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https://github.com/ppy/osu.git
synced 2024-11-13 16:47:46 +08:00
Move screen footer to OsuGame
This commit is contained in:
parent
921be3ca01
commit
03220598b8
@ -5,6 +5,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Footer;
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using osuTK;
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using osuTK.Graphics;
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@ -15,7 +16,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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public TestSceneBackButton()
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{
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BackButton button;
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BackButton.Receptor receptor = new BackButton.Receptor();
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ScreenFooter.BackReceptor receptor = new ScreenFooter.BackReceptor();
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Child = new Container
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{
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@ -3,7 +3,6 @@
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Testing;
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@ -19,9 +18,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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private ScreenFooter screenFooter = null!;
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private TestModSelectOverlay overlay = null!;
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[Cached]
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private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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@ -89,6 +85,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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private partial class TestModSelectOverlay : UserModSelectOverlay
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{
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protected override bool ShowPresets => true;
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public TestModSelectOverlay()
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: base(OverlayColourScheme.Aquamarine)
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{
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}
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}
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}
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}
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@ -116,6 +116,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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private partial class TestModSelectOverlay : UserModSelectOverlay
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{
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protected override bool ShowPresets => true;
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public TestModSelectOverlay()
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: base(OverlayColourScheme.Aquamarine)
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{
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}
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}
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private partial class TestScreenFooterButtonMods : ScreenFooterButtonMods
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@ -22,6 +22,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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@ -58,6 +59,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.Play;
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@ -153,6 +155,8 @@ namespace osu.Game
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private float toolbarOffset => (Toolbar?.Position.Y ?? 0) + (Toolbar?.DrawHeight ?? 0);
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private float screenFooterOffset => (ScreenFooter?.DrawHeight ?? 0) - (ScreenFooter?.Position.Y ?? 0);
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private IdleTracker idleTracker;
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/// <summary>
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@ -177,6 +181,7 @@ namespace osu.Game
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protected OsuScreenStack ScreenStack;
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protected BackButton BackButton;
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protected ScreenFooter ScreenFooter;
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protected SettingsOverlay Settings;
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@ -917,7 +922,7 @@ namespace osu.Game
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};
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Container logoContainer;
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BackButton.Receptor receptor;
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ScreenFooter.BackReceptor backReceptor;
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dependencies.CacheAs(idleTracker = new GameIdleTracker(6000));
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@ -950,20 +955,28 @@ namespace osu.Game
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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receptor = new BackButton.Receptor(),
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backReceptor = new ScreenFooter.BackReceptor(),
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ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
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BackButton = new BackButton(receptor)
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BackButton = new BackButton(backReceptor)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Action = () =>
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Action = () => ScreenFooter.OnBack?.Invoke(),
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},
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new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = ScreenFooter = new ScreenFooter(backReceptor)
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{
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if (!(ScreenStack.CurrentScreen is IOsuScreen currentScreen))
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return;
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OnBack = () =>
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{
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if (!(ScreenStack.CurrentScreen is IOsuScreen currentScreen))
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return;
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if (!((Drawable)currentScreen).IsLoaded || (currentScreen.AllowBackButton && !currentScreen.OnBackButton()))
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ScreenStack.Exit();
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}
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if (!((Drawable)currentScreen).IsLoaded || (currentScreen.AllowBackButton && !currentScreen.OnBackButton()))
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ScreenStack.Exit();
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}
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},
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},
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logoContainer = new Container { RelativeSizeAxes = Axes.Both },
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}
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@ -985,6 +998,8 @@ namespace osu.Game
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new ConfineMouseTracker()
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});
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dependencies.Cache(ScreenFooter);
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ScreenStack.ScreenPushed += screenPushed;
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ScreenStack.ScreenExited += screenExited;
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@ -1457,6 +1472,7 @@ namespace osu.Game
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ScreenOffsetContainer.Padding = new MarginPadding { Top = toolbarOffset };
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overlayOffsetContainer.Padding = new MarginPadding { Top = toolbarOffset };
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ScreenStack.Padding = new MarginPadding { Bottom = screenFooterOffset };
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float horizontalOffset = 0f;
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@ -1529,6 +1545,18 @@ namespace osu.Game
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BackButton.Show();
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else
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BackButton.Hide();
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if (newOsuScreen.ShowFooter)
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{
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BackButton.Hide();
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ScreenFooter.SetButtons(newOsuScreen.CreateFooterButtons());
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ScreenFooter.Show();
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}
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else
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{
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ScreenFooter.SetButtons(Array.Empty<ScreenFooterButton>());
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ScreenFooter.Hide();
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}
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}
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skinEditor.SetTarget((OsuScreen)newScreen);
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@ -1,11 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Footer;
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using osu.Game.Users;
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namespace osu.Game.Screens
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@ -19,10 +21,18 @@ namespace osu.Game.Screens
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bool DisallowExternalBeatmapRulesetChanges { get; }
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/// <summary>
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/// Whether the user can exit this this <see cref="IOsuScreen"/> by pressing the back button.
