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Reduce size of hit objects on timeline
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@ -30,7 +30,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public partial class TimelineHitObjectBlueprint : SelectionBlueprint<HitObject>
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{
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private const float circle_size = 38;
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private const float circle_size = 32;
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private Container? repeatsContainer;
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