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Merge pull request #29211 from peppy/always-show-control-points-timing
Always show timing points in timeline when at the timing screen
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commit
cd28fa7325
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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@ -30,11 +28,26 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private readonly Drawable userContent;
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[Resolved]
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private EditorClock editorClock { get; set; }
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private bool alwaysShowControlPoints;
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public bool AlwaysShowControlPoints
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{
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get => alwaysShowControlPoints;
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set
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{
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if (value == alwaysShowControlPoints)
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return;
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alwaysShowControlPoints = value;
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controlPointsVisible.TriggerChange();
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}
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}
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; }
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private EditorClock editorClock { get; set; } = null!;
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; } = null!;
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/// <summary>
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/// The timeline's scroll position in the last frame.
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@ -61,6 +74,22 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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/// </summary>
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private float defaultTimelineZoom;
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private WaveformGraph waveform = null!;
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private TimelineTickDisplay ticks = null!;
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private TimelineControlPointDisplay controlPoints = null!;
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private Container mainContent = null!;
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private Bindable<float> waveformOpacity = null!;
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private Bindable<bool> controlPointsVisible = null!;
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private Bindable<bool> ticksVisible = null!;
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private double trackLengthForZoom;
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private readonly IBindable<Track> track = new Bindable<Track>();
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public Timeline(Drawable userContent)
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{
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this.userContent = userContent;
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@ -73,22 +102,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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ScrollbarVisible = false;
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}
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private WaveformGraph waveform;
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private TimelineTickDisplay ticks;
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private TimelineControlPointDisplay controlPoints;
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private Container mainContent;
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private Bindable<float> waveformOpacity;
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private Bindable<bool> controlPointsVisible;
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private Bindable<bool> ticksVisible;
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private double trackLengthForZoom;
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private readonly IBindable<Track> track = new Bindable<Track>();
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config)
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{
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@ -178,7 +191,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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controlPointsVisible.BindValueChanged(visible =>
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{
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if (visible.NewValue)
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if (visible.NewValue || alwaysShowControlPoints)
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{
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this.ResizeHeightTo(timeline_expanded_height, 200, Easing.OutQuint);
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mainContent.MoveToY(15, 200, Easing.OutQuint);
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@ -318,7 +331,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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[Resolved]
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private IBeatSnapProvider beatSnapProvider { get; set; }
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private IBeatSnapProvider beatSnapProvider { get; set; } = null!;
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/// <summary>
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/// The total amount of time visible on the timeline.
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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Screens.Edit
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@ -26,7 +25,7 @@ namespace osu.Game.Screens.Edit
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}
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[BackgroundDependencyLoader(true)]
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private void load(OverlayColourProvider colourProvider)
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private void load()
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{
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// Grid with only two rows.
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// First is the timeline area, which should be allowed to expand as required.
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@ -107,10 +106,18 @@ namespace osu.Game.Screens.Edit
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MainContent.Add(content);
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content.FadeInFromZero(300, Easing.OutQuint);
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LoadComponentAsync(TimelineArea = new TimelineArea(CreateTimelineContent()), timelineContent.Add);
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LoadComponentAsync(TimelineArea = new TimelineArea(CreateTimelineContent()), timeline =>
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{
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ConfigureTimeline(timeline);
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timelineContent.Add(timeline);
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});
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});
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}
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protected virtual void ConfigureTimeline(TimelineArea timelineArea)
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{
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}
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protected abstract Drawable CreateMainContent();
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protected virtual Drawable CreateTimelineContent() => new Container();
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@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Screens.Edit.Timing
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{
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@ -53,5 +54,12 @@ namespace osu.Game.Screens.Edit.Timing
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SelectedGroup.Value = EditorBeatmap.ControlPointInfo.GroupAt(nearestTimingPoint.Time);
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}
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}
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protected override void ConfigureTimeline(TimelineArea timelineArea)
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{
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base.ConfigureTimeline(timelineArea);
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timelineArea.Timeline.AlwaysShowControlPoints = true;
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}
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}
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}
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