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/// Whether the user can exit this <see cref="IOsuScreen"/> by pressing the back button.
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/// </summary>
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bool AllowBackButton { get; }
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/// <summary>
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/// Whether a footer (and a back button) should be displayed underneath the screen.
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/// </summary>
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/// <remarks>
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/// Temporarily, the back button is shown regardless of whether <see cref="AllowBackButton"/> is true.
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/// </remarks>
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bool ShowFooter { get; }
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/// <summary>
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/// Whether a top-level component should be allowed to exit the current screen to, for example,
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/// complete an import. Note that this can be overridden by a user if they specifically request.
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@ -63,6 +73,11 @@ namespace osu.Game.Screens
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Bindable<RulesetInfo> Ruleset { get; }
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/// <summary>
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/// A list of footer buttons to be added to the game footer, or empty to display no buttons.
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/// </summary>
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IReadOnlyList<ScreenFooterButton> CreateFooterButtons();
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/// <summary>
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/// Whether mod track adjustments should be applied on entering this screen.
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/// A <see langword="null"/> value means that the parent screen's value of this setting will be used.
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@ -173,9 +173,9 @@ namespace osu.Game.Screens.OnlinePlay
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IsValidMod = IsValidMod
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};
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protected override IEnumerable<(FooterButton, OverlayContainer?)> CreateFooterButtons()
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protected override IEnumerable<(FooterButton, OverlayContainer?)> CreateSongSelectFooterButtons()
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{
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var baseButtons = base.CreateFooterButtons().ToList();
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var baseButtons = base.CreateSongSelectFooterButtons().ToList();
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var freeModsButton = new FooterButtonFreeMods(freeModSelectOverlay) { Current = FreeMods };
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baseButtons.Insert(baseButtons.FindIndex(b => b.Item1 is FooterButtonMods) + 1, (freeModsButton, freeModSelectOverlay));
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@ -16,6 +16,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.Menu;
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using osu.Game.Users;
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@ -38,6 +39,8 @@ namespace osu.Game.Screens
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public virtual bool AllowBackButton => true;
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public virtual bool ShowFooter => false;
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public virtual bool AllowExternalScreenChange => false;
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public virtual bool HideOverlaysOnEnter => false;
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@ -141,6 +144,10 @@ namespace osu.Game.Screens
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[Resolved(canBeNull: true)]
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private OsuLogo logo { get; set; }
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[Resolved(canBeNull: true)]
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[CanBeNull]
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protected ScreenFooter Footer { get; private set; }
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protected OsuScreen()
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{
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Anchor = Anchor.Centre;
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@ -298,6 +305,8 @@ namespace osu.Game.Screens
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/// </summary>
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protected virtual BackgroundScreen CreateBackground() => null;
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public virtual IReadOnlyList<ScreenFooterButton> CreateFooterButtons() => Array.Empty<ScreenFooterButton>();
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public virtual bool OnBackButton() => false;
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}
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}
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@ -17,6 +17,12 @@ namespace osu.Game.Screens
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protected float ParallaxAmount => parallaxContainer.ParallaxAmount;
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public new MarginPadding Padding
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{
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get => base.Padding;
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set => base.Padding = value;
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}
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public OsuScreenStack()
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{
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InternalChild = parallaxContainer = new ParallaxContainer
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@ -60,19 +60,19 @@ namespace osu.Game.Screens.Select
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/// </summary>
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protected virtual bool ControlGlobalMusic => true;
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protected virtual bool ShowFooter => true;
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protected virtual bool ShowSongSelectFooter => true;
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public override bool? ApplyModTrackAdjustments => true;
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/// <summary>
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/// Can be null if <see cref="ShowFooter"/> is false.
