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remove tail recursion form welzl

This commit is contained in:
OliBomby 2024-09-24 18:45:52 +02:00
parent 3031b68552
commit 2d95c0b0bb

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@ -305,33 +305,37 @@ namespace osu.Game.Utils
// n represents the number of points in P that are not yet processed.
private static (Vector2, float) welzlHelper(List<Vector2> points, ReadOnlySpan<Vector2> r, int n)
{
// Base case when all points processed or |R| = 3
if (n == 0 || r.Length == 3)
return minCircleTrivial(r);
// Pick a random point randomly
int idx = RNG.Next(n);
Vector2 p = points[idx];
// Put the picked point at the end of P since it's more efficient than
// deleting from the middle of the list
(points[idx], points[n - 1]) = (points[n - 1], points[idx]);
// Get the MEC circle d from the set of points P - {p}
var d = welzlHelper(points, r, n - 1);
// If d contains p, return d
if (isInside(d, p))
return d;
// Otherwise, must be on the boundary of the MEC
// Stackalloc to avoid allocations. It's safe to assume that the length of r will be at most 3
Span<Vector2> r2 = stackalloc Vector2[r.Length + 1];
Span<Vector2> r2 = stackalloc Vector2[3];
int rLength = r.Length;
r.CopyTo(r2);
r2[r.Length] = p;
// Return the MEC for P - {p} and R U {p}
return welzlHelper(points, r2, n - 1);
while (true)
{
// Base case when all points processed or |R| = 3
if (n == 0 || rLength == 3) return minCircleTrivial(r2[..rLength]);
// Pick a random point randomly
int idx = RNG.Next(n);
Vector2 p = points[idx];
// Put the picked point at the end of P since it's more efficient than
// deleting from the middle of the list
(points[idx], points[n - 1]) = (points[n - 1], points[idx]);
// Get the MEC circle d from the set of points P - {p}
var d = welzlHelper(points, r2[..rLength], n - 1);
// If d contains p, return d
if (isInside(d, p)) return d;
// Otherwise, must be on the boundary of the MEC
// Stackalloc to avoid allocations. It's safe to assume that the length of r will be at most 3
r2[rLength] = p;
rLength++;
// Return the MEC for P - {p} and R U {p}
n--;
}
}
#endregion