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Refactor layout code to be a bit less haphazard
Visually the same, functionally much saner.
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parent
f5c5614eef
commit
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@ -20,6 +20,8 @@ namespace osu.Game.Screens.Edit.Timing
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{
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public partial class ControlPointList : CompositeDrawable
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{
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private ControlPointTable table = null!;
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private Container controls = null!;
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private OsuButton deleteButton = null!;
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private RoundedButton addButton = null!;
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@ -40,12 +42,12 @@ namespace osu.Game.Screens.Edit.Timing
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const float margins = 10;
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InternalChildren = new Drawable[]
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{
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new ControlPointTable
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table = new ControlPointTable
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{
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RelativeSizeAxes = Axes.Both,
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Groups = { BindTarget = Beatmap.ControlPointInfo.Groups, },
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},
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new Container
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controls = new Container
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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@ -55,15 +57,16 @@ namespace osu.Game.Screens.Edit.Timing
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{
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new Box
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{
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Height = 50,
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.CentreLeft,
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Colour = overlayColourProvider.Background2,
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background2,
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},
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new FillFlowContainer
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{
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Anchor = Anchor.BottomLeft,
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Padding = new MarginPadding { Left = margins, Bottom = margins },
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Padding = new MarginPadding { Left = margins, Vertical = margins, },
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Children = new Drawable[]
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{
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new RoundedButton
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@ -71,17 +74,19 @@ namespace osu.Game.Screens.Edit.Timing
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Text = "Select closest to current time",
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Action = goToCurrentGroup,
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Size = new Vector2(220, 30),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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}
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Spacing = new Vector2(5),
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Padding = new MarginPadding { Right = margins, Bottom = margins },
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Padding = new MarginPadding { Right = margins, Vertical = margins, },
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Children = new Drawable[]
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{
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deleteButton = new RoundedButton
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@ -89,16 +94,16 @@ namespace osu.Game.Screens.Edit.Timing
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Text = "-",
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Size = new Vector2(30, 30),
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Action = delete,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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BackgroundColour = colours.Red3,
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},
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addButton = new RoundedButton
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{
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Action = addNew,
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Size = new Vector2(160, 30),
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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},
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}
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},
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@ -132,6 +137,7 @@ namespace osu.Game.Screens.Edit.Timing
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base.Update();
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addButton.Enabled.Value = clock.CurrentTimeAccurate != selectedGroup.Value?.Time;
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table.Padding = new MarginPadding { Bottom = controls.DrawHeight };
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}
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private void goToCurrentGroup()
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@ -28,6 +28,12 @@ namespace osu.Game.Screens.Edit.Timing
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{
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public BindableList<ControlPointGroup> Groups { get; } = new BindableList<ControlPointGroup>();
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public new MarginPadding Padding
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{
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get => base.Padding;
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set => base.Padding = value;
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}
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[Cached]
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private Bindable<TimingControlPoint?> activeTimingPoint { get; } = new Bindable<TimingControlPoint?>();
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@ -53,7 +59,6 @@ namespace osu.Game.Screens.Edit.Timing
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private void load(OverlayColourProvider colours)
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{
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RelativeSizeAxes = Axes.Both;
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Padding = new MarginPadding { Bottom = 50 };
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InternalChildren = new Drawable[]
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{
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