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/// Can be null if <see cref="ShowSongSelectFooter"/> is false.
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/// </summary>
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protected BeatmapOptionsOverlay BeatmapOptions { get; private set; } = null!;
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/// <summary>
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/// Can be null if <see cref="ShowFooter"/> is false.
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/// Can be null if <see cref="ShowSongSelectFooter"/> is false.
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/// </summary>
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protected Footer? Footer { get; private set; }
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protected Footer? SongSelectFooter { get; private set; }
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/// <summary>
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/// Contains any panel which is triggered by a footer button.
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@ -163,7 +163,7 @@ namespace osu.Game.Screens.Select
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Both,
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BleedTop = FilterControl.HEIGHT,
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BleedBottom = Footer.HEIGHT,
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BleedBottom = Select.Footer.HEIGHT,
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SelectionChanged = updateSelectedBeatmap,
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BeatmapSetsChanged = carouselBeatmapsLoaded,
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FilterApplied = () => Scheduler.AddOnce(updateVisibleBeatmapCount),
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@ -210,7 +210,7 @@ namespace osu.Game.Screens.Select
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Padding = new MarginPadding
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{
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Top = FilterControl.HEIGHT,
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Bottom = Footer.HEIGHT
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Bottom = Select.Footer.HEIGHT
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},
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Child = new LoadingSpinner(true) { State = { Value = Visibility.Visible } }
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}
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@ -297,7 +297,7 @@ namespace osu.Game.Screens.Select
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Bottom = Footer.HEIGHT,
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Bottom = Select.Footer.HEIGHT,
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Top = WEDGE_HEIGHT + 70,
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Left = left_area_padding,
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Right = left_area_padding * 2,
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@ -321,7 +321,7 @@ namespace osu.Game.Screens.Select
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},
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});
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if (ShowFooter)
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if (ShowSongSelectFooter)
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{
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AddRangeInternal(new Drawable[]
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{
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@ -330,13 +330,13 @@ namespace osu.Game.Screens.Select
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = Footer.HEIGHT },
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Padding = new MarginPadding { Bottom = Select.Footer.HEIGHT },
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Children = new Drawable[]
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{
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BeatmapOptions = new BeatmapOptionsOverlay(),
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}
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},
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Footer = new Footer()
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SongSelectFooter = new Footer()
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});
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}
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@ -344,10 +344,10 @@ namespace osu.Game.Screens.Select
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// therein it will be registered at the `OsuGame` level to properly function as a blocking overlay.
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LoadComponent(ModSelect = CreateModSelectOverlay());
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if (Footer != null)
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if (SongSelectFooter != null)
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{
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foreach (var (button, overlay) in CreateFooterButtons())
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Footer.AddButton(button, overlay);
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foreach (var (button, overlay) in CreateSongSelectFooterButtons())
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SongSelectFooter.AddButton(button, overlay);
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BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show());
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BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => DeleteBeatmap(Beatmap.Value.BeatmapSetInfo));
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@ -381,7 +381,7 @@ namespace osu.Game.Screens.Select
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/// Creates the buttons to be displayed in the footer.
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/// </summary>
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/// <returns>A set of <see cref="FooterButton"/> and an optional <see cref="OverlayContainer"/> which the button opens when pressed.</returns>
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protected virtual IEnumerable<(FooterButton, OverlayContainer?)> CreateFooterButtons() => new (FooterButton, OverlayContainer?)[]
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protected virtual IEnumerable<(FooterButton, OverlayContainer?)> CreateSongSelectFooterButtons() => new (FooterButton, OverlayContainer?)[]
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{
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(new FooterButtonMods { Current = Mods }, ModSelect),
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(new FooterButtonRandom
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