(_ =>
{
if (!showHitMarkers.Value)
DrawableObject.RestoreHitAnimations();
});
}
public override bool HandleQuickDeletion()
@ -110,6 +119,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (IsSelected)
BodyPiece.UpdateFrom(HitObject);
if (showHitMarkers.Value)
DrawableObject.SuppressHitAnimations();
}
protected override bool OnHover(HoverEvent e)

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@ -2,10 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
@ -23,12 +26,32 @@ namespace osu.Game.Rulesets.Osu.Edit
private partial class OsuEditorPlayfield : OsuPlayfield
{
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
protected override GameplayCursorContainer? CreateCursor() => null;
public OsuEditorPlayfield()
{
HitPolicy = new AnyOrderHitPolicy();
}
protected override void LoadComplete()
{
base.LoadComplete();
editorBeatmap.BeatmapReprocessed += onBeatmapReprocessed;
}
private void onBeatmapReprocessed() => ApplyCircleSizeToPlayfieldBorder(editorBeatmap);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorBeatmap.IsNotNull())
editorBeatmap.BeatmapReprocessed -= onBeatmapReprocessed;
}
}
}
}

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@ -51,6 +51,8 @@ namespace osu.Game.Rulesets.Osu.Edit
private readonly Bindable<TernaryState> rectangularGridSnapToggle = new Bindable<TernaryState>();
protected override Drawable CreateHitObjectInspector() => new OsuHitObjectInspector();
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
=> base.CreateTernaryButtons()
.Concat(DistanceSnapProvider.CreateTernaryButtons())
@ -101,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Edit
updatePositionSnapGrid();
RightToolbox.AddRange(new EditorToolboxGroup[]
RightToolbox.AddRange(new Drawable[]
{
OsuGridToolboxGroup,
new TransformToolboxGroup

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuHitObjectInspector : HitObjectInspector
{
protected override void AddInspectorValues()
{
base.AddInspectorValues();
if (EditorBeatmap.SelectedHitObjects.Count > 0)
{
var firstInSelection = (OsuHitObject)EditorBeatmap.SelectedHitObjects.MinBy(ho => ho.StartTime)!;
var lastInSelection = (OsuHitObject)EditorBeatmap.SelectedHitObjects.MaxBy(ho => ho.GetEndTime())!;
Debug.Assert(firstInSelection != null && lastInSelection != null);
var precedingObject = (OsuHitObject?)EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstInSelection.StartTime);
var nextObject = (OsuHitObject?)EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastInSelection.GetEndTime());
if (precedingObject != null && precedingObject is not Spinner)
{
AddHeader("To previous");
AddValue($"{(firstInSelection.StackedPosition - precedingObject.StackedEndPosition).Length:#,0.##}px");
}
if (nextObject != null && nextObject is not Spinner)
{
AddHeader("To next");
AddValue($"{(nextObject.StackedPosition - lastInSelection.StackedEndPosition).Length:#,0.##}px");
}
}
}
}
}

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@ -53,9 +53,11 @@ namespace osu.Game.Rulesets.Osu.Edit
public override void Begin()
{
if (objectsInRotation != null)
if (OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!");
base.Begin();
changeHandler?.BeginChange();
objectsInRotation = selectedMovableObjects.ToArray();
@ -68,10 +70,10 @@ namespace osu.Game.Rulesets.Osu.Edit
public override void Update(float rotation, Vector2? origin = null)
{
if (objectsInRotation == null)
if (!OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!");
Debug.Assert(originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
Debug.Assert(objectsInRotation != null && originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
@ -91,11 +93,13 @@ namespace osu.Game.Rulesets.Osu.Edit
public override void Commit()
{
if (objectsInRotation == null)
if (!OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
changeHandler?.EndChange();
base.Commit();
objectsInRotation = null;
originalPositions = null;
originalPathControlPointPositions = null;

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@ -72,9 +72,11 @@ namespace osu.Game.Rulesets.Osu.Edit
public override void Begin()
{
if (objectsInScale != null)
if (OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!");
base.Begin();
changeHandler?.BeginChange();
objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho));
@ -86,10 +88,10 @@ namespace osu.Game.Rulesets.Osu.Edit
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
{
if (objectsInScale == null)
if (!OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
Debug.Assert(objectsInScale != null && defaultOrigin != null && OriginalSurroundingQuad != null);
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
@ -117,11 +119,13 @@ namespace osu.Game.Rulesets.Osu.Edit
public override void Commit()
{
if (objectsInScale == null)
if (!OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
changeHandler?.EndChange();
base.Commit();
objectsInScale = null;
OriginalSurroundingQuad = null;
defaultOrigin = null;

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@ -77,13 +77,15 @@ namespace osu.Game.Rulesets.Osu.Edit
{
case GlobalAction.EditorToggleRotateControl:
{
rotateButton.TriggerClick();
if (!RotationHandler.OperationInProgress.Value || rotateButton.Selected.Value)
rotateButton.TriggerClick();
return true;
}
case GlobalAction.EditorToggleScaleControl:
{
scaleButton.TriggerClick();
if (!ScaleHandler.OperationInProgress.Value || scaleButton.Selected.Value)
scaleButton.TriggerClick();
return true;
}
}

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@ -6,7 +6,9 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
@ -23,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) };
protected override bool IsFirstAdjustableObject(HitObject hitObject) => !(hitObject is Spinner || hitObject is SpinnerTick);
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}

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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
@ -19,6 +20,7 @@ using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -319,5 +321,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
}
}
#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
internal void SuppressHitAnimations()
{
UpdateState(ArmedState.Idle);
UpdateComboColour();
// This method is called every frame in editor contexts, thus the lack of need for transforms.
if (Time.Current >= HitStateUpdateTime)
{
// More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
AccentColour.Value = Color4.White;
Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700);
}
LifetimeEnd = HitStateUpdateTime + 700;
}
internal void RestoreHitAnimations()
{
UpdateState(ArmedState.Hit, force: true);
UpdateComboColour();
}
#endregion
}
}

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@ -48,10 +48,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!positionTransferred && JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse)
{
Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!);
Scale = new Vector2(osuObject.HitObject.Scale);
switch (osuObject)
{
case DrawableSlider slider:
Position = slider.TailCircle.ToSpaceOfOtherDrawable(slider.TailCircle.OriginPosition, Parent!);
break;
default:
Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!);
break;
}
positionTransferred = true;
Scale = new Vector2(osuObject.HitObject.Scale);
}
}

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@ -370,5 +370,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private partial class DefaultSliderBody : PlaySliderBody
{
}
#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
internal void SuppressHitAnimations()
{
UpdateState(ArmedState.Idle);
HeadCircle.SuppressHitAnimations();
TailCircle.SuppressHitAnimations();
}
internal void RestoreHitAnimations()
{
UpdateState(ArmedState.Hit);
HeadCircle.RestoreHitAnimations();
TailCircle.RestoreHitAnimations();
}
#endregion
}
}

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@ -8,10 +8,12 @@ using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -125,5 +127,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (Slider != null)
Position = Slider.CurvePositionAt(HitObject.RepeatIndex % 2 == 0 ? 1 : 0);
}
#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
internal void SuppressHitAnimations()
{
UpdateState(ArmedState.Idle);
UpdateComboColour();
// This method is called every frame in editor contexts, thus the lack of need for transforms.
if (Time.Current >= HitStateUpdateTime)
{
// More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
AccentColour.Value = Color4.White;
Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700);
}
LifetimeEnd = HitStateUpdateTime + 700;
}
internal void RestoreHitAnimations()
{
UpdateState(ArmedState.Hit);
UpdateComboColour();
}
#endregion
}
}

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@ -252,6 +252,8 @@ namespace osu.Game.Rulesets.Osu.Objects
protected void UpdateNestedSamples()
{
this.PopulateNodeSamples();
// TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
HitSampleInfo tickSample = (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault())?.With("slidertick");

