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Edit test for precise rotation popover
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@ -24,14 +24,38 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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[Test]
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public void TestHotkeyHandling()
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{
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AddStep("select single circle", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<HitCircle>().First()));
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AddStep("deselect everything", () => EditorBeatmap.SelectedHitObjects.Clear());
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AddStep("press rotate hotkey", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddUntilStep("no popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.Zero);
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AddUntilStep("no popover present", getPopover, () => Is.Null);
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AddStep("select single circle",
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() => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<HitCircle>().First()));
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AddStep("press rotate hotkey", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddUntilStep("popover present", getPopover, () => Is.Not.Null);
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AddAssert("only playfield centre origin rotation available", () =>
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{
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var popover = getPopover();
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var buttons = popover.ChildrenOfType<EditorRadioButton>();
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return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value is false) &&
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buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value is true);
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});
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AddStep("press rotate hotkey", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddUntilStep("no popover present", getPopover, () => Is.Null);
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AddStep("select first three objects", () =>
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{
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@ -44,14 +68,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddUntilStep("popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.EqualTo(1));
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AddUntilStep("popover present", getPopover, () => Is.Not.Null);
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AddAssert("both origin rotation available", () =>
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{
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var popover = getPopover();
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var buttons = popover.ChildrenOfType<EditorRadioButton>();
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return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value is true) &&
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buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value is true);
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});
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AddStep("press rotate hotkey", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddUntilStep("no popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.Zero);
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AddUntilStep("no popover present", getPopover, () => Is.Null);
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PreciseRotationPopover? getPopover() => this.ChildrenOfType<PreciseRotationPopover>().SingleOrDefault();
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}
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[Test]
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