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Add comment explaining why width is limited to the button area

Same comment as a47ccb8edd/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs (L91-L92).
This commit is contained in:
Joseph Madamba 2024-03-14 00:17:22 -07:00
parent b309aad895
commit f8a841e907

View File

@ -169,6 +169,8 @@ namespace osu.Game.Beatmaps.Drawables.Cards
float mainAreaWidth = Width - buttonAreaWidth;
mainArea.ResizeWidthTo(mainAreaWidth, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
// By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it.
background.ResizeWidthTo(buttonAreaWidth + BeatmapCard.CORNER_RADIUS, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
background.FadeColour(downloadTracker.State.Value == DownloadState.LocallyAvailable ? colours.Lime0 : colourProvider.Background3, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);