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Make relevantObject and relevantSamples instance variables
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@ -98,6 +98,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private FillFlowContainer togglesCollection = null!;
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private HitObject[] relevantObjects = null!;
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private IList<HitSampleInfo>[] relevantSamples = null!;
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protected virtual IList<HitSampleInfo> GetSamples(HitObject ho) => ho.Samples;
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[Resolved(canBeNull: true)]
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@ -153,44 +156,41 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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// if the piece belongs to a currently selected object, assume that the user wants to change all selected objects.
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// if the piece belongs to an unselected object, operate on that object alone, independently of the selection.
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var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray();
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var relevantSamples = relevantObjects.Select(GetSamples).ToArray();
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relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray();
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relevantSamples = relevantObjects.Select(GetSamples).ToArray();
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// even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value.
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string? commonBank = getCommonBank(relevantSamples);
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string? commonBank = getCommonBank();
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if (!string.IsNullOrEmpty(commonBank))
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bank.Current.Value = commonBank;
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string? commonAdditionBank = getCommonAdditionBank(relevantSamples);
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if (!string.IsNullOrEmpty(commonAdditionBank))
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additionBank.Current.Value = commonAdditionBank;
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int? commonVolume = getCommonVolume(relevantSamples);
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int? commonVolume = getCommonVolume();
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if (commonVolume != null)
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volume.Current.Value = commonVolume.Value;
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updateBankPlaceholderText(relevantObjects);
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updateBankPlaceholderText();
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bank.Current.BindValueChanged(val =>
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{
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updateBankFor(relevantObjects, val.NewValue);
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updateBankPlaceholderText(relevantObjects);
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updateBank(val.NewValue);
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updateBankPlaceholderText();
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});
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// on commit, ensure that the value is correct by sourcing it from the objects' samples again.
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// this ensures that committing empty text causes a revert to the previous value.
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bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank(relevantSamples);
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bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank();
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updateAdditionBankPlaceholderText(relevantObjects);
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updateAdditionBankPlaceholderText();
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updateAdditionBankText();
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additionBank.Current.BindValueChanged(val =>
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{
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updateAdditionBankFor(relevantObjects, val.NewValue);
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updateAdditionBankPlaceholderText(relevantObjects);
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updateAdditionBank(val.NewValue);
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updateAdditionBankPlaceholderText();
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});
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additionBank.OnCommit += (_, _) => additionBank.Current.Value = getCommonAdditionBank(relevantSamples);
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additionBank.OnCommit += (_, _) => updateAdditionBankText();
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volume.Current.BindValueChanged(val => updateVolumeFor(relevantObjects, val.NewValue));
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volume.Current.BindValueChanged(val => updateVolume(val.NewValue));
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createStateBindables(relevantObjects);
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updateTernaryStates(relevantObjects);
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createStateBindables();
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updateTernaryStates();
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togglesCollection.AddRange(createTernaryButtons().Select(b => new DrawableTernaryButton(b) { RelativeSizeAxes = Axes.None, Size = new Vector2(40, 40) }));
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}
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@ -200,15 +200,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(volume));
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}
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private static string? getCommonBank(IList<HitSampleInfo>[] relevantSamples) => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null;
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private static string? getCommonAdditionBank(IList<HitSampleInfo>[] relevantSamples) => relevantSamples.Select(GetAdditionBankValue).Distinct().Count() == 1 ? GetAdditionBankValue(relevantSamples.First()) : null;
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private static int? getCommonVolume(IList<HitSampleInfo>[] relevantSamples) => relevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(relevantSamples.First()) : null;
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private string? getCommonBank() => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null;
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private string? getCommonAdditionBank() => relevantSamples.Select(GetAdditionBankValue).Distinct().Count() == 1 ? GetAdditionBankValue(relevantSamples.First()) : null;
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private int? getCommonVolume() => relevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(relevantSamples.First()) : null;
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private void updateFor(IEnumerable<HitObject> objects, Action<HitObject, IList<HitSampleInfo>> updateAction)
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private void update(Action<HitObject, IList<HitSampleInfo>> updateAction)
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{
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beatmap.BeginChange();
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foreach (var h in objects)
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foreach (var h in relevantObjects)
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{
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var samples = GetSamples(h);
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updateAction(h, samples);
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@ -218,12 +218,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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beatmap.EndChange();
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}
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private void updateBankFor(IEnumerable<HitObject> objects, string? newBank)
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private void updateBank(string? newBank)
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{
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if (string.IsNullOrEmpty(newBank))
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return;
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updateFor(objects, (_, samples) =>
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update((_, samples) =>
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{
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for (int i = 0; i < samples.Count; i++)
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{
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@ -234,12 +234,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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});
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}
