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Use actual sliderends dropped instead of estimating
Score data for non-CL scores includes sliderends dropped, meaning no need to estimate. CL scores are still estimated.
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@ -21,6 +21,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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private int countOk;
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private int countMeh;
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private int countMiss;
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private int countSliderEndsDropped;
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private double effectiveMissCount;
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@ -39,6 +40,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
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countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
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countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
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countSliderEndsDropped = score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
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effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
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double multiplier = PERFORMANCE_BASE_MULTIPLIER;
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@ -123,7 +125,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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if (attributes.SliderCount > 0)
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{
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double estimateSliderEndsDropped = Math.Clamp(Math.Min(countOk + countMeh + countMiss, attributes.MaxCombo - scoreMaxCombo), 0, estimateDifficultSliders);
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double sliderNerfFactor = (1 - attributes.SliderFactor) * Math.Pow(1 - estimateSliderEndsDropped / estimateDifficultSliders, 3) + attributes.SliderFactor;
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double sliderNerfFactor = 0;
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if (!score.Mods.Any(h => h is OsuModClassic cl && cl.NoSliderHeadAccuracy.Value))
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sliderNerfFactor = (1 - attributes.SliderFactor) * Math.Pow(1 - countSliderEndsDropped / estimateDifficultSliders, 3) + attributes.SliderFactor;
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else
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sliderNerfFactor = (1 - attributes.SliderFactor) * Math.Pow(1 - estimateSliderEndsDropped / estimateDifficultSliders, 3) + attributes.SliderFactor;
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aimValue *= sliderNerfFactor;
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}
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