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@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
@ -27,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.UI
[Cached]
public partial class OsuPlayfield : Playfield
{
private readonly Container borderContainer;
private readonly PlayfieldBorder playfieldBorder;
private readonly ProxyContainer approachCircles;
private readonly ProxyContainer spinnerProxies;
@ -54,7 +56,11 @@ namespace osu.Game.Rulesets.Osu.UI
InternalChildren = new Drawable[]
{
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
borderContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
},
Smoke = new SmokeContainer { RelativeSizeAxes = Axes.Both },
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
@ -151,6 +157,14 @@ namespace osu.Game.Rulesets.Osu.UI
RegisterPool<Spinner, DrawableSpinner>(2, 20);
RegisterPool<SpinnerTick, DrawableSpinnerTick>(10, 200);
RegisterPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 200);
if (beatmap != null)
ApplyCircleSizeToPlayfieldBorder(beatmap);
}
protected void ApplyCircleSizeToPlayfieldBorder(IBeatmap beatmap)
{
borderContainer.Padding = new MarginPadding(OsuHitObject.OBJECT_RADIUS * -LegacyRulesetExtensions.CalculateScaleFromCircleSize(beatmap.Difficulty.CircleSize, true));
}
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject);

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@ -85,6 +85,42 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements
AssertResult<Swell>(0, HitResult.IgnoreMiss);
}
[Test]
public void TestAlternatingIsRequired()
{
const double hit_time = 1000;
Swell swell = new Swell
{
StartTime = hit_time,
Duration = 1000,
RequiredHits = 10
};
List<ReplayFrame> frames = new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2001),
};
for (int i = 0; i < swell.RequiredHits; i++)
{
double frameTime = 1000 + i * 50;
frames.Add(new TaikoReplayFrame(frameTime, TaikoAction.LeftCentre));
frames.Add(new TaikoReplayFrame(frameTime + 10));
}
PerformTest(frames, CreateBeatmap(swell));
AssertJudgementCount(11);
AssertResult<SwellTick>(0, HitResult.IgnoreHit);
for (int i = 1; i < swell.RequiredHits; i++)
AssertResult<SwellTick>(i, HitResult.IgnoreMiss);
AssertResult<Swell>(0, HitResult.IgnoreMiss);
}
[Test]
public void TestHitNoneSwell()
{

View File

@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModRelax : TaikoModTestScene
{
[Test]
public void TestRelax()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit { StartTime = 0, Type = HitType.Centre, },
new Hit { StartTime = 250, Type = HitType.Rim, },
new DrumRoll { StartTime = 500, Duration = 500, },
new Swell { StartTime = 1250, Duration = 500 },
}
};
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var replay = new TaikoAutoGenerator(beatmap).Generate();
foreach (var frame in replay.Frames.OfType<TaikoReplayFrame>().Where(r => r.Actions.Any()))
frame.Actions = [TaikoAction.LeftCentre];
CreateModTest(new ModTestData
{
Mod = new TaikoModRelax(),
Beatmap = beatmap,
ReplayFrames = replay.Frames,
Autoplay = false,
PassCondition = () => Player.ScoreProcessor.HasCompleted.Value && Player.ScoreProcessor.Accuracy.Value == 1,
});
}
}
}

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@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
Autoplay = false,
Beatmap = new Beatmap
{
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(100, 1600),
},

View File

@ -1,93 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
{
public class Peaks : Skill
{
private const double rhythm_skill_multiplier = 0.2 * final_multiplier;
private const double colour_skill_multiplier = 0.375 * final_multiplier;
private const double stamina_skill_multiplier = 0.375 * final_multiplier;
private const double final_multiplier = 0.0625;
private readonly Rhythm rhythm;
private readonly Colour colour;
private readonly Stamina stamina;
public double ColourDifficultyValue => colour.DifficultyValue() * colour_skill_multiplier;
public double RhythmDifficultyValue => rhythm.DifficultyValue() * rhythm_skill_multiplier;
public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier;
public Peaks(Mod[] mods)
: base(mods)
{
rhythm = new Rhythm(mods);
colour = new Colour(mods);
stamina = new Stamina(mods);
}
/// <summary>
/// Returns the <i>p</i>-norm of an <i>n</i>-dimensional vector.
/// </summary>
/// <param name="p">The value of <i>p</i> to calculate the norm for.</param>
/// <param name="values">The coefficients of the vector.</param>
private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p);
public override void Process(DifficultyHitObject current)
{
rhythm.Process(current);
colour.Process(current);
stamina.Process(current);
}
/// <summary>
/// Returns the combined star rating of the beatmap, calculated using peak strains from all sections of the map.
/// </summary>
/// <remarks>
/// For each section, the peak strains of all separate skills are combined into a single peak strain for the section.
/// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more).
/// </remarks>
public override double DifficultyValue()
{
List<double> peaks = new List<double>();
var colourPeaks = colour.GetCurrentStrainPeaks().ToList();
var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList();
var staminaPeaks = stamina.GetCurrentStrainPeaks().ToList();
for (int i = 0; i < colourPeaks.Count; i++)
{
double colourPeak = colourPeaks[i] * colour_skill_multiplier;
double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier;
double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier;
double peak = norm(1.5, colourPeak, staminaPeak);
peak = norm(2, peak, rhythmPeak);
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
// These sections will not contribute to the difficulty.
if (peak > 0)
peaks.Add(peak);
}
double difficulty = 0;
double weight = 1;
foreach (double strain in peaks.OrderDescending())
{
difficulty += strain * weight;
weight *= 0.9;
}
return difficulty;
}
}
}

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@ -23,6 +23,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
private const double difficulty_multiplier = 1.35;
private const double final_multiplier = 0.0625;
private const double rhythm_skill_multiplier = 0.2 * final_multiplier;
private const double colour_skill_multiplier = 0.375 * final_multiplier;
private const double stamina_skill_multiplier = 0.375 * final_multiplier;
public override int Version => 20221107;
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
@ -34,7 +39,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
return new Skill[]
{
new Peaks(mods)
new Rhythm(mods),
new Colour(mods),
new Stamina(mods)
};
}
@ -72,13 +79,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
if (beatmap.HitObjects.Count == 0)
return new TaikoDifficultyAttributes { Mods = mods };
var combined = (Peaks)skills[0];
Colour colour = (Colour)skills.First(x => x is Colour);
Rhythm rhythm = (Rhythm)skills.First(x => x is Rhythm);
Stamina stamina = (Stamina)skills.First(x => x is Stamina);
double colourRating = combined.ColourDifficultyValue * difficulty_multiplier;
double rhythmRating = combined.RhythmDifficultyValue * difficulty_multiplier;
double staminaRating = combined.StaminaDifficultyValue * difficulty_multiplier;
double colourRating = colour.DifficultyValue() * colour_skill_multiplier * difficulty_multiplier;
double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier * difficulty_multiplier;
double staminaRating = stamina.DifficultyValue() * stamina_skill_multiplier * difficulty_multiplier;
double combinedRating = combined.DifficultyValue() * difficulty_multiplier;
double combinedRating = combinedDifficultyValue(rhythm, colour, stamina) * difficulty_multiplier;
double starRating = rescale(combinedRating * 1.4);
HitWindows hitWindows = new TaikoHitWindows();
@ -109,5 +118,54 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
return 10.43 * Math.Log(sr / 8 + 1);
}
/// <summary>
/// Returns the combined star rating of the beatmap, calculated using peak strains from all sections of the map.
/// </summary>
/// <remarks>
/// For each section, the peak strains of all separate skills are combined into a single peak strain for the section.
/// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more).
/// </remarks>
private double combinedDifficultyValue(Rhythm rhythm, Colour colour, Stamina stamina)
{
List<double> peaks = new List<double>();
var colourPeaks = colour.GetCurrentStrainPeaks().ToList();
var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList();
var staminaPeaks = stamina.GetCurrentStrainPeaks().ToList();
for (int i = 0; i < colourPeaks.Count; i++)
{
double colourPeak = colourPeaks[i] * colour_skill_multiplier;
double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier;
double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier;
double peak = norm(1.5, colourPeak, staminaPeak);
peak = norm(2, peak, rhythmPeak);
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
// These sections will not contribute to the difficulty.
if (peak > 0)
peaks.Add(peak);
}
double difficulty = 0;
double weight = 1;
foreach (double strain in peaks.OrderDescending())
{
difficulty += strain * weight;
weight *= 0.9;
}
return difficulty;
}
/// <summary>
/// Returns the <i>p</i>-norm of an <i>n</i>-dimensional vector.
/// </summary>
/// <param name="p">The value of <i>p</i> to calculate the norm for.</param>
/// <param name="values">The coefficients of the vector.</param>
private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p);
}
}

