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Fix redundant string interpolations

This commit is contained in:
Dean Herbert 2024-04-25 21:14:09 +08:00
parent 19d006d818
commit 1756da0dda
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@ -118,12 +118,12 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("switched to different difficulty",
() => this.ChildrenOfType<EditorBeatmap>().SingleOrDefault() != null && EditorBeatmap.BeatmapInfo.ID != deletedDifficultyID);
AddAssert($"difficulty is unattached from set",
AddAssert("difficulty is unattached from set",
() => Beatmap.Value.BeatmapSetInfo.Beatmaps.Select(b => b.ID), () => Does.Not.Contain(deletedDifficultyID));
AddAssert("beatmap set difficulty count decreased by one",
() => Beatmap.Value.BeatmapSetInfo.Beatmaps.Count, () => Is.EqualTo(countBeforeDeletion - 1));
AddAssert("set hash changed", () => Beatmap.Value.BeatmapSetInfo.Hash, () => Is.Not.EqualTo(beatmapSetHashBefore));
AddAssert($"difficulty is deleted from realm",
AddAssert("difficulty is deleted from realm",
() => Realm.Run(r => r.Find<BeatmapInfo>(deletedDifficultyID)), () => Is.Null);
}