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Don't update SubTreeMasking in OsuPlayfield
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@ -9,6 +9,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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@ -35,6 +36,8 @@ namespace osu.Game.Rulesets.Osu.UI
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private readonly JudgementPooler<DrawableOsuJudgement> judgementPooler;
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public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
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public SmokeContainer Smoke { get; }
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public FollowPointRenderer FollowPoints { get; }
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