View File

@ -5,13 +5,34 @@ using System;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModRelax : ModRelax
public class TaikoModRelax : ModRelax, IApplicableToDrawableHitObject
{
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus.";
public override LocalisableString Description => @"No need to remember which key is correct anymore!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
var allActions = Enum.GetValues<TaikoAction>();
drawable.HitObjectApplied += dho =>
{
switch (dho)
{
case DrawableHit hit:
hit.HitActions = allActions;
break;
case DrawableSwell swell:
swell.MustAlternate = false;
break;
}
};
}
}
}

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// <summary>
/// A list of keys which can result in hits for this HitObject.
/// </summary>
public TaikoAction[] HitActions { get; private set; }
public TaikoAction[] HitActions { get; internal set; }
/// <summary>
/// The action that caused this <see cref="DrawableHit"/> to be hit.

View File

@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool DisplayResult => false;
/// <summary>
/// Whether the player must alternate centre and rim hits.
/// </summary>
public bool MustAlternate { get; internal set; } = true;
public DrawableSwell()
: this(null)
{
@ -292,7 +297,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
bool isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
// Ensure alternating centre and rim hits
if (lastWasCentre == isCentre)
if (lastWasCentre == isCentre && MustAlternate)
return false;
// If we've already successfully judged a tick this frame, do not judge more.

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
@ -29,7 +28,7 @@ namespace osu.Game.Tests.Editing.Checks
{
var beatmap = new Beatmap<HitObject>
{
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(0, 649)
}
@ -52,7 +51,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1_200 }
},
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(100, 751)
}
@ -75,7 +74,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1_298 }
},
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(200, 850)
}
@ -98,7 +97,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1200 }
},
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(1398, 2300)
}
@ -121,7 +120,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 1100 },
new HitCircle { StartTime = 1500 }
},
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(0, 652)
}
@ -145,7 +144,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 1_297 },
new HitCircle { StartTime = 1_298 }
},
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(200, 850)
}
@ -168,7 +167,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1_300 }
},
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(200, 850)
}

View File

@ -53,7 +53,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 40_000 }
},
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(10_000, 21_000)
}

View File

@ -0,0 +1,476 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Editing
{
[TestFixture]
public class TestSceneEditorBeatmapProcessor
{
[Test]
public void TestEmptyBeatmap()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.That(beatmap.Breaks, Is.Empty);
}
[Test]
public void TestSingleObjectBeatmap()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.That(beatmap.Breaks, Is.Empty);
}
[Test]
public void TestTwoObjectsCloseTogether()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.That(beatmap.Breaks, Is.Empty);
}
[Test]
public void TestHoldNote()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HoldNote { StartTime = 1000, Duration = 10000 },
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new ManiaRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.That(beatmap.Breaks, Has.Count.EqualTo(0));
}
[Test]
public void TestHoldNoteWithOverlappingNote()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HoldNote { StartTime = 1000, Duration = 10000 },
new Note { StartTime = 2000 },
new Note { StartTime = 12000 },
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new ManiaRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.That(beatmap.Breaks, Has.Count.EqualTo(0));
}
[Test]
public void TestTwoObjectsFarApart()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 5000 },
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(4000));
});
}
[Test]
public void TestBreaksAreFused()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 9000 },
},
Breaks =
{
new BreakPeriod(1200, 4000),
new BreakPeriod(5200, 8000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(8000));
});
}
[Test]
public void TestBreaksAreSplit()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 5000 },
new HitCircle { StartTime = 9000 },
},
Breaks =
{
new BreakPeriod(1200, 8000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(2));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(4000));
Assert.That(beatmap.Breaks[1].StartTime, Is.EqualTo(5200));
Assert.That(beatmap.Breaks[1].EndTime, Is.EqualTo(8000));
});
}
[Test]
public void TestBreaksAreNudged()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1100 },
new HitCircle { StartTime = 9000 },
},
Breaks =
{
new BreakPeriod(1200, 8000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1300));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(8000));
});
}
[Test]
public void TestManualBreaksAreNotFused()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 9000 },
},
Breaks =
{
new ManualBreakPeriod(1200, 4000),
new ManualBreakPeriod(5200, 8000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(2));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(4000));
Assert.That(beatmap.Breaks[1].StartTime, Is.EqualTo(5200));
Assert.That(beatmap.Breaks[1].EndTime, Is.EqualTo(8000));
});
}
[Test]
public void TestManualBreaksAreSplit()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 5000 },
new HitCircle { StartTime = 9000 },
},
Breaks =
{
new ManualBreakPeriod(1200, 8000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(2));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(4000));
Assert.That(beatmap.Breaks[1].StartTime, Is.EqualTo(5200));
Assert.That(beatmap.Breaks[1].EndTime, Is.EqualTo(8000));
});
}
[Test]
public void TestManualBreaksAreNotNudged()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 9000 },
},
Breaks =
{
new ManualBreakPeriod(1200, 8800),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(8800));
});
}
[Test]
public void TestBreaksAtEndOfBeatmapAreRemoved()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
},
Breaks =
{
new BreakPeriod(10000, 15000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.That(beatmap.Breaks, Is.Empty);
}
[Test]
public void TestManualBreaksAtEndOfBeatmapAreRemoved()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
},
Breaks =
{
new ManualBreakPeriod(10000, 15000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.That(beatmap.Breaks, Is.Empty);
}
[Test]
public void TestManualBreaksAtEndOfBeatmapAreRemovedCorrectlyEvenWithConcurrentObjects()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HoldNote { StartTime = 1000, EndTime = 20000 },
new HoldNote { StartTime = 2000, EndTime = 3000 },
},
Breaks =
{
new ManualBreakPeriod(10000, 15000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.That(beatmap.Breaks, Is.Empty);
}
[Test]
public void TestBreaksAtStartOfBeatmapAreRemoved()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 10000 },
new HitCircle { StartTime = 11000 },
},
Breaks =
{
new BreakPeriod(0, 9000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.That(beatmap.Breaks, Is.Empty);
}
[Test]
public void TestManualBreaksAtStartOfBeatmapAreRemoved()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 10000 },
new HitCircle { StartTime = 11000 },
},
Breaks =
{
new ManualBreakPeriod(0, 9000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.That(beatmap.Breaks, Is.Empty);
}
}
}

