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Merge pull request #28890 from bdach/protected-beatmaps-begone
Exclude protected beatmaps from consideration in several places
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commit
84a36a409b
@ -102,7 +102,7 @@ namespace osu.Game.Overlays.Music
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{
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base.LoadComplete();
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beatmapSubscription = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending), beatmapsChanged);
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beatmapSubscription = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected), beatmapsChanged);
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list.Items.BindTo(beatmapSets);
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beatmap.BindValueChanged(working => list.SelectedSet.Value = working.NewValue.BeatmapSetInfo.ToLive(realm), true);
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@ -133,7 +133,7 @@ namespace osu.Game.Overlays
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return;
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Logger.Log($"{nameof(MusicController)} skipping next track to {nameof(EnsurePlayingSomething)}");
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NextTrack();
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NextTrack(allowProtectedTracks: true);
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}
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else if (!IsPlaying)
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{
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@ -207,9 +207,10 @@ namespace osu.Game.Overlays
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/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
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/// </summary>
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/// <param name="onSuccess">Invoked when the operation has been performed successfully.</param>
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public void PreviousTrack(Action<PreviousTrackResult>? onSuccess = null) => Schedule(() =>
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/// <param name="allowProtectedTracks">Whether to include <see cref="BeatmapSetInfo.Protected"/> beatmap sets when navigating.</param>
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public void PreviousTrack(Action<PreviousTrackResult>? onSuccess = null, bool allowProtectedTracks = false) => Schedule(() =>
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{
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PreviousTrackResult res = prev();
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PreviousTrackResult res = prev(allowProtectedTracks);
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if (res != PreviousTrackResult.None)
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onSuccess?.Invoke(res);
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});
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@ -217,8 +218,9 @@ namespace osu.Game.Overlays
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/// <summary>
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/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
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/// </summary>
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/// <param name="allowProtectedTracks">Whether to include <see cref="BeatmapSetInfo.Protected"/> beatmap sets when navigating.</param>
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/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action.</returns>
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private PreviousTrackResult prev()
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private PreviousTrackResult prev(bool allowProtectedTracks)
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{
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if (beatmap.Disabled || !AllowTrackControl.Value)
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return PreviousTrackResult.None;
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@ -233,8 +235,8 @@ namespace osu.Game.Overlays
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queuedDirection = TrackChangeDirection.Prev;
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var playableSet = getBeatmapSets().AsEnumerable().TakeWhile(i => !i.Equals(current?.BeatmapSetInfo)).LastOrDefault()
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?? getBeatmapSets().LastOrDefault();
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var playableSet = getBeatmapSets().AsEnumerable().TakeWhile(i => !i.Equals(current?.BeatmapSetInfo)).LastOrDefault(s => !s.Protected || allowProtectedTracks)
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?? getBeatmapSets().AsEnumerable().LastOrDefault(s => !s.Protected || allowProtectedTracks);
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if (playableSet != null)
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{
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@ -250,10 +252,11 @@ namespace osu.Game.Overlays
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/// Play the next random or playlist track.
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/// </summary>
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/// <param name="onSuccess">Invoked when the operation has been performed successfully.</param>
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/// <param name="allowProtectedTracks">Whether to include <see cref="BeatmapSetInfo.Protected"/> beatmap sets when navigating.</param>
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/// <returns>A <see cref="ScheduledDelegate"/> of the operation.</returns>
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public void NextTrack(Action? onSuccess = null) => Schedule(() =>
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public void NextTrack(Action? onSuccess = null, bool allowProtectedTracks = false) => Schedule(() =>
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{
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bool res = next();
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bool res = next(allowProtectedTracks);
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if (res)
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onSuccess?.Invoke();
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});
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@ -306,15 +309,15 @@ namespace osu.Game.Overlays
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Scheduler.AddDelayed(() => duckOperation.Dispose(), delayUntilRestore);
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}
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private bool next()
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private bool next(bool allowProtectedTracks)
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{
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if (beatmap.Disabled || !AllowTrackControl.Value)
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return false;
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queuedDirection = TrackChangeDirection.Next;
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var playableSet = getBeatmapSets().AsEnumerable().SkipWhile(i => !i.Equals(current?.BeatmapSetInfo)).ElementAtOrDefault(1)
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?? getBeatmapSets().FirstOrDefault();
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var playableSet = getBeatmapSets().AsEnumerable().SkipWhile(i => !i.Equals(current?.BeatmapSetInfo) && (!i.Protected || allowProtectedTracks)).ElementAtOrDefault(1)
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?? getBeatmapSets().AsEnumerable().FirstOrDefault(i => !i.Protected || allowProtectedTracks);
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var playableBeatmap = playableSet?.Beatmaps.FirstOrDefault();
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@ -432,7 +435,7 @@ namespace osu.Game.Overlays
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private void onTrackCompleted()
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{
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if (!CurrentTrack.Looping && !beatmap.Disabled && AllowTrackControl.Value)
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NextTrack();
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NextTrack(allowProtectedTracks: true);
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}
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private bool applyModTrackAdjustments;
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@ -505,6 +505,13 @@ namespace osu.Game.Screens.Select
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var beatmap = e?.NewValue ?? Beatmap.Value;
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if (beatmap is DummyWorkingBeatmap || !this.IsCurrentScreen()) return;
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if (beatmap.BeatmapSetInfo.Protected && e != null)
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{
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Logger.Log($"Denying working beatmap switch to protected beatmap {beatmap}");
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Beatmap.Value = e.OldValue;
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return;
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}
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Logger.Log($"Song select working beatmap updated to {beatmap}");
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if (!Carousel.SelectBeatmap(beatmap.BeatmapInfo, false))
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