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private void updateAdditionBankFor(IEnumerable<HitObject> objects, string? newBank)
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private void updateAdditionBank(string? newBank)
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{
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if (string.IsNullOrEmpty(newBank))
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return;
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updateFor(objects, (_, samples) =>
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update((_, samples) =>
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{
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for (int i = 0; i < samples.Count; i++)
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{
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@ -250,24 +250,34 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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});
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}
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private void updateBankPlaceholderText(IEnumerable<HitObject> objects)
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private void updateBankPlaceholderText()
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{
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string? commonBank = getCommonBank(objects.Select(GetSamples).ToArray());
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string? commonBank = getCommonBank();
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bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty;
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}
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private void updateAdditionBankPlaceholderText(IEnumerable<HitObject> objects)
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private void updateAdditionBankPlaceholderText()
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{
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string? commonAdditionBank = getCommonAdditionBank(objects.Select(GetSamples).ToArray());
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string? commonAdditionBank = getCommonAdditionBank();
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additionBank.PlaceholderText = string.IsNullOrEmpty(commonAdditionBank) ? "(multiple)" : string.Empty;
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}
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private void updateVolumeFor(IEnumerable<HitObject> objects, int? newVolume)
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private void updateAdditionBankText()
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{
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if (additionBank.Current.Disabled) return;
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string? commonAdditionBank = getCommonAdditionBank();
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if (string.IsNullOrEmpty(commonAdditionBank)) return;
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additionBank.Current.Value = commonAdditionBank;
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}
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private void updateVolume(int? newVolume)
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{
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if (newVolume == null)
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return;
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updateFor(objects, (_, samples) =>
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update((_, samples) =>
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{
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for (int i = 0; i < samples.Count; i++)
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{
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@ -280,7 +290,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private readonly Dictionary<string, Bindable<TernaryState>> selectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
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private void createStateBindables(IEnumerable<HitObject> objects)
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private void createStateBindables()
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{
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foreach (string sampleName in HitSampleInfo.AllAdditions)
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{
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@ -294,11 +304,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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switch (state.NewValue)
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{
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case TernaryState.False:
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removeHitSampleFor(objects, sampleName);
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removeHitSample(sampleName);
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break;
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case TernaryState.True:
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addHitSampleFor(objects, sampleName);
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addHitSample(sampleName);
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break;
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}
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};
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@ -307,11 +317,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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}
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private void updateTernaryStates(IEnumerable<HitObject> objects)
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private void updateTernaryStates()
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{
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foreach ((string sampleName, var bindable) in selectionSampleStates)
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{
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bindable.Value = SelectionHandler<HitObject>.GetStateFromSelection(objects, h => GetSamples(h).Any(s => s.Name == sampleName));
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bindable.Value = SelectionHandler<HitObject>.GetStateFromSelection(relevantObjects, h => GetSamples(h).Any(s => s.Name == sampleName));
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}
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}
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@ -321,12 +331,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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yield return new TernaryButton(bindable, string.Empty, () => ComposeBlueprintContainer.GetIconForSample(sampleName));
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}
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private void addHitSampleFor(IEnumerable<HitObject> objects, string sampleName)
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private void addHitSample(string sampleName)
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{
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if (string.IsNullOrEmpty(sampleName))
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return;
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updateFor(objects, (h, samples) =>
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update((h, samples) =>
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{
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// Make sure there isn't already an existing sample
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if (samples.Any(s => s.Name == sampleName))
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@ -336,14 +346,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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var relevantSample = samples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL) ?? samples.FirstOrDefault();
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samples.Add(relevantSample?.With(sampleName) ?? h.CreateHitSampleInfo(sampleName));
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});
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updateAdditionBankText();
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}
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private void removeHitSampleFor(IEnumerable<HitObject> objects, string sampleName)
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private void removeHitSample(string sampleName)
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{
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if (string.IsNullOrEmpty(sampleName))
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return;
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updateFor(objects, (_, samples) =>
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update((_, samples) =>
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{
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for (int i = 0; i < samples.Count; i++)
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{
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@ -351,6 +363,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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samples.RemoveAt(i--);
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}
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});
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updateAdditionBankText();
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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