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@ -0,0 +1,176 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay.DailyChallenge;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.DailyChallenge
{
public partial class TestSceneDailyChallengeCarousel : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
private readonly Bindable<Room> room = new Bindable<Room>(new Room());
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent))
{
Model = { BindTarget = room }
};
[Test]
public void TestBasicAppearance()
{
DailyChallengeCarousel carousel = null!;
AddStep("create content", () => Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
},
carousel = new DailyChallengeCarousel
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
AddSliderStep("adjust width", 0.1f, 1, 1, width =>
{
if (carousel.IsNotNull())
carousel.Width = width;
});
AddSliderStep("adjust height", 0.1f, 1, 1, height =>
{
if (carousel.IsNotNull())
carousel.Height = height;
});
AddRepeatStep("add content", () => carousel.Add(new FakeContent()), 3);
}
[Test]
public void TestIntegration()
{
GridContainer grid = null!;
DailyChallengeEventFeed feed = null!;
DailyChallengeScoreBreakdown breakdown = null!;
AddStep("create content", () => Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
},
grid = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RowDimensions =
[
new Dimension(),
new Dimension()
],
Content = new[]
{
new Drawable[]
{
new DailyChallengeCarousel
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new DailyChallengeTimeRemainingRing(),
breakdown = new DailyChallengeScoreBreakdown(),
}
}
},
[
feed = new DailyChallengeEventFeed
{
RelativeSizeAxes = Axes.Both,
}
],
}
},
});
AddSliderStep("adjust width", 0.1f, 1, 1, width =>
{
if (grid.IsNotNull())
grid.Width = width;
});
AddSliderStep("adjust height", 0.1f, 1, 1, height =>
{
if (grid.IsNotNull())
grid.Height = height;
});
AddSliderStep("update time remaining", 0f, 1f, 0f, progress =>
{
var startedTimeAgo = TimeSpan.FromHours(24) * progress;
room.Value.StartDate.Value = DateTimeOffset.Now - startedTimeAgo;
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
});
AddStep("add normal score", () =>
{
var testScore = TestResources.CreateTestScoreInfo();
testScore.TotalScore = RNG.Next(1_000_000);
feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, null));
breakdown.AddNewScore(testScore);
});
AddStep("add new user best", () =>
{
var testScore = TestResources.CreateTestScoreInfo();
testScore.TotalScore = RNG.Next(1_000_000);
feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, RNG.Next(1, 1000)));
breakdown.AddNewScore(testScore);
});
}
private partial class FakeContent : CompositeDrawable
{
private OsuSpriteText text = null!;
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1),
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Fake Content " + (char)('A' + RNG.Next(26)),
},
};
text.FadeOut(500, Easing.OutQuint)
.Then().FadeIn(500, Easing.OutQuint)
.Loop();
}
}
}
}

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@ -0,0 +1,76 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay.DailyChallenge;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.DailyChallenge
{
public partial class TestSceneDailyChallengeEventFeed : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
[Test]
public void TestBasicAppearance()
{
DailyChallengeEventFeed feed = null!;
AddStep("create content", () => Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
},
feed = new DailyChallengeEventFeed
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
AddSliderStep("adjust width", 0.1f, 1, 1, width =>
{
if (feed.IsNotNull())
feed.Width = width;
});
AddSliderStep("adjust height", 0.1f, 1, 1, height =>
{
if (feed.IsNotNull())
feed.Height = height;
});
AddStep("add normal score", () =>
{
var testScore = TestResources.CreateTestScoreInfo();
testScore.TotalScore = RNG.Next(1_000_000);
feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, null));
});
AddStep("add new user best", () =>
{
var testScore = TestResources.CreateTestScoreInfo();
testScore.TotalScore = RNG.Next(1_000_000);
feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, RNG.Next(1, 1000)));
});
AddStep("add top 10 score", () =>
{
var testScore = TestResources.CreateTestScoreInfo();
testScore.TotalScore = RNG.Next(1_000_000);
feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, RNG.Next(1, 10)));
});
}
}
}

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay.DailyChallenge;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.DailyChallenge
{
public partial class TestSceneDailyChallengeScoreBreakdown : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
[Test]
public void TestBasicAppearance()
{
DailyChallengeScoreBreakdown breakdown = null!;
AddStep("create content", () => Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
},
breakdown = new DailyChallengeScoreBreakdown
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
AddSliderStep("adjust width", 0.1f, 1, 1, width =>
{
if (breakdown.IsNotNull())
breakdown.Width = width;
});
AddSliderStep("adjust height", 0.1f, 1, 1, height =>
{
if (breakdown.IsNotNull())
breakdown.Height = height;
});
AddStep("set initial data", () => breakdown.SetInitialCounts([1, 4, 9, 16, 25, 36, 49, 36, 25, 16, 9, 4, 1]));
AddStep("add new score", () =>
{
var testScore = TestResources.CreateTestScoreInfo();
testScore.TotalScore = RNG.Next(1_000_000);
breakdown.AddNewScore(testScore);
});
}
}
}

View File

@ -84,6 +84,8 @@ namespace osu.Game.Tests.Visual.Editing
targetContainer = getTargetContainer();
initialRotation = targetContainer!.Rotation;
base.Begin();
}
public override void Update(float rotation, Vector2? origin = null)
@ -102,6 +104,8 @@ namespace osu.Game.Tests.Visual.Editing
targetContainer = null;
initialRotation = null;
base.Commit();
}
}

View File

@ -4,10 +4,12 @@
#nullable disable
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Editing
{
@ -15,6 +17,8 @@ namespace osu.Game.Tests.Visual.Editing
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestSelectedObjects()
{

View File

@ -193,5 +193,20 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("Wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
AddAssert("Tags reverted correctly", () => Game.Beatmap.Value.BeatmapInfo.Metadata.Tags == tags_to_save);
}
[Test]
public void TestBeatDivisor()
{
AddStep("Set custom beat divisor", () => Editor.Dependencies.Get<BindableBeatDivisor>().SetArbitraryDivisor(7));
SaveEditor();
AddAssert("Hash updated", () => !string.IsNullOrEmpty(EditorBeatmap.BeatmapInfo.BeatmapSet?.Hash));
AddAssert("Beatmap has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(7));
ReloadEditorToSameBeatmap();
AddAssert("Beatmap still has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(7));
AddAssert("Correct beat divisor actually active", () => Editor.BeatDivisor, () => Is.EqualTo(7));
}
}
}

View File

@ -13,9 +13,12 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Screens.Edit.Timing;
using osu.Game.Tests.Beatmaps;
@ -79,10 +82,10 @@ namespace osu.Game.Tests.Visual.Editing
}
[Test]
public void TestPopoverHasFocus()
public void TestPopoverHasNoFocus()
{
clickSamplePiece(0);
samplePopoverHasFocus();
samplePopoverHasNoFocus();
}
[Test]
@ -226,6 +229,84 @@ namespace osu.Game.Tests.Visual.Editing
samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
}
[Test]
public void TestPopoverAddSampleAddition()
{
clickSamplePiece(0);
setBankViaPopover(HitSampleInfo.BANK_SOFT);
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
toggleAdditionViaPopover(0);
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
toggleAdditionViaPopover(0);
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
}
[Test]
public void TestNodeSamplePopover()
{
AddStep("add slider", () =>
{
EditorBeatmap.Clear();
EditorBeatmap.Add(new Slider
{
Position = new Vector2(256, 256),
StartTime = 0,
Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }),
Samples =
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
},
NodeSamples =
{
new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
}
});
});
clickNodeSamplePiece(0, 1);
setBankViaPopover(HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
toggleAdditionViaPopover(0);
hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL);
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM);
hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
hitObjectNodeHasSampleNormalBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSampleAdditionBank(0, 1, HitSampleInfo.BANK_DRUM);
toggleAdditionViaPopover(0);
hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL);
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL);
setVolumeViaPopover(10);
hitObjectNodeHasSampleVolume(0, 0, 100);
hitObjectNodeHasSampleVolume(0, 1, 10);
}
[Test]
public void TestHotkeysMultipleSelectionWithSameSampleBank()
{
@ -329,13 +410,21 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.Click(MouseButton.Left);
});
private void samplePopoverHasFocus() => AddUntilStep("sample popover textbox focused", () =>
private void clickNodeSamplePiece(int objectIndex, int nodeIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node sample piece", () =>
{
var samplePiece = this.ChildrenOfType<NodeSamplePointPiece>().Where(piece => piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex)).ToArray()[nodeIndex];
InputManager.MoveMouseTo(samplePiece);
InputManager.Click(MouseButton.Left);
});
private void samplePopoverHasNoFocus() => AddUntilStep("sample popover textbox not focused", () =>
{
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single();
var textbox = slider?.ChildrenOfType<OsuTextBox>().Single();
return textbox?.HasFocus == true;
return textbox?.HasFocus == false;
});
private void samplePopoverHasSingleVolume(int volume) => AddUntilStep($"sample popover has volume {volume}", () =>
@ -372,7 +461,6 @@ namespace osu.Game.Tests.Visual.Editing
private void dismissPopover()
{
AddStep("unfocus textbox", () => InputManager.Key(Key.Escape));
AddStep("dismiss popover", () => InputManager.Key(Key.Escape));
AddUntilStep("wait for dismiss", () => !this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Any(popover => popover.IsPresent));
}
@ -390,6 +478,12 @@ namespace osu.Game.Tests.Visual.Editing
return h.Samples.All(o => o.Volume == volume);
});
private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume);
});
private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () =>
{
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
@ -401,6 +495,26 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.Key(Key.Enter);
});
private void setAdditionBankViaPopover(string bank) => AddStep($"set addition bank {bank} via popover", () =>
{
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
var textBox = popover.ChildrenOfType<LabelledTextBox>().ToArray()[1];
textBox.Current.Value = bank;
// force a commit via keyboard.
// this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit.
((IFocusManager)InputManager).ChangeFocus(textBox);
InputManager.Key(Key.Enter);
});
private void toggleAdditionViaPopover(int index) => AddStep($"toggle addition {index} via popover", () =>
{
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().First();
var ternaryButton = popover.ChildrenOfType<DrawableTernaryButton>().ToArray()[index];
InputManager.MoveMouseTo(ternaryButton);
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
});
private void hitObjectHasSamples(int objectIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} has samples {string.Join(',', samples)}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
@ -412,5 +526,41 @@ namespace osu.Game.Tests.Visual.Editing
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
return h.Samples.All(o => o.Bank == bank);
});
private void hitObjectHasSampleNormalBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has normal bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
return h.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectHasSampleAdditionBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has addition bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples);
});
private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
}
}

