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Rename Colour to AccentColour

This commit is contained in:
Daniel Cios 2024-09-20 16:38:26 +02:00
parent 1a48b46536
commit ec575e9de4
4 changed files with 9 additions and 9 deletions

View File

@ -31,7 +31,7 @@ namespace osu.Game.Screens.Play.HUD
public Bindable<bool> ShowTime { get; } = new BindableBool(true);
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
public new BindableColour4 Colour { get; } = new BindableColour4(Colour4.White);
public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
[Resolved]
private Player? player { get; set; }
@ -118,7 +118,7 @@ namespace osu.Game.Screens.Play.HUD
base.Update();
content.Height = bar.Height + bar_height + info.Height;
graphContainer.Height = bar.Height;
base.Colour = Colour.Value;
Colour = AccentColour.Value;
}
protected override void UpdateProgress(double progress, bool isIntro)

View File

@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play.HUD
public BindableBool InvertShear { get; } = new BindableBool();
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
public new BindableColour4 Colour { get; } = new BindableColour4(Color4Extensions.FromHex("#66CCFF"));
public BindableColour4 AccentColour { get; } = new BindableColour4(Color4Extensions.FromHex("#66CCFF"));
public ArgonWedgePiece()
{
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play.HUD
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Colour.Value.Opacity(0.0f), Colour.Value.Opacity(0.25f)),
Colour = ColourInfo.GradientVertical(AccentColour.Value.Opacity(0.0f), AccentColour.Value.Opacity(0.25f)),
};
}
@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD
base.LoadComplete();
InvertShear.BindValueChanged(v => Shear = new Vector2(0.8f, 0f) * (v.NewValue ? -1 : 1), true);
Colour.BindValueChanged(c => InternalChild.Colour = ColourInfo.GradientVertical(Colour.Value.Opacity(0.0f), Colour.Value.Opacity(0.25f)));
AccentColour.BindValueChanged(c => InternalChild.Colour = ColourInfo.GradientVertical(AccentColour.Value.Opacity(0.0f), AccentColour.Value.Opacity(0.25f)));
}
}
}

View File

@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.HUD
public Bindable<bool> ShowTime { get; } = new BindableBool(true);
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
public new BindableColour4 Colour { get; } = new BindableColour4(Colour4.White);
public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
[Resolved]
private Player? player { get; set; }
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play.HUD
if (!Precision.AlmostEquals(Height, newHeight, 5f))
content.Height = newHeight;
base.Colour = Colour.Value;
Colour = AccentColour.Value;
}
private void updateBarVisibility()

View File

@ -28,7 +28,7 @@ namespace osu.Game.Skinning.Components
};
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
public new BindableColour4 Colour { get; } = new BindableColour4(Colour4.White);
public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
public BoxElement()
{
@ -51,7 +51,7 @@ namespace osu.Game.Skinning.Components
base.Update();
base.CornerRadius = CornerRadius.Value * Math.Min(DrawWidth, DrawHeight);
base.Colour = Colour.Value;
Colour = AccentColour.Value;
}
}
}