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Fix perfect curve anchors losing type between reloads
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@@ -347,7 +347,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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vertices[i] = new PathControlPoint { Position = points[i] };
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// Edge-case rules (to match stable).
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if (type == PathType.PERFECT_CURVE)
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if (type == PathType.PERFECT_CURVE && FormatVersion < LegacyBeatmapEncoder.FIRST_LAZER_VERSION)
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{
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int endPointLength = endPoint == null ? 0 : 1;
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