View File

@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Editing
{
base.LoadComplete();
updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
updatePosition(GetContainingInputManager()!.CurrentState.Mouse.Position);
}
protected override bool OnMouseMove(MouseMoveEvent e)

View File

@ -14,6 +14,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Tests.Beatmaps;
@ -357,6 +358,51 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("all blueprints are present", () => blueprintContainer.SelectionBlueprints.Count == EditorBeatmap.SelectedHitObjects.Count);
}
[Test]
public void TestDragSelectionDuringPlacement()
{
var addedObjects = new[]
{
new Slider
{
StartTime = 300,
Path = new SliderPath([
new PathControlPoint(),
new PathControlPoint(new Vector2(200)),
])
},
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
AddStep("seek to 700", () => EditorClock.Seek(700));
AddStep("select spinner placement tool", () =>
{
InputManager.Key(Key.Number4);
InputManager.MoveMouseTo(this.ChildrenOfType<OsuHitObjectComposer>().Single());
});
AddStep("begin spinner placement", () => InputManager.Click(MouseButton.Left));
AddStep("seek to 1500", () => EditorClock.Seek(1500));
AddStep("start dragging", () =>
{
var blueprintQuad = blueprintContainer.SelectionBlueprints[1].ScreenSpaceDrawQuad;
var dragStartPos = (blueprintQuad.TopLeft + blueprintQuad.BottomLeft) / 2 - new Vector2(30, 0);
InputManager.MoveMouseTo(dragStartPos);
InputManager.PressButton(MouseButton.Left);
});
AddStep("select entire object", () =>
{
var blueprintQuad = blueprintContainer.SelectionBlueprints[1].ScreenSpaceDrawQuad;
var dragStartPos = (blueprintQuad.TopRight + blueprintQuad.BottomRight) / 2 + new Vector2(30, 0);
InputManager.MoveMouseTo(dragStartPos);
});
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects, () => NUnit.Framework.Contains.Item(addedObjects[0]));
AddAssert("placement committed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(2));
}
private void assertSelectionIs(IEnumerable<HitObject> hitObjects)
=> AddAssert("correct hitobjects selected", () => EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).SequenceEqual(hitObjects));
}

View File

@ -20,6 +20,7 @@ namespace osu.Game.Tests.Visual.Menus
{
base.SetUpSteps();
AddStep("don't fetch online content", () => onlineMenuBanner.FetchOnlineContent = false);
AddStep("disable return to top on idle", () => Game.ChildrenOfType<ButtonSystem>().Single().ReturnToTopOnIdle = false);
}
[Test]

View File

@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Settings
{
AddStep("create", () =>
{
Cell(0, 0).Children = new Drawable[]
ContentContainer.Children = new Drawable[]
{
new Box
{

View File

@ -6,23 +6,51 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneOsuDropdown : ThemeComparisonTestScene
{
protected override Drawable CreateContent() =>
new OsuEnumDropdown<TestEnum>
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Width = 150
};
protected override Drawable CreateContent() => new OsuEnumDropdown<TestEnum>
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Width = 150
};
[Test]
public void TestBackAction()
{
AddStep("open", () => dropdownMenu.Open());
AddStep("press back", () => InputManager.Key(Key.Escape));
AddAssert("closed", () => dropdownMenu.State == MenuState.Closed);
AddStep("open", () => dropdownMenu.Open());
AddStep("type something", () => dropdownSearchBar.SearchTerm.Value = "something");
AddAssert("search bar visible", () => dropdownSearchBar.State.Value == Visibility.Visible);
AddStep("press back", () => InputManager.Key(Key.Escape));
AddAssert("text clear", () => dropdownSearchBar.SearchTerm.Value == string.Empty);
AddAssert("search bar hidden", () => dropdownSearchBar.State.Value == Visibility.Hidden);
AddAssert("still open", () => dropdownMenu.State == MenuState.Open);
AddStep("press back", () => InputManager.Key(Key.Escape));
AddAssert("closed", () => dropdownMenu.State == MenuState.Closed);
}
[Test]
public void TestSelectAction()
{
AddStep("open", () => dropdownMenu.Open());
AddStep("press down", () => InputManager.Key(Key.Down));
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddAssert("second selected", () => dropdown.Current.Value == TestEnum.ReallyLongOption);
}
private OsuEnumDropdown<TestEnum> dropdown => this.ChildrenOfType<OsuEnumDropdown<TestEnum>>().Last();
private Menu dropdownMenu => dropdown.ChildrenOfType<Menu>().Single();
private DropdownSearchBar dropdownSearchBar => dropdown.ChildrenOfType<DropdownSearchBar>().Single();
private enum TestEnum
{
@ -32,26 +60,5 @@ namespace osu.Game.Tests.Visual.UserInterface
[System.ComponentModel.Description("Really lonnnnnnng option")]
ReallyLongOption,
}
[Test]
// todo: this can be written much better if ThemeComparisonTestScene has a manual input manager
public void TestBackAction()
{
AddStep("open", () => dropdown().ChildrenOfType<Menu>().Single().Open());
AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent<GlobalAction>(new InputState(), GlobalAction.Back)));
AddAssert("closed", () => dropdown().ChildrenOfType<Menu>().Single().State == MenuState.Closed);
AddStep("open", () => dropdown().ChildrenOfType<Menu>().Single().Open());
AddStep("type something", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().SearchTerm.Value = "something");
AddAssert("search bar visible", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().State.Value == Visibility.Visible);
AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent<GlobalAction>(new InputState(), GlobalAction.Back)));
AddAssert("text clear", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().SearchTerm.Value == string.Empty);
AddAssert("search bar hidden", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().State.Value == Visibility.Hidden);
AddAssert("still open", () => dropdown().ChildrenOfType<Menu>().Single().State == MenuState.Open);
AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent<GlobalAction>(new InputState(), GlobalAction.Back)));
AddAssert("closed", () => dropdown().ChildrenOfType<Menu>().Single().State == MenuState.Closed);
OsuEnumDropdown<TestEnum> dropdown() => this.ChildrenOfType<OsuEnumDropdown<TestEnum>>().First();
}
}
}

