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Merge pull request #29434 from OliBomby/change-segment

Fix PathControlPointVisualiser eating inputs when no control points are selected
This commit is contained in:
Dean Herbert 2024-08-16 12:35:46 +09:00 committed by GitHub
commit e01e630fd7
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2 changed files with 14 additions and 1 deletions

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@ -299,6 +299,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
});
assertControlPointTypeDuringPlacement(0, PathType.BSpline(4));
AddStep("press alt-2", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.Number2);
InputManager.ReleaseKey(Key.AltLeft);
});
assertControlPointTypeDuringPlacement(0, PathType.BEZIER);
AddStep("start new segment via S", () => InputManager.Key(Key.S));
assertControlPointTypeDuringPlacement(2, PathType.LINEAR);
@ -309,7 +317,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
addClickStep(MouseButton.Right);
assertPlaced(true);
assertFinalControlPointType(0, PathType.BSpline(4));
assertFinalControlPointType(0, PathType.BEZIER);
assertFinalControlPointType(2, PathType.PERFECT_CURVE);
}

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@ -309,8 +309,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (!e.AltPressed)
return false;
// If no pieces are selected, we can't change the path type.
if (Pieces.All(p => !p.IsSelected.Value))
return false;
var type = path_types[e.Key - Key.Number1];
// The first control point can never be inherit type
if (Pieces[0].IsSelected.Value && type == null)
return false;