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Resolve existing colour provider instead of re-caching own one
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@@ -32,11 +32,8 @@ namespace osu.Game.Screens.Edit.Timing
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[Resolved]
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private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
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[Cached]
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private OverlayColourProvider overlayColourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours, OverlayColourProvider colourProvider)
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{
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RelativeSizeAxes = Axes.Both;
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