View File

@ -53,8 +53,8 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestBackgroundColour()
{
AddStep("set red scheme", () => CreateThemedContent(OverlayColourScheme.Red));
AddAssert("rounded button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
AddAssert("settings button has correct colour", () => Cell(0, 1).ChildrenOfType<SettingsButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
AddAssert("rounded button has correct colour", () => ContentContainer.ChildrenOfType<RoundedButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
AddAssert("settings button has correct colour", () => ContentContainer.ChildrenOfType<SettingsButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
}
}
}

View File

@ -6,18 +6,21 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public abstract partial class ThemeComparisonTestScene : OsuGridTestScene
public abstract partial class ThemeComparisonTestScene : OsuManualInputManagerTestScene
{
private readonly bool showWithoutColourProvider;
public Container ContentContainer { get; private set; } = null!;
protected ThemeComparisonTestScene(bool showWithoutColourProvider = true)
: base(1, showWithoutColourProvider ? 2 : 1)
{
this.showWithoutColourProvider = showWithoutColourProvider;
}
@ -25,16 +28,32 @@ namespace osu.Game.Tests.Visual.UserInterface
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Child = ContentContainer = new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
};
if (showWithoutColourProvider)
{
Cell(0, 0).AddRange(new[]
ContentContainer.Size = new Vector2(0.5f, 1f);
Add(new Container
{
new Box
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f, 1f),
Children = new[]
{
RelativeSizeAxes = Axes.Both,
Colour = colours.GreySeaFoam
},
CreateContent()
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.GreySeaFoam
},
CreateContent()
}
});
}
}
@ -43,10 +62,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{
var colourProvider = new OverlayColourProvider(colourScheme);
int col = showWithoutColourProvider ? 1 : 0;
Cell(0, col).Clear();
Cell(0, col).Add(new DependencyProvidingContainer
ContentContainer.Clear();
ContentContainer.Add(new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]

View File

@ -58,7 +58,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
editorInfo.Selected.ValueChanged += selection =>
{
// ensure any ongoing edits are committed out to the *current* selection before changing to a new one.
GetContainingFocusManager().TriggerFocusContention(null);
GetContainingFocusManager()?.TriggerFocusContention(null);
// Required to avoid cyclic failure in BindableWithCurrent (TriggerChange called during the Current_Set process).
// Arguable a framework issue but since we haven't hit it anywhere else a local workaround seems best.

View File

@ -1,10 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using ManagedBass.Fx;
using osu.Framework.Audio.Mixing;
using osu.Framework.Caching;
using osu.Framework.Graphics;
namespace osu.Game.Audio.Effects
@ -26,8 +24,6 @@ namespace osu.Game.Audio.Effects
private readonly BQFParameters filter;
private readonly BQFType type;
private readonly Cached filterApplication = new Cached();
private int cutoff;
/// <summary>
@ -42,7 +38,7 @@ namespace osu.Game.Audio.Effects
return;
cutoff = value;
filterApplication.Invalidate();
updateFilter();
}
}
@ -64,18 +60,9 @@ namespace osu.Game.Audio.Effects
fQ = 0.7f
};
Cutoff = getInitialCutoff(type);
}
cutoff = getInitialCutoff(type);
protected override void Update()
{
base.Update();
if (!filterApplication.IsValid)
{
updateFilter(cutoff);
filterApplication.Validate();
}
updateFilter();
}
private int getInitialCutoff(BQFType type)
@ -93,13 +80,13 @@ namespace osu.Game.Audio.Effects
}
}
private void updateFilter(int newValue)
private void updateFilter()
{
switch (type)
{
case BQFType.LowPass:
// Workaround for weird behaviour when rapidly setting fCenter of a low-pass filter to nyquist - 1hz.
if (newValue >= MAX_LOWPASS_CUTOFF)
if (Cutoff >= MAX_LOWPASS_CUTOFF)
{
ensureDetached();
return;
@ -109,7 +96,7 @@ namespace osu.Game.Audio.Effects
// Workaround for weird behaviour when rapidly setting fCenter of a high-pass filter to 1hz.
case BQFType.HighPass:
if (newValue <= 1)
if (Cutoff <= 1)
{
ensureDetached();
return;
@ -120,17 +107,8 @@ namespace osu.Game.Audio.Effects
ensureAttached();
int filterIndex = mixer.Effects.IndexOf(filter);
if (filterIndex < 0) return;
if (mixer.Effects[filterIndex] is BQFParameters existingFilter)
{
existingFilter.fCenter = newValue;
// required to update effect with new parameters.
mixer.Effects[filterIndex] = existingFilter;
}
filter.fCenter = Cutoff;
mixer.UpdateEffect(filter);
}
private void ensureAttached()
@ -138,8 +116,7 @@ namespace osu.Game.Audio.Effects
if (IsAttached)
return;
Debug.Assert(!mixer.Effects.Contains(filter));
mixer.Effects.Add(filter);
mixer.AddEffect(filter);
IsAttached = true;
}
@ -148,8 +125,7 @@ namespace osu.Game.Audio.Effects
if (!IsAttached)
return;
Debug.Assert(mixer.Effects.Contains(filter));
mixer.Effects.Remove(filter);
mixer.RemoveEffect(filter);
IsAttached = false;
}

View File

@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.IO.Serialization.Converters;
namespace osu.Game.Beatmaps
@ -61,7 +62,7 @@ namespace osu.Game.Beatmaps
public ControlPointInfo ControlPointInfo { get; set; } = new ControlPointInfo();
public List<BreakPeriod> Breaks { get; set; } = new List<BreakPeriod>();
public BindableList<BreakPeriod> Breaks { get; set; } = new BindableList<BreakPeriod>();
public List<string> UnhandledEventLines { get; set; } = new List<string>();

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics.CodeAnalysis;
using Newtonsoft.Json;
using osu.Game.Graphics;
using osu.Game.Utils;
@ -9,10 +10,31 @@ using osuTK.Graphics;
namespace osu.Game.Beatmaps.ControlPoints
{
[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)]
public abstract class ControlPoint : IComparable<ControlPoint>, IDeepCloneable<ControlPoint>, IEquatable<ControlPoint>, IControlPoint
{
/// <summary>
/// Invoked when any of this <see cref="ControlPoint"/>'s properties have changed.
/// </summary>
public event Action<ControlPoint>? Changed;
protected void RaiseChanged() => Changed?.Invoke(this);
private double time;
[JsonIgnore]
public double Time { get; set; }
public double Time
{
get => time;
set
{
if (time == value)
return;
time = value;
RaiseChanged();
}
}
public void AttachGroup(ControlPointGroup pointGroup) => Time = pointGroup.Time;

View File

@ -10,8 +10,11 @@ namespace osu.Game.Beatmaps.ControlPoints
public class ControlPointGroup : IComparable<ControlPointGroup>, IEquatable<ControlPointGroup>
{
public event Action<ControlPoint>? ItemAdded;
public event Action<ControlPoint>? ItemChanged;
public event Action<ControlPoint>? ItemRemoved;
private void raiseItemChanged(ControlPoint controlPoint) => ItemChanged?.Invoke(controlPoint);
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
@ -39,12 +42,14 @@ namespace osu.Game.Beatmaps.ControlPoints
controlPoints.Add(point);
ItemAdded?.Invoke(point);
point.Changed += raiseItemChanged;
}
public void Remove(ControlPoint point)
{
controlPoints.Remove(point);
ItemRemoved?.Invoke(point);
point.Changed -= raiseItemChanged;
}
public sealed override bool Equals(object? obj)

