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dont focus volume, so keybinds immediately available

This commit is contained in:
OliBomby 2023-08-16 22:08:49 +02:00
parent a938b810b4
commit fd54c329fa

View File

@ -200,12 +200,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
togglesCollection.AddRange(createTernaryButtons().Select(b => new DrawableTernaryButton(b) { RelativeSizeAxes = Axes.None, Size = new Vector2(40, 40) }));
}
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(volume));
}
private string? getCommonBank() => allRelevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(allRelevantSamples.First()) : null;
private string? getCommonAdditionBank() => allRelevantSamples.Select(GetAdditionBankValue).Distinct().Count() == 1 ? GetAdditionBankValue(allRelevantSamples.First()) : null;
private int? getCommonVolume() => allRelevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(allRelevantSamples.First()) : null;