View File

@ -17,8 +17,17 @@ using osu.Game.Utils;
namespace osu.Game.Beatmaps.ControlPoints
{
[Serializable]
[System.Diagnostics.CodeAnalysis.DynamicallyAccessedMembers(System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)]
public class ControlPointInfo : IDeepCloneable<ControlPointInfo>
{
/// <summary>
/// Invoked on any change to the set of control points.
/// </summary>
[CanBeNull]
public event Action ControlPointsChanged;
private void raiseControlPointsChanged([CanBeNull] ControlPoint _ = null) => ControlPointsChanged?.Invoke();
/// <summary>
/// All control points grouped by time.
/// </summary>
@ -116,6 +125,7 @@ namespace osu.Game.Beatmaps.ControlPoints
if (addIfNotExisting)
{
newGroup.ItemAdded += GroupItemAdded;
newGroup.ItemChanged += raiseControlPointsChanged;
newGroup.ItemRemoved += GroupItemRemoved;
groups.Insert(~i, newGroup);
@ -131,6 +141,7 @@ namespace osu.Game.Beatmaps.ControlPoints
group.Remove(item);
group.ItemAdded -= GroupItemAdded;
group.ItemChanged -= raiseControlPointsChanged;
group.ItemRemoved -= GroupItemRemoved;
groups.Remove(group);
@ -287,6 +298,8 @@ namespace osu.Game.Beatmaps.ControlPoints
default:
throw new ArgumentException($"A control point of unexpected type {controlPoint.GetType()} was added to this {nameof(ControlPointInfo)}");
}
raiseControlPointsChanged();
}
protected virtual void GroupItemRemoved(ControlPoint controlPoint)
@ -301,6 +314,8 @@ namespace osu.Game.Beatmaps.ControlPoints
effectPoints.Remove(typed);
break;
}
raiseControlPointsChanged();
}
public ControlPointInfo DeepClone()

View File

@ -44,6 +44,11 @@ namespace osu.Game.Beatmaps.ControlPoints
set => SliderVelocityBindable.Value = value;
}
public DifficultyControlPoint()
{
SliderVelocityBindable.BindValueChanged(_ => RaiseChanged());
}
public override bool IsRedundant(ControlPoint? existing)
=> existing is DifficultyControlPoint existingDifficulty
&& GenerateTicks == existingDifficulty.GenerateTicks

View File

@ -50,6 +50,12 @@ namespace osu.Game.Beatmaps.ControlPoints
set => KiaiModeBindable.Value = value;
}
public EffectControlPoint()
{
KiaiModeBindable.BindValueChanged(_ => RaiseChanged());
ScrollSpeedBindable.BindValueChanged(_ => RaiseChanged());
}
public override bool IsRedundant(ControlPoint? existing)
=> existing is EffectControlPoint existingEffect
&& KiaiMode == existingEffect.KiaiMode

View File

@ -56,6 +56,12 @@ namespace osu.Game.Beatmaps.ControlPoints
set => SampleVolumeBindable.Value = value;
}
public SampleControlPoint()
{
SampleBankBindable.BindValueChanged(_ => RaiseChanged());
SampleVolumeBindable.BindValueChanged(_ => RaiseChanged());
}
/// <summary>
/// Create a SampleInfo based on the sample settings in this control point.
/// </summary>

View File

@ -82,6 +82,13 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public double BPM => 60000 / BeatLength;
public TimingControlPoint()
{
TimeSignatureBindable.BindValueChanged(_ => RaiseChanged());
OmitFirstBarLineBindable.BindValueChanged(_ => RaiseChanged());
BeatLengthBindable.BindValueChanged(_ => RaiseChanged());
}
// Timing points are never redundant as they can change the time signature.
public override bool IsRedundant(ControlPoint? existing) => false;

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
@ -40,7 +41,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// The breaks in this beatmap.
/// </summary>
List<BreakPeriod> Breaks { get; }
BindableList<BreakPeriod> Breaks { get; }
/// <summary>
/// All lines from the [Events] section which aren't handled in the encoding process yet.

View File

@ -1,26 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Screens.Play;
namespace osu.Game.Beatmaps.Timing
{
public class BreakPeriod
public class BreakPeriod : IEquatable<BreakPeriod>
{
/// <summary>
/// The minimum gap between the start of the break and the previous object.
/// </summary>
public const double GAP_BEFORE_BREAK = 200;
/// <summary>
/// The minimum gap between the end of the break and the next object.
/// Based on osu! preempt time at AR=10.
/// See also: https://github.com/ppy/osu/issues/14330#issuecomment-1002158551
/// </summary>
public const double GAP_AFTER_BREAK = 450;
/// <summary>
/// The minimum duration required for a break to have any effect.
/// </summary>
public const double MIN_BREAK_DURATION = 650;
/// <summary>
/// The minimum required duration of a gap between two objects such that a break can be placed between them.
/// </summary>
public const double MIN_GAP_DURATION = GAP_BEFORE_BREAK + MIN_BREAK_DURATION + GAP_AFTER_BREAK;
/// <summary>
/// The break start time.
/// </summary>
public double StartTime;
public double StartTime { get; }
/// <summary>
/// The break end time.
/// </summary>
public double EndTime;
public double EndTime { get; }
/// <summary>
/// The break duration.
@ -49,5 +67,14 @@ namespace osu.Game.Beatmaps.Timing
/// <param name="time">The time to check in milliseconds.</param>
/// <returns>Whether the time falls within this <see cref="BreakPeriod"/>.</returns>
public bool Contains(double time) => time >= StartTime && time <= EndTime - BreakOverlay.BREAK_FADE_DURATION;
public bool Intersects(BreakPeriod other) => StartTime <= other.EndTime && EndTime >= other.StartTime;
public virtual bool Equals(BreakPeriod? other) =>
other != null
&& StartTime == other.StartTime
&& EndTime == other.EndTime;
public override int GetHashCode() => HashCode.Combine(StartTime, EndTime);
}
}

View File

@ -208,6 +208,9 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.ComboColourNormalisationAmount, 0.2f, 0f, 1f, 0.01f);
SetDefault<UserStatus?>(OsuSetting.UserOnlineStatus, null);
SetDefault(OsuSetting.EditorTimelineShowTimingChanges, true);
SetDefault(OsuSetting.EditorTimelineShowTicks, true);
}
protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
@ -439,5 +442,7 @@ namespace osu.Game.Configuration
UserOnlineStatus,
MultiplayerRoomFilter,
HideCountryFlags,
EditorTimelineShowTimingChanges,
EditorTimelineShowTicks,
}
}

View File

@ -8,6 +8,7 @@ using System.Text;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing;
using osu.Game.IO;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -59,9 +60,13 @@ namespace osu.Game.Database
// Convert beatmap elements to be compatible with legacy format
// So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves
foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints)
controlPoint.Time = Math.Floor(controlPoint.Time);
for (int i = 0; i < playableBeatmap.Breaks.Count; i++)
playableBeatmap.Breaks[i] = new BreakPeriod(Math.Floor(playableBeatmap.Breaks[i].StartTime), Math.Floor(playableBeatmap.Breaks[i].EndTime));
foreach (var hitObject in playableBeatmap.HitObjects)
{
// Truncate end time before truncating start time because end time is dependent on start time

View File

@ -53,7 +53,7 @@ namespace osu.Game.Graphics.Cursor
{
base.LoadComplete();
inputManager = GetContainingInputManager();
inputManager = GetContainingInputManager()!;
showDuringTouch = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch);
}

View File

@ -31,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface
if (!allowImmediateFocus)
return;
Scheduler.Add(() => GetContainingFocusManager().ChangeFocus(this));
Scheduler.Add(() => GetContainingFocusManager()!.ChangeFocus(this));
}
public new void KillFocus() => base.KillFocus();

View File

@ -418,16 +418,19 @@ namespace osu.Game.Graphics.UserInterface
FontSize = OsuFont.Default.Size,
};
private partial class DropdownSearchTextBox : SearchTextBox
private partial class DropdownSearchTextBox : OsuTextBox
{
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
[BackgroundDependencyLoader]
private void load(OverlayColourProvider? colourProvider)
{
if (e.Action == GlobalAction.Back)
// this method is blocking Dropdown from receiving the back action, despite this text box residing in a separate input manager.
// to fix this properly, a local global action container needs to be added as well, but for simplicity, just don't handle the back action here.
return false;
BackgroundUnfocused = colourProvider?.Background5 ?? new Color4(10, 10, 10, 255);
BackgroundFocused = colourProvider?.Background5 ?? new Color4(10, 10, 10, 255);
}
return base.OnPressed(e);
protected override void OnFocus(FocusEvent e)
{
base.OnFocus(e);
BorderThickness = 0;
}
}
}

View File

@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
protected override void OnFocus(FocusEvent e)
{
base.OnFocus(e);
GetContainingFocusManager().ChangeFocus(Component);
GetContainingFocusManager()!.ChangeFocus(Component);
}
protected override OsuTextBox CreateComponent() => CreateTextBox().With(t =>

View File

@ -85,7 +85,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
Current.BindValueChanged(updateTextBoxFromSlider, true);
}
public bool TakeFocus() => GetContainingFocusManager().ChangeFocus(textBox);
public bool TakeFocus() => GetContainingFocusManager()?.ChangeFocus(textBox) == true;
public bool SelectAll() => textBox.SelectAll();

View File

@ -412,9 +412,6 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))]
EditorToggleRotateControl,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleScaleControl))]
EditorToggleScaleControl,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseOffset))]
IncreaseOffset,
@ -432,6 +429,9 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseModSpeed))]
DecreaseModSpeed,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleScaleControl))]
EditorToggleScaleControl,
}
public enum GlobalActionCategory

View File

@ -99,16 +99,6 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString TestBeatmap => new TranslatableString(getKey(@"test_beatmap"), @"Test!");
/// <summary>
/// "Waveform"
/// </summary>
public static LocalisableString TimelineWaveform => new TranslatableString(getKey(@"timeline_waveform"), @"Waveform");
/// <summary>
/// "Ticks"
/// </summary>
public static LocalisableString TimelineTicks => new TranslatableString(getKey(@"timeline_ticks"), @"Ticks");
/// <summary>
/// "{0:0}&#176;"
/// </summary>
@ -134,6 +124,21 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString FailedToParseEditorLink => new TranslatableString(getKey(@"failed_to_parse_edtior_link"), @"Failed to parse editor link");
/// <summary>
/// "Timeline"
/// </summary>
public static LocalisableString Timeline => new TranslatableString(getKey(@"timeline"), @"Timeline");
/// <summary>
/// "Show timing changes"
/// </summary>
public static LocalisableString TimelineShowTimingChanges => new TranslatableString(getKey(@"timeline_show_timing_changes"), @"Show timing changes");
/// <summary>
/// "Show ticks"
/// </summary>
public static LocalisableString TimelineShowTicks => new TranslatableString(getKey(@"timeline_show_ticks"), @"Show ticks");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@ -6,6 +6,7 @@ using System.Linq;
using Humanizer;
using Humanizer.Localisation;
using osu.Framework.Bindables;
using osu.Game.Rulesets;
using osu.Game.Utils;
namespace osu.Game.Online.Rooms
@ -42,14 +43,14 @@ namespace osu.Game.Online.Rooms
/// <summary>
/// Returns the total duration from the <see cref="PlaylistItem"/> in playlist order from the supplied <paramref name="playlist"/>,
/// </summary>
public static string GetTotalDuration(this BindableList<PlaylistItem> playlist) =>
public static string GetTotalDuration(this BindableList<PlaylistItem> playlist, RulesetStore rulesetStore) =>
playlist.Select(p =>
{
double rate = 1;
if (p.RequiredMods.Length > 0)
{
var ruleset = p.Beatmap.Ruleset.CreateInstance();
var ruleset = rulesetStore.GetRuleset(p.RulesetID)!.CreateInstance();
rate = ModUtils.CalculateRateWithMods(p.RequiredMods.Select(mod => mod.ToMod(ruleset)));
}

View File

@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Humanizer;
@ -871,6 +872,9 @@ namespace osu.Game
{
base.LoadComplete();
if (RuntimeInfo.EntryAssembly.GetCustomAttribute<OfficialBuildAttribute>() == null)
Logger.Log(NotificationsStrings.NotOfficialBuild.ToString());
var languages = Enum.GetValues<Language>();
var mappings = languages.Select(language =>

View File

@ -243,7 +243,7 @@ namespace osu.Game.Overlays.AccountCreation
if (nextTextBox != null)
{
Schedule(() => GetContainingFocusManager().ChangeFocus(nextTextBox));
Schedule(() => GetContainingFocusManager()!.ChangeFocus(nextTextBox));
return true;
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Comments
base.LoadComplete();
if (!TextBox.ReadOnly)
GetContainingFocusManager().ChangeFocus(TextBox);
GetContainingFocusManager()!.ChangeFocus(TextBox);
}
protected override void OnCommit(string text)

View File

@ -150,7 +150,7 @@ namespace osu.Game.Overlays.Login
protected override void OnFocus(FocusEvent e)
{
Schedule(() => { GetContainingFocusManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
Schedule(() => { GetContainingFocusManager()!.ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
}
}
}

View File

@ -216,7 +216,7 @@ namespace osu.Game.Overlays.Login
protected override void OnFocus(FocusEvent e)
{
if (form != null) GetContainingFocusManager().ChangeFocus(form);
if (form != null) GetContainingFocusManager()!.ChangeFocus(form);
base.OnFocus(e);
}
}

View File

@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Login
protected override void OnFocus(FocusEvent e)
{
Schedule(() => { GetContainingFocusManager().ChangeFocus(codeTextBox); });
Schedule(() => { GetContainingFocusManager()!.ChangeFocus(codeTextBox); });
}
}
}

View File

@ -78,7 +78,7 @@ namespace osu.Game.Overlays
this.FadeIn(transition_time, Easing.OutQuint);
FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(panel));
ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(panel));
}
protected override void PopOut()

View File

@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Mods
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(nameTextBox));
ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(nameTextBox));
nameTextBox.Current.BindValueChanged(s =>
{

View File

@ -136,7 +136,7 @@ namespace osu.Game.Overlays.Mods
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(nameTextBox));
ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(nameTextBox));
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)

View File

@ -949,7 +949,7 @@ namespace osu.Game.Overlays.Mods
RequestScroll?.Invoke(this);
// Killing focus is done here because it's the only feasible place on ModSelectOverlay you can click on without triggering any action.
Scheduler.Add(() => GetContainingFocusManager().ChangeFocus(null));
Scheduler.Add(() => GetContainingFocusManager()!.ChangeFocus(null));
return true;
}

View File

@ -465,7 +465,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
}
if (HasFocus)
GetContainingFocusManager().ChangeFocus(null);
GetContainingFocusManager()!.ChangeFocus(null);
cancelAndClearButtons.FadeOut(300, Easing.OutQuint);
cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y;

View File

@ -106,7 +106,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
var next = Children.SkipWhile(c => c != sender).Skip(1).FirstOrDefault();
if (next != null)
GetContainingFocusManager().ChangeFocus(next);
GetContainingFocusManager()?.ChangeFocus(next);
}
}
}

View File

@ -201,7 +201,7 @@ namespace osu.Game.Overlays
searchTextBox.HoldFocus = false;
if (searchTextBox.HasFocus)
GetContainingFocusManager().ChangeFocus(null);
GetContainingFocusManager()!.ChangeFocus(null);
}
public override bool AcceptsFocus => true;

View File

@ -669,7 +669,7 @@ namespace osu.Game.Overlays.SkinEditor
{
SpriteName = { Value = file.Name },
Origin = Anchor.Centre,
Position = skinnableTarget.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position),
Position = skinnableTarget.ToLocalSpace(GetContainingInputManager()!.CurrentState.Mouse.Position),
};
SelectedComponents.Clear();

View File

@ -61,6 +61,8 @@ namespace osu.Game.Overlays.SkinEditor
originalRotations = objectsInRotation.ToDictionary(d => d, d => d.Rotation);
originalPositions = objectsInRotation.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition));
defaultOrigin = GeometryUtils.GetSurroundingQuad(objectsInRotation.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())).Centre;
base.Begin();
}
public override void Update(float rotation, Vector2? origin = null)
@ -99,6 +101,8 @@ namespace osu.Game.Overlays.SkinEditor
originalPositions = null;
originalRotations = null;
defaultOrigin = null;
base.Commit();
}
}
}

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